Author Topic: 3 gameplay issues, frustrating night  (Read 702 times)

Offline GlassJaw

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3 gameplay issues, frustrating night
« on: January 23, 2006, 01:14:22 PM »
These are all gameplay / configuration types of bugs.

So I make three passes at this guy, 2 flashes on his right wing, 2nd pass is almost head on and hit with too many flashes to count and take out his motor, 3rd pass he is low and slow trying to land it, maybe 50' off the ground I take both his wings off and he crashes into the ground... but get this, he doesn't die, he exits his plane probably getting a ditch and I dont get credit for the kill.  How is this fair?   If you take a wing off an NME plane and the pilot ejects at 5000ft, he lives but you get credit for the kill.  If you exit a GV and there are NME's around, they get credit for a kill, especially if youve taken damage from one of them.   At least dont let the pilot ditch if I'm right there.  Give me a chance to straiff them on the ground.  If I fly away, ok allow them to ditch.  

The mission before that, I'm in a Temp and lost part of my left wing.  I'm landing at 190ish mph to keep it from rolling over, I'm lined up perfectly and the second my gear touches the ground I  die.   Very frustrating.  If the gear goes down, I should be able to land safely.  This is strictly an error in game modeling.

3rd,
If you get shot down, the guy who shot you down should get credit for it.    The current model I think gives the kill to the guy who caused the most damage base on some sort of calculation.  Maybe thats the way to go in cases that arent so clear cut... but I think if a guy takes a wing/tail or causes you to blow up they should be the one who gets the kill, not the guy who happened to get more pings and certainly not the kill thief who puts a burst into the plane you just de-winged.

Thanks for listening, oh and thanks for fixing the bug that kept causing me to disco when attacking towns.
-Dan

Offline Golfer

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3 gameplay issues, frustrating night
« Reply #1 on: January 27, 2006, 12:56:42 AM »
do you have any idea how fast 190mph really is?  Give some thought to that and then report back if you not being able to do it really is a bad thing.

Offline Elyeh

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3 gameplay issues, frustrating night
« Reply #2 on: January 27, 2006, 01:12:30 PM »
190Mph is fast for landing.....especially if the angle is bad. I would think even if gear touched down , at that speed with a downward angle, the gear would snap off and it would be just like an auger.

As far as kills, i have to agree....I saw the wings off or blow them up and someone who hit'em with a bunch of 303's gets the kill.

I thought is was whoever causes the higher degree of catastophe damage got the kill.

But it works out.... I've gotton kills that should have been someone else's:D

Offline GlassJaw

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3 gameplay issues, frustrating night
« Reply #3 on: January 28, 2006, 08:00:46 PM »
Yeah, its definatly very fast but just touching the ground does not cause to you instantly blow up.  Sudden impacts cause the instant death, either with the ground or something solid like a hanger.  If there is no significant instant G load there is no reason for the plane to just explode.  A real pilot would almost certainly have walked away from this landing... assuming he didnt get burned in a fire or that the plane didn't cartwheel... but I'll never know if either of these happend (even though the game does model both) because they have it set up to make you explode the instant you touch the ground.  They had this modeled more corectly a while ago but for some reason made it worse.


Quote
Originally posted by Golfer
do you have any idea how fast 190mph really is?  Give some thought to that and then report back if you not being able to do it really is a bad thing.

Offline OOZ662

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3 gameplay issues, frustrating night
« Reply #4 on: January 28, 2006, 08:09:06 PM »
Well GlassJaw, you apparently weren't here before the ditch remodel. I'm rather unhappy that you can't crashland at over 150 mph. But the previous 600 mph ditches were crazy.

This deals with two of your issues. On some planes, the gear doesn't come down at 190 mph. On others it snaps off when at that speed. If you toughed with anything but the gear or the prop, the new ditch modeling will kill you. However, if you are slow enough (under 150), in friendly territory, and able to steady the pitch of the plane, you're almost garunteed a successful ditch.
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Offline GlassJaw

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3 gameplay issues, frustrating night
« Reply #5 on: January 29, 2006, 05:13:39 AM »
Yes high speed landings are crazy but as long as no sudden impact happens the pilot should be able to survive in most cases.

Quote
Originally posted by OOZ662
Well GlassJaw, you apparently weren't here before the ditch remodel. I'm rather unhappy that you can't crashland at over 150 mph. But the previous 600 mph ditches were crazy.

This deals with two of your issues. On some planes, the gear doesn't come down at 190 mph. On others it snaps off when at that speed. If you toughed with anything but the gear or the prop, the new ditch modeling will kill you. However, if you are slow enough (under 150), in friendly territory, and able to steady the pitch of the plane, you're almost garunteed a successful ditch.

Offline zorstorer

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3 gameplay issues, frustrating night
« Reply #6 on: January 29, 2006, 09:20:25 PM »
Quote
Originally posted by Elyeh

As far as kills, i have to agree....I saw the wings off or blow them up and someone who hit'em with a bunch of 303's gets the kill.

I thought is was whoever causes the higher degree of catastophe damage got the kill.

But it works out.... I've gotton kills that should have been someone else's:D


I am pretty sure it's whoever does the most damage....not who takes a wing off, etc...

Offline Kev367th

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3 gameplay issues, frustrating night
« Reply #7 on: January 31, 2006, 01:37:00 PM »
I believe its the most 'weight' of round.

If for arguments sake 1x20mm = 3x50cals
Then if the guy put 3 times+ as many 50cals into him as you did 20mm, the 50cals get the kill.
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Offline Iceman24

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3 gameplay issues, frustrating night
« Reply #8 on: February 02, 2006, 12:21:08 PM »
everytime I shoot a plane and he somehow makes it to the ground safely and ditched, I still end up getting a kill message, so I generally let em ditch if they make it

Offline Simaril

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3 gameplay issues, frustrating night
« Reply #9 on: February 13, 2006, 09:54:11 AM »
Glassjaw....

There are 2 important speeds when landing: your horizontal speed (ie 190mph) and your vertical speed (on the climb indicator). If either is too high, you're in trouble. I've deservedly augered at 90 mph when vertical was dropping faster than 2000fpm. At the same time, you CAN make fast landings (ie no flaps) if you mind the vertical VERY carefully. When you die the instant of touchdown, it almost always comes from a too rapid descent.

The landing model is not a bug, it is right -- and if anything generous, since cartwheeling, groundlooping, etc isnt as easy as it would be IRL.




Iceman....

I think getting the kill for ditches has everything to do with whose base is nearby. If its his territory, the enemy walks home and you get nothing. If its our base, then he's captured and you get the kill.
« Last Edit: February 13, 2006, 10:37:56 AM by Simaril »
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Offline ujustdied

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3 gameplay issues, frustrating night
« Reply #10 on: February 26, 2006, 01:26:34 AM »
ok if you are landing at 190 i know that the gear will go down easily for a temp BUT you said you were half a wing usually you only have 1 gear to land on there for hitting at 190 on your side with only 1 gear might kill you or couse you to go off runway

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