You complain that Spits end up on the deck turning in circles and are easy prey for incoming higher alt LW. That is true, but it isn't because they are stupid. It's because the Spit cannot get a kill until the fight has devolved to near stall speed and that does not happen until the Spit has followed his intended target all the way to zero alt. It is because HTC has chosen to model the stiffness of the Spit I controls at moderate speeds as meaning "virtually unmanouverable". If you dive on a 110 or 109 at alt he just does a flick reversal and your Spit is ballistic and cannot get a single shot. And with 0.303s there is no such thing as a snap shot. Only on the deck at stall speed can you finally load the required 200 rounds of 0.303 into your target. By then you are toast from other 110s or 109s. Fights using Spit Is take an enormous amount of time, and your target, especially 110s, can pretty much extend at will, even from a stall fight. As soon as they are beyond 300 to 400 yds the few 0.303s that do land will do no damage.
Your argument that the LW side just has better players doesn't entirely hold water because the AvA arena group are quite conscientious at switching sides to even things up, so it turns out the same people end up playing both sides. Yet the LW has over a 2:1 kill ratio, even when flying 110s.
But I am guilty of whining about something that will not change, which is one of the definitions of clinical insanity, so I'll stop. Sorry.
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