Author Topic: Game Comparison  (Read 1170 times)

Offline -pjk--

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« Reply #15 on: May 17, 2006, 07:57:14 AM »
Hi tracer

Autothingy i mean: auto takeoff, auto combat trim and stall limiter
:D . Go to settings to  check those, i am not sure what is default set.

I use same stickset in AH/WB/WW2OL,(+ 0 damper 0 deadband)


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Offline F4UDOA

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« Reply #16 on: May 17, 2006, 08:41:21 AM »
The greatest frustration I have is FM's and rear views in simms other that AH. The FM's in AH are constantly manipulated for accuracy and HTC is very open to real flight data and they are very accessable.

Take a look at the 6 view in WB and IL2.

In even a P-51D with a bubble canopy they 6 view is aweful and the ability to access these views in WB is as if the pilot is on lithium. Just bizarre with no historic proof of any of it. It kills the enjoyment of ACM IMHO and makes IL2 almost unplayble.

In fact when I bought my new machine I invested in IL2 PAC fighters only to find out the game was an afterthough. You cannot match any historic performance figures and the engines constantly overheat when running at less than mil power when flying straight and level. It is a unpleasant experiance to say the least.

And oh yes, don't let me forget the stability. In IL2 Oleg Maddox has decided that .50 call machine guns should make the entire aircraft wobble as if the aicraft were suspended by a string from the canopy.
« Last Edit: May 17, 2006, 08:54:51 AM by F4UDOA »

Offline Simaril

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« Reply #17 on: May 17, 2006, 08:56:16 AM »
Quote
Originally posted by Ghosth


snip...
Major differences, Customer Service, AH has the best, bar none, any online game ever. Big statement, but HT has made it true.  Just email or call, and they'll help.

...snip....


Only played flight sims for 2 years, never tried WB...but I can 100% attest to the incredible quality of teh customer service. Prompt response, excellent help even when a computer or setup problem isnt AH's fault.

Designer and network manager post their email address, and write back same day (usually). Designer and programmers go to the arenas regularly, both in character and in shades. They respond to BBS postings, as appropriate (they DO have a business to run, an actual day job....). If you show up at the door, you get a tour and handshakes from the honchos.

And if you find some obscure bit of data that could warrant a rethink of some part of a model, they're open to it -- especially if you're not a jerk about the presentation.
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Offline Max

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« Reply #18 on: May 17, 2006, 08:56:54 AM »
There you have it! :aok

Give the 2 week trial a go; you'll no doubt get hooked. You may want to consider flying morning hours, eastern time zone at first...the play is still intense with
150  - 200 players and you can get a good feel for the battle without having to deal with hordes in excess of 500+

Good luck and welcome aboard.

Offline Treize69

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« Reply #19 on: May 17, 2006, 02:48:23 PM »
Just a quick pointer from one who made The Transition- don't jump into your WB ride of choice and expect it to fly the same. I had to learn the 109G6 all over again, was frustrating as all heck.
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Offline Roscoroo

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« Reply #20 on: May 17, 2006, 02:55:16 PM »
Ive been in bolth  places ...

AH has the best customer service ........... bar none

WB has an evil darkside that makes alot of us shy away from it (its not the player base )" And thats All I have to say about that"


The AH Main arena changes thru out the hours .... late at night is my fav time to fly  
(From the witching hour on in Pacific time ) the fights get really good and most of the players are in there joking and having fun ...  along with taking the time to help  new players get adjusted .

Tune the "all "channel to 200
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Offline daddog

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« Reply #21 on: May 17, 2006, 03:23:29 PM »
Quote
Well eh (snofox), the ferrets are very much alive and well, especially in the WWII arena 2 nights a week and in the big Sunday S3's. I usually fly against them (I like being the underdog), the short icons are fun. Thanks for the planeset comparisons.
S3's are excellent! I really admire what those guys do over there. We have the Friday night Squad Operations. Been having 250 players or so lately. It is the most popular event in Aces High.
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Offline DamnedRen

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« Reply #22 on: May 17, 2006, 03:33:37 PM »
Quote
Originally posted by tracer
I also fly WB's in a squad I'm pretty attached to, can't picture at this time giving those guys up, we kinda rely on each other.   Bottom line is give AH a try, find out for myself, which is what I thought but it never hurts to ask around.  Thanks for the good feedback.  See ya soon.

tracer


Bring your buds along with you. You can have your squad in here and enjoy this advanced flight sim while doing so. Our squad came over as a group years ago.

Hope this helps. :)

Offline tracer

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« Reply #23 on: May 17, 2006, 03:58:51 PM »
Once again all our your opinions are much appreciated, especially those of you with recent WB experience.  I'd definitely seek out help from the AH training staff, from reading the boards I already have a few in mind.  Some of your training videos posted are excellent.

The time and thought that goes into a WB S3 frame is amazing.  The targets and timing is laid out by the officers coordinating the frame all week. At the squad level, we usually get our objectives by Friday.  This set of 5 frames (5 weeks) is mid WWII, with massive formations of heavy buffs (B17/B24's) taking off from British airfields and rendezvousing at waypoints out over the channel, then heads for targets in France.   My squad flies high alt long range sweeps in P38J's with drop tanks (no L's yet) ahead of the bombers to clear out perched 190's/109's, and drive them down.  All done with almost no radar help, realistic clouds, and limited short range icons.  It's a pretty tense 3 hour frame, we communicate on Teamspeak, (free with WB's).   The Axis fliers put in an equal amount of planning and effort to try and stop the bombers - very "12 O'clock High" like at times when it all comes together.  We then escort the buffs out of Indian territory where they are picked up by units who were on V1 intercept duty for the ride back to base in 'ol England.

I'm just looking to be a better pilot, and it sounds like there's lots of experience to be gained in both games.  Again, your thoughts and viewpoints are greatly appreciated, I should be active in AH soon.

tracer

Offline Roscoroo

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« Reply #24 on: May 17, 2006, 04:35:55 PM »
Just wait til ya discover what we have here

http://www.ahevents.org/site/

This is were you can find the down and get your paws wet info on all the AH special events ...scenario's ...squad ops ....Racing.... ect ect Drool drool ...ect

We spend zillions of hours putting in time to try to bring ya the best events to participate in  from simple 1 hour (close escort /snapshots) to huge multiframe 3+ hour Scenarios ...

We have Alot of exciting New stuff (currently in our "War Room" getting developed ) thats not even posted in the AHevents pages too .


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Offline tracer

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« Reply #25 on: May 19, 2006, 07:27:26 AM »
I've downloaded the latest AH2, and I'm now trying to setup the X52 for AH very close to the way I'm used to it. Trying to figure out AH's way of setting things up at the moment.  Also pretty busy in real life right now, not much time for this, but making my way in slow but sure.......

Offline DamnedRen

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« Reply #26 on: May 19, 2006, 09:24:17 AM »
Let us know if we can help. You can find trainers in the Training Arena (TA) pretty much all the time. Or, just  send us a message at trainers@flyaceshigh.com if you want to set up a speciffic time. We understand RL time constraints.

Offline Edbert1

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« Reply #27 on: May 19, 2006, 10:28:58 AM »
Quote
Originally posted by Ghosth
Flew WB for 4 years, switched to AH when it came out, never looked back.

Ditto, tried it when it was open beta and stayed a loyal WBer until the 99 con when they showed us demos of WBIII, was also about the time AH went open beta. I have never, even once regretted the switch. AH has it's warts but there simply is no equal anywhere for any price.

You have gotten a lot of good advice, i cannot add much except that I suggest you leave automagic combat trim ON for a while (turn the other autothingies off for sure). I could also add to lower your expectations for yourself for a while. This game has about the steepest learning curve of any game I can name. it is not that the game is that hard, it is the players. The MA is full of stone-cold killers! Seriously, there's plenty of noobie-fodder to be found, but you cannot tell sometimes until it is too late, and you are PWNed by some of the best sticks to ever roam the virtual skies!