Author Topic: Future ideas brainstorm  (Read 3124 times)

Offline jordi

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Future ideas brainstorm
« Reply #15 on: July 28, 2006, 01:55:07 PM »
Quote
Originally posted by Krusty
I got an idea, but I don't know if it will work.

When you look at stats, can you tell how many lbs of bombs were dropped on something, even if that something wasn't destroyed?


WE did this for a 8th AF scenario. We created a tile later that was basicaly undestructable. Then in the logs you can see how many times it was hit. Now we TOLD the B17's to carry the 100lb load out. So if the logs saw the tile got hit 434 times then we know 43,4000 lbs of bombs hit.

Now if a plane took off and used 500lb'ers - to bad but we had to count it as 100lb'ers.
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Offline Krusty

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« Reply #16 on: July 28, 2006, 01:58:14 PM »
Interesting...

I was thinking of "Bomb Berlin" -- Rhine map, US bombers must bomb the German HQ building over and over (but up the lbs required to a million, so it never goes down) then add up the hits to calculate the score -- this way if you miss the target you don't get points, but there's also the escort/defense side of things, too.

So basically you keep bombing it over and over, but it wont' go down (unless maybe in the last frame you set it so that it can?)

Offline jordi

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« Reply #17 on: July 28, 2006, 02:14:36 PM »
1 target really limits your potential strategy. It would just be one big pig pile over 1 target.

If you had multiple targets you could hit so it spreads things out some and both side have to do some strategizing  . . .
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Offline mussie

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« Reply #18 on: July 28, 2006, 02:28:17 PM »
Quote
Originally posted by jordi
1 target really limits your potential strategy. It would just be one big pig pile over 1 target.

If you had multiple targets you could hit so it spreads things out some and both side have to do some strategizing  . . .


Yeah But imagine the carnage.......

Everyone knows where the NME will be....

Everyone is going to be there....

Buff's and BF109's raining down from the sky for three hours... LOL

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Offline Krusty

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« Reply #19 on: July 28, 2006, 04:23:04 PM »
Well the defenders will have to move out and intercept before the enemy gets there. Otherwise it does no good to kill the bombers after the bombs are gone. Bombers would get bonuses for landing (to encourage nursing woudned rides back home) or limited craft (for same reason). The attackers have a 360-degree path of attack. They can plan what they want, including feints and false radar signatures, including breaking up the escorts into several groups to distract the enemy. The enemy can do the same, spread out as far and as fast as possible to scout the enemy main group, but they have to watch their gas consumption because it takes a while to land, refuel, and climb back out.

You're probably right. It's probably too limited for a full scenario.

How about upping the start hardness a LOT, and having frame 1 require them to bomb 5 strats closest to them. Then IF they bomb enough, they can move to the next targets, and IF they move in far enough by frame 4 they actually can take down the HQ building. Again you'd have to up the hardness to really make them work for it, but I think there could be a good balance in there somewhere.

Offline Krusty

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« Reply #20 on: July 28, 2006, 04:37:33 PM »
Idea:

"French Strife"

In 1944 Germany occupies France, and while the 8th AF flies high and bombs far, the ground attack units also played a major part. Towns/strat for major targets, possibly including airfield strikes. Escorts and attackers, flaks, GVs. Ack lethality at 1.5.

P47sD11, D25, P38G or J, Maybe P51B, 109G6s, 190a5s, 110Gs, maybe others. Extra bonus for hunting down enemy trains and destroying them!!! :P

EDIT: Flip side: Instead of USAF could use spit8s, 5s, typhoon for attack, hurricanes with bombs, and the like. That would work too, it's just that I was thinking P47s when I imagined this.
« Last Edit: July 28, 2006, 04:39:55 PM by Krusty »

Offline thrila

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« Reply #21 on: July 28, 2006, 05:32:14 PM »
Dieppe?  

British + canadian landing craft trying to capture a port + maybe vh's?
RAF- Spit V's, Hurri IIC, Bostons, 1 squad of tiffies + spit 9's

LW- 109 mix, 110g, 190a5s and ju88s
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Offline Krusty

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« Reply #22 on: July 28, 2006, 05:51:13 PM »
I think you could pull a scenario out of that. A single fleet for the brits to start. The more ports they take the more CVs they get. If the entire thing goes down no more LVTs can spawn. Even if they do, the axis can spawn Pnzr and lighter GVs to defend (unless field is shut down). Air superiority would be essential for the brits, otherwise the LW would strafe all the LVTs/troops.

I think you could have it be a capture-the-coast type of thing, use tunisia as the map, and have them start on one corner and have to capture the entire coastline before the scenario's over. something like Stailn's 4th but less GVs.

Offline Krusty

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« Reply #23 on: July 29, 2006, 12:49:40 PM »
New idea:

Okay this might just be retarded....

What about a PT attack scenario? Use them as delivery ships (well armed ones) where the enemy has to attack them. Anti-shipping role B26s or P47s and the like, vs japanese convoys? Just a thought

Offline Krusty

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« Reply #24 on: July 31, 2006, 12:44:06 PM »
New (wacky) idea

What about something with a lot of fields (insert setup here) where the downtimes are set to infinite? That way the impetus is on both sides to defend their strat. Once one team has lost 100% strat for a sector, they lose the bases in that sector? This would be something that requires bombers, jabos, fighters, you name it. I could see this being PTO, ETO, you name it. I'd suggest perhaps a dense map like rhine. The end result would be to take over the map, victory based on field count. With, of course, special points awarded for destroying the enemy HQ (if possible).

Offline mussie

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« Reply #25 on: July 31, 2006, 12:57:45 PM »
Quote
Originally posted by Krusty
New idea:

Okay this might just be retarded....

What about a PT attack scenario? Use them as delivery ships (well armed ones) where the enemy has to attack them. Anti-shipping role B26s or P47s and the like, vs japanese convoys? Just a thought


Dam Krusty.....

I like it :aok

Hmmm I can see the tracer flying around right now....

Low B-26's and A-20's strafing the PT's...

Make their "landing area a friendly field with no ACK (so they dont hit the B-26's and A-20's) and for frame two the number of landed players get GV's for an attack on a nearby base and all those who did not make it get to fly cover....

Then do two more frames with the sides swapped and tally the result

Or something like that....  

Would need some tweaking but would be different....

Offline Hornet33

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« Reply #26 on: July 31, 2006, 03:13:56 PM »
I would suggest the D-Day landings, but the Luftwaffe never showed up for that one.

Some early war Med action would be nice. North Africa, Malta. Maybe toss a couple of fleets out there.
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Offline mussie

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« Reply #27 on: July 31, 2006, 03:30:08 PM »
Quote
Originally posted by Hornet33
I would suggest the D-Day landings, but the Luftwaffe never showed up for that one.

Some early war Med action would be nice. North Africa, Malta. Maybe toss a couple of fleets out there.


Ya know Horny with if we took Krusty's idea and had a map with lots of shore batteries and manned ack guns for the AXIS and destroyers off shore for the Allied that could almost work....  


D-DAY The next AH scenario :D

Offline Krusty

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« Reply #28 on: July 31, 2006, 03:41:25 PM »
Well from the air perspective, the LW did get some planes up. Just not right away. If you want to do the extended D-Day, you could have B17s softening targets for the beach landings, you could have P47s flying rhubarbs, etc, and 190s/109s taking them on at low alt. You could spice things up, try something new in every frame. It's got possibility, but you would have to expand it past just Jun 6th, like the month of June, or the month following the landing, etc.

Offline Krusty

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« Reply #29 on: August 03, 2006, 03:00:58 PM »
New Idea:

This might just be wickedly evil... but....

Take Tokyo, or some map with LOTS of CVs. Put them all on the same side, line them all up as if they're one HUGE arse convoy. Real convoys had 50-150 ships in them. Team with CVs must spawn and sit on CV deck until radar or scouts spot incoming bombers. Then can start engines and roll planes. 1 scout for every 2 CVs may be allowed to fly around. Bombers must find the force, and sink as many ships as necessary before they reach their destination. The 4 frames would center on stopping the ships. Sort of like Atlantic convoys to Britain, but in the PTO.

Have 2 frames of fleet attacks, and if the fleet reaches the end, have a Malta-like situation where planes have to fly to the base and land there, and repeat, and the other team has to intercept. Then switch sides, and repeat!! Attacking side would be 90% bomber formations for the first 2 frames, and probably 75% fighters for the last frame.