Author Topic: Submarines?  (Read 2415 times)

Offline Wes14

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Submarines?
« Reply #15 on: February 01, 2007, 01:29:44 PM »
maybe im a computer:rolleyes:

nah ill just live on the future military base ON THE MOON:D
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Offline Denholm

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Submarines?
« Reply #16 on: February 01, 2007, 01:50:25 PM »
When they build a base on the moon they will have to consider the fact that it takes 1 hour + to put on a space suit, and that's just to go to the local grocery store. Plus, if you were a computer, howcome do you have so many posts with incorrect grammar?
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Offline Wes14

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Submarines?
« Reply #17 on: February 01, 2007, 02:32:26 PM »
Quote
Originally posted by Denholm
if you were a computer, howcome do you have so many posts with incorrect grammar?


no spellcheck?:rolleyes:
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Offline Sabre

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Submarines?
« Reply #18 on: February 01, 2007, 02:48:20 PM »
Quote
Originally posted by Denholm
Ever think about something? After you detonate a nuclear device, the area cannot be re-entered without radiation exposure for about 100 years. If you constantly detonate nuclear weapons all over the earth, humans will literally be squished into tin cans attempting to avoid radiation exposure.


(Somewhat off topic, but I'll respond anyway with...) Not necessarily.  An airburst causes much less fallout and long-term radiation than a ground burst.  The atomic bomb that dropped on Hiroshima was detonated at approximately 5,000 feet (IIRC).  That city, along with Nagisaki, are inhabited today (indeed, they began rebuilding them rather shortly after the war), although ground-zero is a park now.  That is not to say some materials don't remain dangerously "hot" for decades (metal, for example), but the ground itself dosn't remain hot nearly as long as you think.

For your edification, air bursts are generally preferred because they cause much higher over-pressures than a ground-burst, while minimizing fallout (which can be nearly as dangerous to the attacker as the attacked).  The exception would be hardened subterrainian targets, where you're looking to crater the area in the hopes of breaching the facility.
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Offline mentalguy

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Submarines?
« Reply #19 on: February 01, 2007, 03:17:30 PM »
Quote
Originally posted by Denholm
Plus, if you were a computer, howcome do you have so many posts with incorrect grammar?



I tried modeling him after Hitech, but I got more of a Hitech/Skuzzy superclone
« Last Edit: February 01, 2007, 03:20:16 PM by mentalguy »
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Offline Wes14

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Submarines?
« Reply #20 on: February 01, 2007, 03:45:21 PM »
Quote
Originally posted by mentalguy
I tried modeling him after Hitech, but I got more of a Hitech/Skuzzy superclone


I Coad? :rolleyes: :rofl
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Offline Debonair

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Submarines?
« Reply #21 on: February 01, 2007, 03:55:22 PM »
there r already AH subs.
it is always daytime so they r always running submergd:noid:noid:noid:O, etc.

Offline tedrbr

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Submarines?
« Reply #22 on: February 01, 2007, 04:27:47 PM »
Don't see it happening.

Water model would have to be completely redone to include ocean floor.  CV's already too easy to kill the way they are operated now.  There would be endless calls for PBY's, air dropped depth charges, DD player control, DD depth charges, sonar added to radar, hedgehogs, more and larger convoys to attack....

Too much to the whole sub thing for what is essentially  an WWII air combat game.

Offline Denholm

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Submarines?
« Reply #23 on: February 01, 2007, 05:45:03 PM »
That's pretty much what I always said, yet I gave up when the response was always, "Nuh uh!".
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Offline VooWho

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Submarines?
« Reply #24 on: February 01, 2007, 07:05:04 PM »
HTC grandfather fought in WW2 and was a Submariner. HTC did say at a convention that he was going to add the sub sometime. No need to request it because it might just show up in the game.
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Offline Toad

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Submarines?
« Reply #25 on: February 01, 2007, 07:56:31 PM »
Quote
Originally posted by tedrbr
CV's already too easy to kill the way they are operated now.  


There ya have it; subs would never get a chance to fire a shot unless they auto-spawned in range of the nearest fleet.
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Offline Captain Virgil Hilts

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Submarines?
« Reply #26 on: February 01, 2007, 09:06:19 PM »
Actually, subs could be allowed to spawn from ports, or satellite ports (sort of like PT's spawning from certain bases), and have a certain zone into which they could spawn. Much like the Germans did in the Battle of the Atlantic, people could use scout planes to spot the CV groups and figure their general heading. Then the scout reports would give the players spawning subs an idea where to spawn. The sub then sets up a patrol route to intercept the CV group. The sub would get one, maybe two chances to shoot before they CV group passes them by. If the sub gets in a couple of hits, the CV group would then be slowed by damage, and the sub gets a chance to finish the job.

Programming the ASW aspect is the hard part. That and whatever they want to do about a fire control computer.
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Offline Nilsen

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Submarines?
« Reply #27 on: February 02, 2007, 03:46:08 AM »
Im afraid that including subs would either take a huge ammount of programming and totally change the whole gameplay, or it would be way to simplistic and arcade like to drive them. Taking subs up to, or even close to that of Silent Hunter 1 would prolly be a nightmare.

Im all for adding more types of boats tho, including landing craft that could take tanks. They could spawn abit off shore, and when they hit the beach you could just hit a key and you get transferred to the tank driving position.

Offline Sabre

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Here's what HiTech said about subs...
« Reply #28 on: February 02, 2007, 09:40:29 AM »
Go here http://www.wargamer.com/articles/aces_high_interview_main.asp to read what Dale said about subs.  He describes a bit how they would likely work.  Yes, it would be an ambitious project, but one that he wants to do at some point.  From what he told me, it sounds like there would be a fleet-like element -- call it a "wolfpack" that would move on the map like the current task force (albeit a bit slower).  Players could set way points to move the wolfpack into position, then players would spawn a uboat from that location.  At that point, you would make attacks on your targets.

In addition to torpedos, subs back then carried deck guns (usually 3-inch, but one French sub actually had twin 8-inch guns), machine guns, and mines, so they would not necessarily be limited in how they could be used.  While slow underwater, they were considerably faster on the surface.  Indeed, many night attacks were carried out surfaced.  So, subs could be used to set up minefields in chock-points or to discourage bringing fleets close in shore.  Remember too the rather unhistorical employment of fleets in AH, cruising back and forth off an enemy base.  In this case, subs could literally surround the enemy surface fleet and fire salvos as the crossed back and forth (ducks in a shooting gallery).  Sure, you'd have to be lucky to get carry out a successful intercept and attack on the open oceans, but our AH fleets spend little time in that element.  Instead, they are used in litoral waters, where slow "pig boats" (US term for diesel-electric subs) are most effective.

The biggest challenge for HTC would be surface ASW, since that requires direct player control of a DE or DD, implementation of sonar, hyrdophones, and myriad of other details in modeling the surface and subsurface environment.  Nonetheless, it would be a great addition to the game.
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Offline Denholm

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Submarines?
« Reply #29 on: February 02, 2007, 10:02:46 AM »
Also, there is another slight challenge. Firing the torpedoes. The torpedo's fins were adjusted so that the torpedo would fire out straight then start heading say 10º to the right. This is so that the sub's could hit a moving target. I do however have a suggestion.

Make the periscope the "F6" view, and give it the regular bomber calibration mode. Except this time the calibration mode has to lock onto it's target, the sight has to remain steady as you mark the point. The distance of the target from your location is measured, the speed of the moving target as well. Then the calibration mode will automatically adjust the torpedo's fins to align the torpedo with it's target.

That way we won't have this complicated method of attempting to adjust the fins ourselves.
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