Author Topic: Wish list for the Terrain Editor  (Read 1771 times)

Offline Easyscor

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Wish list for the Terrain Editor
« on: April 17, 2006, 02:29:04 PM »
Not really in any particular order.

1.   Persistent zone number in the Object Properties dialog under the Objects tab.
2.   Persistent “Map Size” in the dialog under the menu Settings.
3.   Persistent terrain type selection i.e. Grass or Forrest stays selected.
4.   One level of “Undo” for the last operation.
5.   Allow selectable colors for the red viewing square in the navigation map for color blind people, maybe red, black or white?
6.   Add hat views for look around in addition to the location Point of View.
7.   While scrolling or “flying” the terrain, maintain a constant altitude except for collision with the terrain instead of the constant height above the terrain.
8.   Check box to show roads similar to “Field Numbers” and zones or “Grid” lines.
9.      Stick setup dialog for changing the move buttons.
10. If CT requires a new terrain editor, that it be released at the same time. ;)

While I'm here, an Object Editor request:

If there is a maximum number of objects for a single tile being built in the object editor, that the limit be displayed.  Otherwise, the request is that memory handling or the array size be expanded.  It starts silently choking at around 1200 objects but I have managed work arounds that build .shp files the TE will accept.

Thanks for the review.
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Offline croduh

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Wish list for the Terrain Editor
« Reply #1 on: April 17, 2006, 03:08:16 PM »
And please god fix the CE!

Offline Xjazz

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Wish list for the Terrain Editor
« Reply #2 on: April 17, 2006, 03:18:31 PM »
TE

The Save as... function.


OE
Counters for visible objects, vertices & faces.   Originally Blauk's idea
Possibility to check the dead shapes. Originally Blauk's idea
View distance counter from the choosen point for LOD changing checking.
Ingame related Graphic Details options for object appearanse checking.

Offline Dux

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Wish list for the Terrain Editor
« Reply #3 on: April 17, 2006, 03:33:37 PM »
TE

1. That standard objects default to proper settings when placed; i.e., when you place a port, it already has "group master", Group ID 2 (for icon), etc.

2. When you save the terrain, and then immediately exit, it tells you the terrain has changed, do you want to save... did the save save or not?

3. Increase the LOD or whatever that prevents you from seeing any terrain when Altitude is set to more than a third up from the bottom.

4. Refresh button for the map image... spawns, ownerships, field numbers, etc., don't always show correctly until reopened.

5. That the BMPs exported do not have Alpha channels.


CE

1. Ability to set spawn time of clouds to be negative... so that a fully-developed weather system can be formed immediately when a terrain is reset.
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Offline Easyscor

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« Reply #4 on: April 17, 2006, 04:09:55 PM »
Quote
Originally posted by Dux

4. Refresh button for the map image... spawns, ownerships, field numbers, etc., don't always show correctly until reopened.
Toggle the "Fields" check box.  Works great.
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Offline Dux

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« Reply #5 on: April 17, 2006, 04:20:10 PM »
Thanks! :aok
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Offline Bogie603rd

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Wish list for the Terrain Editor
« Reply #6 on: April 18, 2006, 10:16:56 AM »
We need an option in the CE where we can just select if we want it to be an overcast or a moving array of clouds. Cause whenever I use the CE, I can only get moving arrays of clouds that jacks everyone's frame-rate from almost 80 to 5fps..... That's why I preffer overcast to hide in.
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Offline Dux

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« Reply #7 on: April 18, 2006, 10:42:44 AM »
Bogie, there are 3 different layer types that you can use... are you looking for something different than that?
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Offline Saxman

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« Reply #8 on: April 18, 2006, 01:42:16 PM »
Make the OE so you can have functional objects! (Towers, OC, arming hangar, guns, etc)
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Offline Easyscor

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« Reply #9 on: April 18, 2006, 01:46:40 PM »
Don't forget the new Briefing Room. :)
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Offline Easyscor

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« Reply #10 on: April 19, 2006, 08:37:06 AM »
Another wish.

We can swap field numbers.

How about the option to INSERT a field in the number sequence and renumber. It would save a lot of time and error checking on our side.  Build the last field, say number 81 and then insert it as number 20 with all the fields being renumbered.
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Offline Bogie603rd

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« Reply #11 on: April 19, 2006, 09:33:41 AM »
Quote
Originally posted by Dux
Bogie, there are 3 different layer types that you can use... are you looking for something different than that?


Well, I havent used the CE long enough to know that. I'm after just a plain overcast that DOESENT move and DOESENT make these "puffy clouds". Cause I've tried to make them, but every time the clouds go from ground up. Even when I alter settings for them to start at 10K and end at 15! That's why im after just a plain and simple overcast that covers the entire map.
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Offline croduh

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« Reply #12 on: April 19, 2006, 09:46:01 AM »
I think you can get better manipulation over clouds if you mess only with text file.Once you learn that you don't need CE anymore.Do a search on this forums.

Offline Dux

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« Reply #13 on: April 19, 2006, 10:56:18 AM »
Bogie, what you're looking for is easily done within the TE as it is now. With more practice, you'll get it no problem.

Duh, I have become a big fan of editing the text file also (it makes copying a breeze), but keep in mind one of the perils that Skuzzy pointed out about this method... it's very easy to input numbers that are beyond the limits of what the cloud generators will use.
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Offline Bogie603rd

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Wish list for the Terrain Editor
« Reply #14 on: April 20, 2006, 09:56:32 AM »
WHERE CAN I DO THE CLOUDS WITHOUT USING THE CE?!?!?! I'VE LOOKED EVERYWHERE IN THE TE AND AH SETTINGS. CANT FIND IT!:mad: :furious :mad:
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