Originally posted by jtdragon
. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks
Will make a stab at this, could it have been that alot of them wanted a game they could learn in a hour. they would sign in without reading anything or going to the training area then we would be trying to fight and answer questions from 4 or 5 of then at one time, how do you start engine, what fires my gun, how do I drop bombs. Some of the young people don't understand that this is a hard game to learn to play and they did not want to take the time to do it. It was weeks before I had my first kill in a aircraft. I like the EA for the needies, slow pace where they can learn after beging in the training area for a day.
This is not the only reason for them to leave but I think it played a big part.
With all due respect, I think you're wrong. I don't think that the recent changes have anything to do with the 'learning curve'. I mean, I haven't noticed anything that makes the game's learning curve any less steep... have you? I think the changes are addressing issues with the game's culture specifically, and the herd mentality HT has described previously.
I doubt this game will ever be for casual gamers, it has something of a niche appeal. It's totally different than arcadey games, however CT might be leaning to the RP side with the career aspect, as well as making the learning curve more linear, as opposed to spending a couple weeks in the TA and then heading into the MA to get your butt kicked for 6 months. Now THAT can be discouraging, and the only things I see that ameliorates it are squads and people who take newbies 'under their wing'. That seemed to be sorely lacking in the old MA.
As for the learning curve, the training corps is doing a great job with the training site, but I think it actually reinforces the impression that there is a (some would say) daunting amount of 'homework' you need to do in order to do well in the game.