Author Topic: Bomb then auger..  (Read 1342 times)

Offline NoBaddy

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Bomb then auger..
« Reply #15 on: November 26, 2006, 08:53:15 PM »
Quote
Originally posted by Guppy35
I'd suggest the CorkyJr solution.  Skip the bomb and just auger.  Works to perfection every time and no one gets hurt :)


You always were a trendsetter. :)
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Offline gusman

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Bomb then Auger
« Reply #16 on: November 26, 2006, 09:26:53 PM »
Thanks Kamilyun, I'm serious.

So Auger would be this games's version of a Kamikaze run. No thought is taken about  completeing a good bomb run  and returning and landing whole. That's not really in the spirit of the game. :eek:  

What is Pork?

Thanks for being patient.

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Offline hubsonfire

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Bomb then auger..
« Reply #17 on: November 26, 2006, 10:40:34 PM »
pork = blow up. Usually the phrase "pork n auger" means suicidal attacks on strategic objects on the field (troop barracks, ammo bunkers, radar). It's the AH equivalent of kamikaze attacks.
mook
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Offline Slash27

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Bomb then auger..
« Reply #18 on: November 26, 2006, 10:52:43 PM »
Quote
Originally posted by Warspawn

Buffs in a dive shouldn't be able to deliver ordinance at all (except for JU88...those make surprisingly good dive bombers...even have dive brakes!).  How hard would it be to make bombs only drop from the bombadier's position in B17's, Lancs and -24's?  That would ensure level flight...although you could be quick enough to game it and jump from pilot to F6 and instantly drop the ord.  Hmm...but not if there was an angle limiter...




I would love something like this. I hate the lame bellybutton bomber abuse going on.

Offline FiLtH

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Bomb then auger..
« Reply #19 on: November 26, 2006, 11:23:39 PM »
I do it from time to time. But I make sure any enemy have a crack at me before I do it. The long drive home is sometimes too much to bear.

~AoM~

Offline Angry Samoan

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Bomb then auger..
« Reply #20 on: November 26, 2006, 11:27:40 PM »
Why cant the wings  be modeled to snap/break off at a preset AOA or speed?
:confused:

Offline soupcan

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Bomb then auger..
« Reply #21 on: November 26, 2006, 11:48:30 PM »
i am in full agreement that heavy buffs should not be able to dive bomb.

i will sometimes ditch my buffs after ords are gone but NEVER if an ememy
is pursuing or in icon range. i do  not apologise for sometimes ditching if no enemy is around because frankly after spending 15 min getting to target i hardly feel like putting in another 15 min to RTB.
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Offline SkyRock

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Bomb then auger..
« Reply #22 on: November 26, 2006, 11:55:04 PM »
I caught some buffs headed to a factory, I got one of them right before he dropped.  He switched to other one, dropped, then bailed.  lol  I got two proxies and one kill.  I see people do this drop and auger crap constantly.  I believe that no "one" player should be able to pilot three planes.  There are enough people in game now to limit one bomber plane per person!

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline NCLawman

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Bomb then auger..
« Reply #23 on: November 27, 2006, 12:55:59 AM »
I agree completely with the angle of release limiter.  Heavy bombers (especially in formation) should not have the ability to pinpoint bomb.

However, I believe the original thought was in regard to "pork and auger" which refers less to the "dive bombing buffs" (as noted a problem in the game play) and more to the "bomb and bail" types.  

The "pork and auger" manuever, as I understand it, is when a player ups a set of bombers, flys over the target (usually low or med alt.), drops ordinance on target (hangers, radar, ord, barracks, etc.) then ejects rather than flying home.   This is particularly annoying to the defenders who move to engage only to get close and miss the satisfaction of a potential fun battle (the whole point of the game).  The part I don't understand about this practice.... if you bail out and auger the planes, you are going to "die" anyway.  So why not stay and fight?  You still may die, but you may at least take one or two with you.
Jeff / NCLawMan (in-game)


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Offline mussie

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Bomb then auger..
« Reply #24 on: November 27, 2006, 01:26:21 AM »
What about this

If you bail or crash the data for the sortie is not logged

IE If ya dump a load on a city and bail or crash then none of what you did is counted towards your Rank and Zero perks....

If you want it counted then stay alive...

I think that this should also be for fighter's

Might reduce the HOing

Offline scottydawg

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Bomb then auger..
« Reply #25 on: November 27, 2006, 05:50:37 AM »
Actually my original post had nothing to do with dive bombing... just the clowns that make their run and then tower out.  I think that towering out within 5 minutes of a run should negate the damage done on that run.  Just IMHO.

Offline hubsonfire

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Bomb then auger..
« Reply #26 on: November 27, 2006, 08:33:21 AM »
Oh, you mean Fortressing.
mook
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Offline SkyRock

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Bomb then auger..
« Reply #27 on: November 27, 2006, 08:34:26 AM »
Quote
Originally posted by hubsonfire
Oh, you mean Fortressing.

:rofl

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Schatzi

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Bomb then auger..
« Reply #28 on: November 27, 2006, 08:37:00 AM »
Quote
Originally posted by scottydawg
Actually my original post had nothing to do with dive bombing... just the clowns that make their run and then tower out.  I think that towering out within 5 minutes of a run should negate the damage done on that run.  Just IMHO.



Well, then they would wait 5 mins 10 secs before towering out.



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Offline Slash27

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Bomb then auger..
« Reply #29 on: November 27, 2006, 12:58:12 PM »
Quote
Originally posted by hubsonfire
Oh, you mean Fortressing.
:rofl :aok