Here, here, Superfly. AH developed their novel approach to views (i.e. head movement) to simulate as realistically as possible the limitations of these aircraft. It's a fine compromise between realism and PC-induced limitations, and is the standard to live up to by all other sims. Mapping the head-movement to a hat is the obvious solution; but even if you don't have a hat to spare (my setup only has one, which I use for views), I find it only a minor convenience to use the keyboard for minor and temporary head adjustments.
Finally, if you make the canopy bow/frame transparent, one could argue that you should do the same to the edges of wings, seatbacks, engine cowlings, and the like. Afterall, a pilot moved is head all over the place to see around these other objects too. If a target disappears below the cowling, the pilot was apt to move his head or lift slightly in the seat to visually track him.
No, the only next step that truly makes sense is to develop the high resolution vitual reality gear with true head-tracking capability, then writing the support code into AH. Any thoughts on that, Superfly?
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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)