I agree completely with the angle of release limiter. Heavy bombers (especially in formation) should not have the ability to pinpoint bomb.
However, I believe the original thought was in regard to "pork and auger" which refers less to the "dive bombing buffs" (as noted a problem in the game play) and more to the "bomb and bail" types.
The "pork and auger" manuever, as I understand it, is when a player ups a set of bombers, flys over the target (usually low or med alt.), drops ordinance on target (hangers, radar, ord, barracks, etc.) then ejects rather than flying home. This is particularly annoying to the defenders who move to engage only to get close and miss the satisfaction of a potential fun battle (the whole point of the game). The part I don't understand about this practice.... if you bail out and auger the planes, you are going to "die" anyway. So why not stay and fight? You still may die, but you may at least take one or two with you.