Author Topic: Silent Hunter III fans  (Read 2417 times)

Offline Swoop

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« Reply #75 on: November 01, 2005, 07:00:16 PM »
The Avon Lady was big in Operation Flashpoint also.  Apparently her and her husband are ex Israeli military.


Offline Nefarious

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« Reply #76 on: November 01, 2005, 07:30:53 PM »
Quote
Originally posted by Octavius
Ok, all this talk sparked my interest again.  I havent played SH3 since switching to new HDs many months ago.  I reinstalled it, downloaded that RUB thing, and want to continue my old career.  I found the old HD containing all the career files and transferred only the folder of the specific career located in the 'My Documents\SH3' area.  

Is that all that's needed?  If yes, is it compatible with the Real Uboat mod?  I tried loading a save and it crashes mid-load; both RUB loaded and unloaded.  Do I need the config files and anything else from the original install (old HD, heavily modified)?

I was on patrol 20 or so in the old install, many veteren crewmembers, medals, and a huge amount of tonnage... I dont want to start over. :)



Bite the bullet, and restart your career.

I was in patrol 25, I grew tired of reading stuff like this. It gives a warning that careers from non RUB might not work. I downloaded SH3 Commander the other day, and totally fugged my 2nd Career with RUB. So I started over, And I still couldnt get SH3 Commnder to work. So I gave up, and just started my 3rd career with RUB 1.44.

I would like to try SH3 Commander, But I cant get it to work.

As for there community, I think its an ok place.  Unfortunatley, There sigs, and a couple very rude people ruins the place. Ive been a member of that forum for nearly three years, and I have only 30 some posts.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Octavius

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« Reply #77 on: November 01, 2005, 10:24:12 PM »
It's all good.  I ran SH3 commander, fiddled with the crew section and it seemed to clean house.  Before I made that last post I noticed the saves labeled my IXb as type 7s.  Now they display properly.

Does Real Uboat mess with any AI DD tactics?  I just reigned hell upon 4 T3 tankers in Feb. of 41 in a Mk. IXb.  Their reaction was on par with night security at a museum... a frigate shined a flashlight and went back to sleep.  Only after distancing myself, surfacing and reloading the tubes did I notice the frigate's DD partner.  Didn't hear a peep from him as I downed the next two T3s.
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Offline beet1e

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« Reply #78 on: November 02, 2005, 03:07:03 AM »
Quote
Originally posted by Nefarious
Depending on your year in the campaign, Aircraft will attack at night, PBY's, Wellingtons, Avengers.

Now I have had aircraft attack at Dusk, where I thought it was questionable as to wether they could or not.
Yes, I am in Dec.42. I found a large convoy and got 3xC3. I then evaded the DDs until I thought it was safe to come up to PD - all at silent speed/silent running. But it seems the DDs were able to spot my periscope. That didn't seem to happen earlier in the war. I guess the trick is to use all four forward torps in a single attack and then just get the hell out.

One thing I notice is that there seems to be no pattern to torp reload time. Sometimes it's quick, sometimes it takes forever. I've got a full crew in the torp room, including an officer. What gives?

How does everyone here rate RUB 1.44?

Offline Nefarious

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« Reply #79 on: November 02, 2005, 06:50:16 AM »
Quote
Originally posted by beet1e
Yes, I am in Dec.42. I found a large convoy and got 3xC3. I then evaded the DDs until I thought it was safe to come up to PD - all at silent speed/silent running. But it seems the DDs were able to spot my periscope. That didn't seem to happen earlier in the war. I guess the trick is to use all four forward torps in a single attack and then just get the hell out.

One thing I notice is that there seems to be no pattern to torp reload time. Sometimes it's quick, sometimes it takes forever. I've got a full crew in the torp room, including an officer. What gives?

How does everyone here rate RUB 1.44?


1.44 is great, Although its not too different from 1.43.

Also, it depends on your crews energy, If theyre low, it will take longer.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Curval

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« Reply #80 on: November 02, 2005, 07:21:04 AM »
I went back to a clean copy updated for the patches after having my experience with IUB.

I see no value in the mods personally.....just my preference I suppose.
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Offline Swoop

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« Reply #81 on: November 05, 2005, 03:21:36 AM »
All SHIII AHers check this thread.

Looks entertaining.


Offline beet1e

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« Reply #82 on: November 05, 2005, 04:25:27 AM »
Quote
Originally posted by Swoop
All SHIII AHers check this thread.

Looks entertaining.

Read the thread, but what is it?

Offline Swoop

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« Reply #83 on: November 05, 2005, 05:48:56 AM »
Remember B17-II?  Remember 'Bombs Away'?

Just like that.



And if you dont remember.......instead of multiplayer action, it's single player action but organised as if all the players are playing the same campaign.  Ranks, medals, u-boat upgrades are all decided by the command system (ie, not by SHII but by your actions) and apparently, using the system they are using, the war can be won.

You get your assignments, go simulate your mission and post your results.


Offline WilldCrd

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« Reply #84 on: November 06, 2005, 05:24:38 PM »
well since i never could get the dvd game to work i bought the d/l version, awsome game!! now im trying to figure out whay mods are worth getting.....and advice mucho preciated :)

btw sank 3 cargos my 1st patrol out tho i totally suck at using torps atm :(
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline beet1e

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curval - x256 problem
« Reply #85 on: November 10, 2005, 05:17:08 AM »
I've been trying what you said, and using max x256 TC. But there are still problems, and I'm wondering if there are even bugs in the game.

...so there I was, skimming along the surface at x256, when boom-ping-whizz-pop - "we're under attack, sir! We're taking damage, sir!"

FFS! Almost all sections of the hull were damaged. :mad: Luckily, I'd taken a game save earlier in that sector, so I was able to recreate the scenario easily to analyse what had happened. There was a Flower Corvette waiting for me, with its searchlights on! I replayed from the save file up to the point just before I was in range of that FC. I checked the hydrophone - NOTHING! No sound at all - not even the background sound of the deep. I asked the sonar man for the nearest warship contact. "No sound contact" was his reply. And yet, 2 mins later in real time, I was under attack.

Why does the hydrophone background sound disappear? Is this a bug? I notice that other sounds also disappear - the periscope up/down sound goes, and the electric engine sounds in some cases.

Can you explain how I could be 2 mins away from an attack, but for nothing to be heard on hydrophone/sonar?

Just to show I wasn't making it up...


Offline Curval

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« Reply #86 on: November 10, 2005, 05:30:33 AM »
The problem doesn't appear to be a X256 problem.  When you are on the surface the hydrophone ability to pick up contacts is significantly reduced.   The reasons for this include the fact that the diesel engines make a bunch of noise and reduce hydrophone effectiveness and the fact that all the noise made by your sub crashing through the surf does the same.  Obviously the faster you are going the worse this gets too.

Try and reload again...this time approach at periscope depth.  I'll bet you pick up that corvette.

Also...how tired is your sonarman?  If his fatigue is high his effectiveness is also reduced.
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Offline beet1e

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« Reply #87 on: November 10, 2005, 05:53:07 AM »
Curv - thanks for that. But I still seem to be back at the stage where I can't use x256 TC then. (?) I manned the hydrophone myself, and still heard absolutely nothing. Why does the background noise of the deep disappear? I thought crew fatigue was not a factor if using TC from the map view. I must say I don't like all this micromanagement of the crew.

Yes I can detect him at periscope depth, but he has already detected me. So it becomes an exercise in evasion. Probably not worth attacking a lone corvette anyway though.

Offline Curval

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« Reply #88 on: November 10, 2005, 07:28:45 AM »
I must admit that I don't seem to have the same issues as you with respect to the time compression.  I use it often and have only had a "few" issues with getting attacked etc.

Maybe it is RUB that is the determining factor now...I don't have it.

I only attack destroyers if I get a perfect shot opportunity (generally when they haven't detected me) and if I can "afford" the torpedo.

Usually I just rig for silent running and go deep...then evade.
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Offline beet1e

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« Reply #89 on: November 10, 2005, 08:40:27 AM »
Ah! Didn't know you didn't have RUB... I like it - a big improvement on the standard game.

As for TC, I think I'll do what I've been doing - use x256 but save the game in every sector. There's just no way anyone can be expected to sail in real time with all those thousands of km. to cover.

Yesterday I was assigned a patrol in BE63 - did the whole patrol and didn't see a single ship. :confused: