Author Topic: Game locks up ALOT  (Read 802 times)

Offline Skuzzy

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Game locks up ALOT
« Reply #15 on: July 10, 2006, 01:59:24 PM »
You loaded the latest Catalyst drivers.  Which means you also loaded and activated .NET for the ATI Catalyst Control Center.  No, it is not better.  It probably will be worse.

For the 9800, you want the Catalyst 4.12 drivers, with the ATI Control Panel, and not the Catalyst Control Center.

Also, in DXDIAG, under the Sound tab, move the hardware sound accleration from Full to 3/4 (Basic).  It will help a bit.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline snuffy47

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Game locks up ALOT
« Reply #16 on: July 10, 2006, 03:19:57 PM »
Hehehe

Hows this :)

------------------
System Information
------------------
Time of this report: 7/10/2006, 16:16:47
       Machine name: SPEEDSTER2
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
           Language: English (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
       System Model: VT8366-8233/5
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) XP 2000+,  MMX,  3DNow, ~1.7GHz
             Memory: 2048MB RAM
          Page File: 238MB used, 3706MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: The registry information for the DirectPlay application 'Panzer General 3' is missing or damaged.  You should reinstall that application.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: AIW 9800 SERIES @ 9800 (http://softmod.techpowerup.com)
     Manufacturer: ATI Technologies Inc.
        Chip type: RADEON 9800 AGP (0x4148)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4148&SUBSYS_4F721002&REV_00
   Display Memory: 128.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: NEC MultiSync LCD1970GX
  Monitor Max Res: 1280,1024
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6497 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 11/30/2004 23:12:50, 221184 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 12/14/2004 00:20:58, 873984 bytes
Device Identifier: {D7B71EE2-0208-11CF-D36A-786FA1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4148
        SubSys ID: 0x4F721002
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SB Live! Audio [D400]
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80641102&REV_07
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.0252 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 7/19/2002 10:47:52, 837548 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 191999
Static/Strm HW Mix Bufs: 32, 30
 Static/Strm HW 3D Bufs: 32, 30
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: SB Live! Audio [D400]
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.0252 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/19/2002 10:47:52, 837548 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

Offline Skuzzy

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Game locks up ALOT
« Reply #17 on: July 10, 2006, 03:37:19 PM »
You still have your hardware sound accleration at Full.  It doe snot do what you think it does.  Turn it back to 3/4 (Basic) if want smoother game play.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline snuffy47

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Game locks up ALOT
« Reply #18 on: July 10, 2006, 06:11:28 PM »
Okay I turned that down to basic.

I still can only be in the game for about 1-2 mins before it shuts down.

Offline Skuzzy

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Game locks up ALOT
« Reply #19 on: July 10, 2006, 09:17:51 PM »
If you have installed any custom sounds,  remove them and re-install the stock sounds.
Remove the 'squads' folder.
Remove the 'skins' folder.
Remove the 'cache' folder.

Set the maximum texture size to 256, in the video settings.  Let the game rebuild the cache and see if that helps.

There is also a chance you have a compatibility issue with the SBLive! card and the VIA motherboard chipset.  I recall there were a lot of issues with that combination.
Roy "Skuzzy" Neese
support@hitechcreations.com