Let’s get something clarified in here.
You cannot successfully vulch a base unless the enemy co-operates with you. The defenders of any base can up fighters quicker than you can vulch them. They up enough fighters, soon a few are airborne, a few have HO’d some of the vulchers, and all of a sudden, the vulchers become out numbered and are the hunted.
But most people in there are such score potatos, that you can count on them not upping after you vulch them. All attacks on airfield count on the defenders not upping because they are afraid to be vulched and lose points on their scores.
I will often overfly a fight near the NEME base and start vulching. This quicly suppresses the base defense as everyone jumps in field guns or gv’s or goes somewhere else. If I had bnz’d and killed a couple of planes near the base, they would just have upped in their spits and lala’s and come back and stopped the land grab. Vulching is the quickest way to suppress air defense at any field. It demoralizes the enemy. I have capped small fields by myself for long periods. If the dweebs really wanted to, they could have upped and killed me, but in AH we would rather whine on 200 or the BBS than take out the vulchers.
And when the Bish or Knights vulch the Rook field, we go and vulch theirs. They often have good numbers, but will not fly past the base defense guns to fight. You hardly ever see a Bish over the water period or a Knit much past their PT boat spawns, Unless of course they are in a buff, or are themselves vulching.