These are all gameplay / configuration types of bugs.
So I make three passes at this guy, 2 flashes on his right wing, 2nd pass is almost head on and hit with too many flashes to count and take out his motor, 3rd pass he is low and slow trying to land it, maybe 50' off the ground I take both his wings off and he crashes into the ground... but get this, he doesn't die, he exits his plane probably getting a ditch and I dont get credit for the kill. How is this fair? If you take a wing off an NME plane and the pilot ejects at 5000ft, he lives but you get credit for the kill. If you exit a GV and there are NME's around, they get credit for a kill, especially if youve taken damage from one of them. At least dont let the pilot ditch if I'm right there. Give me a chance to straiff them on the ground. If I fly away, ok allow them to ditch.
The mission before that, I'm in a Temp and lost part of my left wing. I'm landing at 190ish mph to keep it from rolling over, I'm lined up perfectly and the second my gear touches the ground I die. Very frustrating. If the gear goes down, I should be able to land safely. This is strictly an error in game modeling.
3rd,
If you get shot down, the guy who shot you down should get credit for it. The current model I think gives the kill to the guy who caused the most damage base on some sort of calculation. Maybe thats the way to go in cases that arent so clear cut... but I think if a guy takes a wing/tail or causes you to blow up they should be the one who gets the kill, not the guy who happened to get more pings and certainly not the kill thief who puts a burst into the plane you just de-winged.
Thanks for listening, oh and thanks for fixing the bug that kept causing me to disco when attacking towns.
-Dan