Author Topic: New MA map  (Read 1880 times)

Offline Simaril

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New MA map
« Reply #15 on: April 04, 2006, 02:36:24 PM »
Dont think this map SHOULD have a FT, which is why I'm not sure about the suggestion to move the trio closer together. If they're too close, wouldn't the captuer of one tend to shortly cause the fall of the other? Keeping them where they are might increase teh challenge, and the strategy...
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Offline indy007

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« Reply #16 on: April 04, 2006, 02:38:34 PM »
I actually like the FT over the water. The map itself needs to be bigger though. Framerates would fall through the floor. I think it would also get reset way too fast. 1 decent sized squad with alittle coordination could pretty much flatten an entire country's FH's.

Offline SlapShot

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« Reply #17 on: April 04, 2006, 02:47:30 PM »
Quote
Originally posted by hitech
I like the idea, would work well for 250 players, with more than that would have system over load in the hot spots.

HiTech


25 fields per side ... isn't that what we currently have on our smaller maps that we run today ?
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Offline SlapShot

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« Reply #18 on: April 04, 2006, 02:51:16 PM »
From what I can see ... there is no "FT" or "TT".

A map this small cannot support the FT/TT notion.

I like the overall idea of this map and its layout ... it just needs to be bigger. Last night I was checking out Trinity ... it has a total of 155 fields/objects (including CV groups). Get close to that on this map and you will have something.

If you make it bigger, you can then consider FT and/or TT notion(s).

PS ... thanks for this effort Speed <>
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Offline Speed55

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New MA map
« Reply #19 on: April 04, 2006, 02:57:33 PM »
i actually named it insomnia, since that is what its a product of. Took about 8 hours to put it all together. From 3am to 11am, before i crashed.

If anyone has the time to edit the picture, and add what they think is needed, that would be cool to.
I kind of picture normandy, for those front line 0k bases, with massive raids and furballs going on to take them. As the altitude rises, the defenders have the advantage over the attacker which would cause even larger raids, and so on. I also have all the strat factories in one place, represented by the white oval, which i think would be fun for the bomber pilots.

Hitech, do you think the map itself should be larger?

Pooface, I know what your saying about the country sizes. I was going to edit it before i posted, but figure it would be better to get opinions on the overall idea first.

Krusty, i think if i rebuild the map on a larger scale i would be able to add alot more fields and zones. There are only 4 zones at this point.

As far as the idea itself, its like anything, some people will love it, some people will say it's average, some people will say it sucks.

I hope more people put up ideas on maps, its the only way we'll get more into rotation. Have everyone contribute on the pros and cons, get a finished product, then have one of the map builders put it all together, so we can all have some fun.  I don't want this to be "MY" map, i'm a team player.
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Offline 68DevilM

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« Reply #20 on: April 04, 2006, 03:18:04 PM »
Quote
Originally posted by Furball
WTF? deleted for flame????

How is drawing a crappy 2 minute picture of pizza map considered flaming, HiTech?


ah ha......furballs....;)

i think it looks fun, why not?;)

Offline 68DevilM

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« Reply #21 on: April 04, 2006, 03:21:31 PM »
Quote
Originally posted by wetrat
bases look too far apart... I'd get bored pretty quick and find myself doing something else.


i agree with this, mabey summore ports along the water in the sectors that have nothing, and visa versa with sum gv bases on land where theres nothing in those sectors......

Offline Pooface

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« Reply #22 on: April 04, 2006, 03:44:22 PM »
i think if you made it bigger, and made the big hills even higher, to keep the steep slope going up, and perhaps, just perhaps put in a small island in the middle, with spawns from V bases, you could have a mini tank town for the GV guys, which i think would make it more popluar.

and when i said fighter town before, what i really mean is the 3 bases fairly close, so there would be some nice furballs over the water. not an all out FT, but you know, a place where you could find some good fights. i think if you work on it a little more, tweak it a little, it could be a really cool map:aok

Offline nirvana

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« Reply #23 on: April 04, 2006, 04:35:59 PM »
More fields is a definate thing, looks good overall though.  I was going to suggest make "FT" bases super high in the sky but it was dumb so.....
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Offline Furball

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« Reply #24 on: April 04, 2006, 06:09:43 PM »
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?
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Offline BlueJ1

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« Reply #25 on: April 04, 2006, 07:12:41 PM »
That looks ALOT like the old map in AH1. but it was alot bigger and had tons of island bases between the continents.
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Offline Brenjen

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« Reply #26 on: April 04, 2006, 07:14:07 PM »
Too symmetrical for my taste & the ports are too close to each other.  Those are the two things that jump out at me. I don't like tiny maps so I may have a prejudice. You did a fantastic job with paint though - nice wrok considering how hard it is to do good artwork with MS paint.

Offline WMLute

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« Reply #27 on: April 04, 2006, 10:05:20 PM »
Quote
Originally posted by Furball
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?

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Offline MOSQ

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« Reply #28 on: April 04, 2006, 10:15:39 PM »
Reminds me of the old Air Warrior days!

Offline Meatwad

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« Reply #29 on: April 04, 2006, 10:38:01 PM »
I wish pizza map was possible for AH2
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