Author Topic: Silent Hunter III fans  (Read 2415 times)

Offline beet1e

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« Reply #15 on: October 13, 2005, 08:38:42 AM »
Quote
Originally posted by deSelys
Beet1e: there are small mods that, once installed, give you plotting tools (i.e. nomograph) in the chart room to help you plot a firing solution.

But I agree that if you play at 65% realism you don't need them.


This sim is awesome. Played it until 03.30 am last night :confused:
Wow, you know all this and you only bought it yesterday afternoon? I'm impressed!  :)

- off to check out subsim.com...

Offline Curval

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« Reply #16 on: October 13, 2005, 08:47:22 AM »
takeda is a super nerd.

lol

;)
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Sandman

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« Reply #17 on: October 13, 2005, 09:55:30 AM »
Quote
Originally posted by Nefarious
Yes, but screw Ubi, go to Subsim.com

In RUB you can actually take damage, and survive. I recall an occasion where I was DC'd for nearly 3 hours, I had three wounded and One dead, The explosions caused me to sink in shallow water, everytime I tried to sneak away and start the pumps they would find me and DC me again.

RUB adds a whole crap load of fixes such as realistic shipping in harbors and in the open ocean, A damage model superior to boxed version.


I've been running with nothing but the patch. I'll have to give this a look.


Oh... the ONE thing I do use with SH3 is Shoot.
« Last Edit: October 13, 2005, 09:57:35 AM by Sandman »
sand

Offline Nefarious

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« Reply #18 on: October 13, 2005, 05:50:10 PM »
Please do Sand...

Its so worth it. I played nearly 20 some missions in my first career before I got RUB, Im on Patrol 10 of my 2nd career, and the gameplay is so much better.

Its never routine anymore, Every mission is different.

Like I said, Some features in RUB i didnt like....

No Map Contacts
Cloudy No-Vis Sea
Deck Gun reload time, which is more than a minute, depending on your crew.

I downloaded UnRealUboat, which changes some settings in RUB, those were the only three I chose.

Everything else is perfect. Although I didnt really like the fatigue settings at first, but it has grown on me to a point where its better than the boxed game.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline beet1e

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« Reply #19 on: October 13, 2005, 06:40:33 PM »
Nef - I'm downloading RUB 1.43 right now. I've already installed patch 1.4b a long time ago. Any special tips for installing RUB at this stage?

Offline Nefarious

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« Reply #20 on: October 13, 2005, 07:27:25 PM »
They have a new RUB 1.44, but I dont have it.

Installing the mod is easy. But I would start a new career to avoid problems, if you are playing a career.

You might not like some of the settings, so i reccomend playing a mission before starting a career, for Im the opposite, I only play career missions.

Be aware the game is totally different gameplay wise. So get a feel of what its like, then change the settings.

Like i said above, I didnt like all of the changes, I dont play full realisim. If you happen to not like some of them, check this site out  http://u-boot.realsimulation.com/ for a mod called Unrealuboat. It gives you the oppurtunity to change some the new settings.

Other than that, be ready to fight. And watch for mines and subnets :D
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Saintaw

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« Reply #21 on: October 14, 2005, 01:00:14 AM »
Beetle san, I think I mostly installed Mapping tools, the merchant skin packs and the depth modifier (on the top of my head).
Saw
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Offline deSelys

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« Reply #22 on: October 14, 2005, 02:52:51 AM »
Wow this is even better with RealUBoot!

In the training mission, I sank the C2 cargo by plotting the solution all by myself. Check this page for pointers btw: plotting & targeting tutorial.

This is very rewarding: I shot 3 torpedoes spread at a 6° angle from 900 m on the 4 knots running target. All 3 fishes hit their mark, but as I had set the pistol on impact, the cargo didn't sink immediately: he was dead in the water, listing and low. I finished him with the 4th eel and down it went.

Then I tested the collision model and IMO it is much more realistic than the boxed version.

The traffic in harbours is another great addition.


I think that I'll let my beard grow as soon as I start a patrol ;)
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Offline beet1e

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« Reply #23 on: October 14, 2005, 05:11:59 AM »
Thanks guys. Clearly some of these mods go much further than adding a bit of rust to the hull, or a wolf emblem on the conning tower. They're worth having. I'll install RUB1.43 a little later on. Saintaw-san, I'll let you know how it goes. :)

I have a question about career mode: I have done various patrols in a career, but the orders for each patrol take the format of "Go to sector AM19 and patrol it for 24 hours". The journey there would take 2-3 days so naturally I use x1024 time compression. If a ship is spotted, the watch crew yells "ship spotted" and time compression goes back to x1. I'll intercept the target, destroy it if I can, and then carry on. That's about *it*. On some patrols I've not seen a single ship! Kinda boring, which is why I've preferred single mission. How do you guys play the career patrols?
Quote
Originally posted by deSelys
This is very rewarding: I shot 3 torpedoes spread at a 6° angle from 900 m on the 4 knots running target. All 3 fishes hit their mark, but as I had set the pistol on impact, the cargo didn't sink immediately: he was dead in the water, listing and low. I finished him with the 4th eel and down it went.
You really are making progress! This answers a question I had about the spread angle when firing more than two torpedoes. I take it the spread angle is the angle between the leftmost and rightmost torpedo, so in this case 6° with an angle of 3° between the centre one and either of the other two. I've just done the trig, and a 6° total spread at 900m range would cause the torpedoes to make impact at intervals of 47m along the ship's hull, ie. 94m between foremost and aftmost point of impact - quite a spread considering the C2 is only 140m in length.  You might find it more effective to use a smaller spread angle, and increase your chances of breaking the ship in two with just a couple of torps aimed at the centre section. Try using magnetic pistol and setting the depth to 8m (C2 draft = 7.8m)


Offline deSelys

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« Reply #24 on: October 14, 2005, 05:33:54 AM »
You are correct Beet, but I was spreading wide to have a better chance of a single torpedo hit in case my calculations were a bit off. I didn't really expect to have all 3 torpedoes on target.

Magnetically triggered explosions under the keel are indeed much more effective....when the torps don't premature nor dud! The magnetic pistol reliability was horrendous in the first montsh of the war and I played it safe.
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Offline Fishu

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« Reply #25 on: October 14, 2005, 05:37:54 AM »
Quote
Originally posted by beet1e
That's about *it*. On some patrols I've not seen a single ship! Kinda boring, which is why I've preferred single mission. How do you guys play the career patrols?


I've just done my 24h and moved elsewhere, along the shipping lines.

Offline Redwing

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« Reply #26 on: October 14, 2005, 06:08:36 AM »
Beetle, just a Fishu said, finish your 24 hour patrol in the assigned sector and after that move on to the closest convoy lines.. find them on the map that came with the game.

Imho, single missions take away most of the fun of the game.

Receiving a radio message about a close by enemy warship convoy while you're in the midst of your patrol really makes up for the realistic, yet admittedly sometimes boring lack of action.
I ran into the Illustrious once, in about the worst weather conditions the game engine can create.
She basically appeared out of nowhere, maybe 100 meters in front of me. She ran full flank and was getting out of sight fast, so I had to calculate a torpedo solution all by sonar as she got away. It actually worked, 2 out of 4 torpedos hit their mark and obviously even the magazine. I didn't see her again, all I heard was the sounds of bursting compartments as she went down.
After that I was DC'd for 7 hours game time, the longest DC pursuit I ever experienced in the game.
Needless to say, that made up for the otherwise boring patrol.

Additionally I love the ability to upgrade your boat. Especially when the new sonar equipment becomes available for exact distance measuring.

I use RUB 1.44

Offline Saintaw

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« Reply #27 on: October 14, 2005, 06:40:42 AM »
What Fishu said, I usualy move to my patrol area, then move either to the west coast (whutsat channel called between Ireland and Wales again?), or just south west of Cornwalls... plenty of fish, errr boats there :)
Saw
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Offline beet1e

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« Reply #28 on: October 14, 2005, 06:44:07 AM »
Redwing - what was your depth when you fired the four torps at the Illustrious?

Offline Nefarious

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« Reply #29 on: October 14, 2005, 07:10:38 AM »
In my career patrols, I head straight for my patrol zone, If I come across any enemy shipping, I usually sink them, and continue.

After I accomplish my objective, I usually head for a spot with lots of known shipping, BF13, AM52, Gibralter Strait. (Im stationed at St Nazairre with 7th Flotilla).
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!