well...
Fast Jets have this problem
you see, online, the faster you go the more the predictive motion engine has to predict, and the less accurate it can be; so the more lag you add. But the more lag you add, the more odd the results. Now, if you have missiles flying at mach 3, you're gonna get some weird results (i.e. apparent long misses scoring home).
Sure, these things can be overcome, but the interest threshhold can't:
WWII was the last really big conflict in which the opponents had closely matched planes.
Ever watch the *cough* "History" channel?
we have 10000 years of history recorded in some form or other. Economic history, Social History, Political History, Intellectual History, Institutional History.
But the History Channel programs something like half of its time on the military history of six years in Europe.
THat's how much WW2 sells.
P.S., dude you forgot the bombers. Do the hustle!