Author Topic: Host Change Thurs 10/19  (Read 6272 times)

Offline SlapShot

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« Reply #105 on: October 20, 2006, 11:39:15 AM »
Quote
Originally posted by Overlag
please come into EW, MW or LW2 now and see what im talking about.

offpeak used to be 60-80ish people, and fun could be had 24/7. Its now down to 10 per arena, plus one full up one. Can you not see why i have a problem with this?


I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.

The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?

So it's really all about you and what you want ... not what they want.

Think about that ... other people enjoying the game as they want it ... blasphemy.
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Offline Traveler

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« Reply #106 on: October 20, 2006, 11:39:15 AM »
Quote
Originally posted by hitech
"Heard mentality" Has nothing to do with country balance or "Hording".

What Im discribing is simply always selecting the arena where the most people are.


HiTech, can you please define for me, "Heard Mentality" ?  If two Squads join together on a mission to attack a target, does that make them a heard?  If 20 players not in squads, join together in a mission, does that make them a heard?  

I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the  WWII time frame.  

If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.

When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"
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Offline detch01

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« Reply #107 on: October 20, 2006, 11:49:03 AM »
Quote
Originally posted by Overlag
please come into EW, MW or LW2 now and see what im talking about.

offpeak used to be 60-80ish people, and fun could be had 24/7. Its now down to 10 per arena, plus one full up one. Can you not see why i have a problem with this?

What you're failing to see is that the situation will improve and fairly quickly, although it won't happen overnight. Give it time.
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Offline BlueJ1

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« Reply #108 on: October 20, 2006, 11:52:27 AM »
Quote
Originally posted by Traveler
HiTech, can you please define for me, "Heard Mentality" ?  If two Squads join together on a mission to attack a target, does that make them a heard?  If 20 players not in squads, join together in a mission, does that make them a heard?  

I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the  WWII time frame.  

If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.

When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"


HT is just saying that people will see a large number in one arena and automatically choose that one because they think along the lines that where there are more people theres more fun.
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Offline hitech

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« Reply #109 on: October 20, 2006, 11:58:20 AM »
LePaul: To begin with total players on line was the highest last night it has been in at least 3 months on a thursday night.

2nd I assume we agree there is a playablity limit at some number where there is just too many people in one arena.

Pick any number you wish, the problem becomes what to do when you hit that number.

For instance when we were at a cap of 390  what do you do when you log on and the arena is full. Suddenly you are realy stuck because at best only 5- 10 more people will be wanting to play LW with you. The key is to understand no matter where you think the max is, at some point you will have to establish a 2nd arena in the same format.

So if you do not cut down the max and make 2 arenas where both have a large enough population durning most play times. You have sudenly limited the growth of you player base. Because establishing critical mass in the 2nd arena by changing nothing is almost imposible.

This is not a new problem, when we were running WB we had the same problem. At that time our technical max was 250 in an arena. And we had grown to where the main was full on most nights. We never did find a way to get another arena populated.


Understand our goal is simply to have 2 arenas running with critical mass.
The other goals are, always be able to get in each arena, so you can always fly with your squad, or any one else you wish.

But the need to establish critical mass in a 2nd arena of the same type is realy not debateable, the only things debateable are at what point, and how to establish that critical mass.

HiTech
« Last Edit: October 20, 2006, 12:02:20 PM by hitech »

Offline SlapShot

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« Reply #110 on: October 20, 2006, 11:59:43 AM »
Quote
Originally posted by Traveler
HiTech, can you please define for me, "Heard Mentality" ?  If two Squads join together on a mission to attack a target, does that make them a heard?  If 20 players not in squads, join together in a mission, does that make them a heard?  

I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the  WWII time frame.  

If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.

When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"


I'll take a stab at ... mind you this is only my viewpoint.

Back in AH1, there was a time that when 240 people were online ... that was huge.

Now for arguments sake, lets say that the arena was balanced at 80 players per country.

Now ... when the Knights ran missions you would get around, on an average, 10-20 people in the mission. That group in no way could march across a map with ease ... they may capture a few bases, but once the word was out ... others on the opposing teams put up an opposition and it only really required around 10 people to do it and to get 10 people to put up an opposition was not a hard thing to do. That was a "mission".

When the MA raised the limit to 750 people, we were seeing countries with a populations larger than all the people logged into the older MA of AH1. With that, coordinated attacks (missions) in this arena could contain between 50 or more people and I have seen attack groups numbering close to 100 as the original 50 began the "roll". Now this is "herding" and it is extremely hard to get enough people together (diversity on what people want to do while online is the limiting factor here) to stop the "herd"/"horde" or whatever you want to call it.

Now where ever the "herd" went, no matter how others tried to cull the herd, for all intents and purposes, it was futile ... and I would surmise that many people were very unhappy with that and I would also surmise that HT and Co. saw that the 2 weekers were dropping like flies ... not good for HTC.

Bringing the arena numbers back to a number where critical mass (herds) cannot control the whole arena is what they are trying to accomplish ... IMHO.
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Offline Traveler

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« Reply #111 on: October 20, 2006, 12:00:42 PM »
Quote
Originally posted by BlueJ1
HT is just saying that people will see a large number in one arena and automatically choose that one because they think along the lines that where there are more people theres more fun.


BlueJ1, I appreciate your point of view and respect your opinion, but I asked the question of HiTech, I’d like to hear what he considers the “Heard Mentality” to be.
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Offline BlueJ1

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« Reply #112 on: October 20, 2006, 12:02:14 PM »
Quote
Originally posted by Traveler
BlueJ1, I appreciate your point of view and respect your opinion, but I asked the question of HiTech, I’d like to hear what he considers the “Heard Mentality” to be.


From HT himself: What Im discribing is simply always selecting the arena where the most people are.



Simple as that. Nothing more.
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Offline Overlag

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« Reply #113 on: October 20, 2006, 12:08:30 PM »
Quote
Originally posted by SlapShot
I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.

The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?

So it's really all about you and what you want ... not what they want.

Think about that ... other people enjoying the game as they want it ... blasphemy.


:rolleyes: :lol


EW: 8
MW: 12
LW1: 120 (and full)
LW2: 10

thats my problem. I dont care where the population is, i just want to be with it.

i DONT fly LW planes, i dont have "if i cant beat them, join them" attitude.

read again...... I DONT CARE WHERE I FLY, i just want to fly with people. I joined MW as soon as i realised it was the biggest arena to fly in, and ive been there for almost 4 hours, and guess how many cons ive seen:

[size=8]0[/size]
« Last Edit: October 20, 2006, 12:11:10 PM by Overlag »
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Offline NoBaddy

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« Reply #114 on: October 20, 2006, 12:11:25 PM »
Some one needs to spray this area with RONCO Panty Relaxer. Waaay to many folks with knotted panties here. :)
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Offline jtdragon

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« Reply #115 on: October 20, 2006, 12:12:33 PM »
thanks slapshot, you know I'll be around.
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Offline Overlag

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« Reply #116 on: October 20, 2006, 12:14:52 PM »
Quote
Originally posted by hitech
Pick any number you wish, the problem becomes what to do when you hit that number.

For instance when we were at a cap of 390  what do you do when you log on and the arena is full. Suddenly you are realy stuck because at best only 5- 10 more people will be wanting to play LW with you. The key is to understand no matter where you think the max is, at some point you will have to establish a 2nd arena in the same format.

So if you do not cut down the max and make 2 arenas where both have a large enough population durning most play times. You have sudenly limited the growth of you player base. Because establishing critical mass in the 2nd arena by changing nothing is almost imposible.

But the need to establish critical mass in a 2nd arena of the same type is realy not debateable, the only things debateable are at what point, and how to establish that critical mass.

HiTech


hence i think the need for *ALL* arenas to have a 60 player cap, and secondaries in the current style you have only put on LW servers.

60-120-180-240-300(max) for all arenas.... not just LW.
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Offline Donzo

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« Reply #117 on: October 20, 2006, 12:17:31 PM »
Quote
Originally posted by SlapShot
I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.

The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?

So it's really all about you and what you want ... not what they want.

Think about that ... other people enjoying the game as they want it ... blasphemy.



WOW! :O

It's amazing that you came up with that response.  

Nowhere in Overlag's post did I see anything that suggested he was upset because his "favorite arena is not populated enough for him to enjoy".

On top of that you assume he has a favorite arena and it is the LW arena.

Talk about jumping to conclusions....

Offline gatt

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« Reply #118 on: October 20, 2006, 12:19:34 PM »
Friday, October 20, 19:15 GMT+1: LW 119/120, EW and MW both 12/350 ... LOL  :rofl
Yes, it really looks like HTC is trying to re-educate me and many like me. A company going against the will of many of his customers, whew! Good luck.
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Offline kamilyun

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« Reply #119 on: October 20, 2006, 12:25:06 PM »
Quote
Originally posted by Overlag
people liked playing with people... why are doing everything you can to stop it?


1. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks, or were canceling subscriptions

2.  They attributed this to stagnant gameplay in the MA and the attitude or "feeling" a new player gets in HUGE arenas.

3.  They decided to change this...which means...less people per arena.  Period.