Author Topic: Silent Hunter III fans  (Read 2412 times)

Offline Redwing

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« Reply #30 on: October 14, 2005, 07:25:13 AM »
Honestly, I can't remember.

Considering the angle of bow was about 170 degrees and I was thus firing at her from aft I think I had them set on magnetic pistol and tried to let them run underneath her keel. I usually try to keep torpedos about half a meter below keel, whatever that translates to with the Illustrious.

Spread angle was zero, I fired all torps manually with slightly different headings and depths.. all I had was the exact distance, thanks to sonar and a rough idea of her speed derived from that. I didn't take the time to reconstruct her course and heading via sonar, that would've taken so long that the increased distance alone would've made blind shots impossible.
I think it was about 20 seconds after the first sighting that I fired the first torpedo. She can't have been much farther away than 300 meters.. and she was big, that helped.

Offline beet1e

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« Reply #31 on: October 14, 2005, 09:20:13 AM »
...sonar being the hydrophone jobbie?

Offline Redwing

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« Reply #32 on: October 14, 2005, 11:44:23 AM »
Yes sorry, that's what I meant. Can't even blame it on lacking english skills, in german it's also called hydrophone. Damn :)

Offline beet1e

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« Reply #33 on: October 14, 2005, 11:59:43 AM »
Quote
Originally posted by Redwing
Yes sorry, that's what I meant. Can't even blame it on lacking english skills, in german it's also called hydrophone. Damn :)
Hah - I wasn't sure myself.

Woot!!! Just installed RUB-a-dub-dub 1.43 !!! :eek: Wow, I take back what I said about mods being a waste of time! :cool::cool: OK, so this is a completely different breed of mod, and goes far beyond "skins" and improves the gameplay. I've just sunk my first ship - a piddling DD - LOL. I'll do what you guys said - finish patrolling the sector and then head to the shipping lanes.

One other mod I applied was the one that makes the faces look like the characters in Das Boot! :lol - the radio operator looks like that war correspondent guy - has a mistake been made? And I didn't realise the treacly guy from Mexico City was the weapons engineer.


Offline Nefarious

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« Reply #34 on: October 14, 2005, 05:07:29 PM »
Quote
Originally posted by beet1e
Hah - I wasn't sure myself.

Woot!!! Just installed RUB-a-dub-dub 1.43 !!! :eek: Wow, I take back what I said about mods being a waste of time! :cool::cool: OK, so this is a completely different breed of mod, and goes far beyond "skins" and improves the gameplay. I've just sunk my first ship - a piddling DD - LOL. I'll do what you guys said - finish patrolling the sector and then head to the shipping lanes.

One other mod I applied was the one that makes the faces look like the characters in Das Boot! :lol - the radio operator looks like that war correspondent guy - has a mistake been made? And I didn't realise the treacly guy from Mexico City was the weapons engineer.



Told you :D

In Das Boot, watch the attack run on the convoy.

In SHIII and Das Boot and Real Life most people did multiple jobs, Especially officers and Non Coms.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline frank3

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« Reply #35 on: October 14, 2005, 07:48:22 PM »
Dang, just imagine subs in Aces High! Would be great :aok

Offline beet1e

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« Reply #36 on: October 15, 2005, 05:49:16 AM »
Quote
Originally posted by frank3
Dang, just imagine subs in Aces High! Would be great :aok
I've got a better idea, now that I can see what these SH3 mods can do. Why not incorporate Aces High into SH3 - a sim modelling a game. In "full realism" mode, depending on who your crew members were, you might see this...


Offline texace

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« Reply #37 on: October 15, 2005, 10:04:06 PM »
It hurts to lose a boat after 16 patrols. Yeah, I'm not as good as everyone else out there, but hey, I had a pretty good career going.

Last partol started like any other. My Type IX was moored in Lorient and we had just completed fitting out at around midnight. We cast off and started for the mouth of the English Channel. It was early 1940 and we had already snagged a few unescorted convoys in the general area. My patrol region was northwest of Ireland and out of the shipping lanes, but I figured if I didn't find anything on the way up there I'd get something on the way back.

Most of my crew were seasoned vets. I had one new petty officer aboard to assist with the engines but other than that it was the same crew I'd had the previous patrols. A lot of them wore decorations and a few had been promoted. Life was generally good. We guided our ship from the harbor and started for our patrol region.

Ship traffic on the way was light. My watch officer informed me of two or three German vessels sailing into Lorient, but other than that we encountered nothing. The day dragged on, my ship cruising on the surface at standard. The skies were clear and everything was going peachy.

Just before we reached the Channel, I got a radio message from the BDu. Apparently, a British task force had just been spotted leaving the Gibraltar Strait. They were heading north at 21 knots, which put them directly at my beam heading toward me. I shrugged off the message, as the task force was very far south of me and I didn't believe they were after me. We continued northwest, my watch officer eerily quiet.

It was two days later at three in the morning when we recieved another radio message from the BDu. A convoy had been spotted heading east at about 6 knots, most likely heading for England. What luck! The position indicated was just south of my current position. I forwent my partol and turned around, heading to intercept at full speed.

At about noon, I got my first glimpse of the convoy in my attack periscope. The vessels were still quite a ways off, but I could tell there were a lot of them, and they were unescorted.

Or so I thought.

I did a quick sweep with the scope to gather data from the convoy when my watch officer frantically shouted down the hatch.

"Warship! Medium range! Moving away at bearing 300!"

I swing the scope around and spotted the vessel in question. It was traveling abeam to us and rather slowly, it seemed. I could make out the features and noticed it was a British ship. After consulting my book, I determined it was a Flower Corvette. She had charges and would be a very bad thing to encounter now.

I pondered what to do. The sun was high and we would be easily spotted, if we weren't already. I clambered to the bridge and scanned with binocs I stole from my watch officer. We'd be in range of the convoy in ten minutes, if we held where we were. I looked at the Corvette and watched her for a moment. The spray behind her intensified and she swung her bow to meet us.

I ordered everyone inside and we dove to 14 meters. My sonar man kept track of the Corvette as I slowed the engines to 1/3. She was still closing and closing fast. I ordeed 70 meters and we started for the deep.

At 30 meters, we heard the charges enter the water. The exploded harmlessly above us. I stopped the dive at 43 meters and we adoted a course to intercept the convoy again. I planned to pop up, fire off a two spread, then dive out and away. Later that night, we'd surface, rearm and give chase if we had to. The Corvette would be sweeping behind us by that time.

We sailed on, more charges entering the water behind and away from us. After a few more minutes, I ordered 13 meters still at 1/3. We rose to the new depth, the Corvette sailing away from us charging empty ocean. We reached 13 and up went the scope.

A C3 cargo vessel, flying the British flag, loomed 500 meters in front of us directly abeam. I plotted a qucik snapshot and opened the the doors for 1 and 4. We were running too short on time and I only fired one shot, using the magnetic pistol and a depth set for the C3. Once the fish was away, I turned to match course and watched.

It only took a few seconds.

My fish exploded, thankfully. Hit right underneath the keel of the mammoth cargo vessel. She rocked with the explosion, breaking in half within the first few seconds and starting to go down. Chalk up another one and one more round for the boys when we get home! I steered my sub away from the sinking ship and started my dive. One last sweep and we're out of here.

The Corvette's coming, and she's not happy. 1,500 meters and closing.

I ordered a crash dive. Alarm bells rang and we dove straight for hell. We leveled at 70 and listened as charges exploded above us. I ordered the engines to "Slow" and we went to silent running. The torpedo loading was halted and everyone fell silent. We waited, and again charges entered the water. Once more, they exploded over us. I felt cocky and laughed to myself. We might just get away. Ten more minutes passed and again we heard charges enter the water.

This time...we weren't so lucky.

The first charge missed us, but the second exploded off our aft port side. It wasn't close, but close enough to rock the ehole ship. I ordered flank speed. Perhaps we can still run.

The third charge exploded right next to us. My guess it was only five meters away.

The entire ship rocked vioently, my crew rushing about screaming of flooding. Another charge exploded to our right, too far away to add to the damage. We were flooding in the aft torpedo room and electric engine room. It wasn't bad, but if we lost the engines we'd be in big trouble. I ordered damage control to the flooding areas. My sonar man was deaf, as we'd also lost hte brand new sonar I'd installed just last night. I wasn;t concerned with it, as it could be fixed later. After a few minutes, my crews got the flooding under control in both areas. We just may make it.

That's when one more charge exploded right against the hull. The result was catastrophic. The pressure hull gave way under the blast and the command room and stern barracks were destroyed almost instantly. I don't know what happened after that.

So ends another career. And things were going so well, too.

BTW, RUB is an awesome mod. :D

Offline Gunslinger

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« Reply #38 on: October 15, 2005, 11:13:48 PM »
I tried playing this game but during training I got orders to move the sub to the west or something and after than nothing happened.  I gave up after that.

Offline WilldCrd

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« Reply #39 on: October 16, 2005, 12:17:34 AM »
hmm i tried installing this game several times and no luck. Tried tech support and they couldnt figure it out. ended up giving my copy away to my nephew.
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline Chairboy

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« Reply #40 on: October 16, 2005, 12:21:33 AM »
I couldn't figure out how to rocket-jump, so I gave up.
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline beet1e

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« Reply #41 on: October 16, 2005, 05:49:03 AM »
Interesting story, texace.

As with other war games/sims, I play this one to discover what it would have been like to be in the situation our war heroes found themselves in. I'm currently in a career mission in which BDu has urged me to intercept a convoy in AM76. The problem is that in the VIIc, they're faster than I am, and I could not catch them in a pursuit if I turned up at the wrong place. So, using the map tools (ruler, compasses) I headed at standard speed (13kts) to what I believed would be a good interception point, and waited. Sure enough, the convoy showed up with at least two escorts (one was a Flower Corvette, I think the other was a Clemson) between the main convoy and me. Two problems - 1) the sea was like a millpond, making it easy to spot my periscope and/or the wake behind it. 2)It's broad daylight.

Now I've just started using RUB1.43 and learning, so I save the game just before I engage the convoy so that I can reload it later for another attempt. I've tried this particular engagement several times now.  The difficulties are getting close enough to the convoy without being detected, and trying to achieve an attack position at silent speed which gives me only 3kts speed. The best I've been able to do is whack the Flower Corvette and launch a long range shot at the C2. But as soon as things start blowing up, the escorts are there in a trice, and the convoy starts turning to evade incoming torps. I'll give it another try later on.

The more I play this game, the less surprised I am to read in the opening credits of Das Boot that out of 40,000 men who went to sea in German U boats, 30,000 never returned.

Offline deSelys

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« Reply #42 on: October 17, 2005, 02:44:29 AM »
I was able to enter Scapa Flow at night by the southern route during my second career mission (october 1939).

The sea was rough and I think that it helped me to dash on the surfaceunspotted between groups of guarding destroyers.

I only sank a Fiji light cruiser at the mooring (one torpedo hit the antisubmarine grenades racks and it made nice fireworks) and a stopped destroyer on the way back. This got me the iron cross 2nd class.

I still don't have enough renown to get a type VII and I'm stuck with this short-legged, lightly armed type IIA for at least one more mission! Oh well, I'm assigned to quadrant AN16 again, I'll probably try the same stunt if I don't encounter brit cargos on the way.
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Offline mora

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« Reply #43 on: October 17, 2005, 03:37:59 AM »
There's a no-cd patch available for 1.4b now. If you want to get rid of StarFarce just do a fresh install, patch and install the no-cd. Other option is to use a SF removal tool for allready installed SH3, apply no-cd and no more SF.

Now I can finally buy the game.

Offline beet1e

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« Reply #44 on: October 17, 2005, 09:39:07 AM »
Quote
Originally posted by deSelys
I was able to enter Scapa Flow at night by the southern route during my second career mission (october 1939).

The sea was rough and I think that it helped me to dash on the surfaceunspotted between groups of guarding destroyers.

I only sank a Fiji light cruiser at the mooring (one torpedo hit the antisubmarine grenades racks and it made nice fireworks) and a stopped destroyer on the way back. This got me the iron cross 2nd class.

I still don't have enough renown to get a type VII and I'm stuck with this short-legged, lightly armed type IIA for at least one more mission! Oh well, I'm assigned to quadrant AN16 again, I'll probably try the same stunt if I don't encounter brit cargos on the way.
Great stuff, dS! :cool:

What I always wonder is... do the orders to patrol a quadrant take precedence over alerts of a convoy in another sector? I've decided from now on to respond to position reports rather than staying in the patrol sector.

I finally had some success with that patrol ^. I had to whack the Flower Corvette, and then go ahead at flank to catch up to the nearest C2. I let him have it with two torps, which meant I had only one fore torp left, and the stern torp. I saved those for a later encounter. But... the only thing I saw from then till end of patrol was a lone destroyer. At least I got home safe. Time for another patrol!