I'm not making the argument that bombers are too hard to kill, or that their guns are too lethal. The K/D ratio of .6 is less than mine was as a complete noob to AH (when I spent most of my time in PT boats because I couldn't figure out how to fly a plane). That isn't because bombers are too easy or too hard to kill, or because noobs now are too stupid, but because of the vets that run NOE formation after formation into the side of a CV, or the guys that do the bomb and bail over factories in the unpopulated arenas.
New players can't hit anything, because they haven't bothered to read anything. You could make the argument that we need a lead calculating gunsight or a built in aimbot on all fighters for the same reason we need the simplified bombsight. The only criteria I see mentioned for any suggested changes, are how difficult would it be to do, and what would the effect on gameplay be. Well, what's the positive effect on gameplay of the near constant stream of suicide jabo bomber missions?
As was pretty clear in my first post, it's not the guns, and it's not the durability that I take issue with. It's the ridiculous behavior of the drones, and the simplistic bombing, It's an overwhelming set of advantages that allow a single player to have a far greater impact on the game than anyone else in anything else, and how that is put to use in the MAs.