Author Topic: $.02  (Read 960 times)

Offline Atoon

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$.02
« on: June 08, 2007, 01:31:22 PM »
I think the game would benefit from:

1) Having 1 score/stats for the EW & MW, 1 for AvA, & 1 for the LWs.
2) Placing more accurate ENY values on the current planeset.
3) Putting the system in place for buffs, where if they drop & auger immidiately, it reduces the effect of bombs dropped.
4) A scale for player rank values, IE- killing #3 ranked player, scores more points than killing #300 ranked player.
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Offline Eagler

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Re: $.02
« Reply #1 on: June 08, 2007, 01:37:35 PM »
Quote
Originally posted by Atoon
I think the game would benefit from:
4) A scale for player rank values, IE- killing #3 ranked player, scores more points than killing #300 ranked player.


I like this one...

take it one step further and have your rank influence the outcome .. the worse your score, the more eny or whatever you get...that way ppl would be trying to keep their scores higher (worse) :)
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$.02
« Reply #2 on: June 08, 2007, 01:38:51 PM »
that is a good idea

Offline Lusche

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Re: $.02
« Reply #3 on: June 08, 2007, 01:39:49 PM »
Quote
Originally posted by Atoon
I think the game would benefit from:

1) Having 1 score/stats for the EW & MW, 1 for AvA, & 1 for the LWs.


 Agree, I would even say: I set for EW and MW each.
And Top #1 overall (name in lights on HTC wepbage) is computed by averaging rank #s in all three arenas - that would encourage people to actually fight there, if interested in rank

2) Placing more accurate ENY values on the current planeset.

How? Have you find a way to assess ENY in a more objective way? (Not that current ENY doesnt need a tweak or two, but individual ENY values were changed from time to time in the past, so I'm sure HTC has an eye on it)

3) Putting the system in place for buffs, where if they drop & auger immidiately, it reduces the effect of bombs dropped.

I see no way to program that. They just will wait a few seconds longer or just fly into enemy ack to shoot them down. The result is the same.

4) A scale for player rank values, IE- killing #3 ranked player, scores more points than killing #300 ranked player.

Also a very subjective way to distribute points. Rank doesn't neccesarily indicate skill. There are many deadly pilots ranked <1000.
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Offline 2bighorn

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Re: Re: $.02
« Reply #4 on: June 08, 2007, 01:50:14 PM »
Quote
Originally posted by Lusche
2) Placing more accurate ENY values on the current planeset.

How? Have you find a way to assess ENY in a more objective way? (Not that current ENY doesnt need a tweak or two, but individual ENY values were changed from time to time in the past, so I'm sure HTC has an eye on it)
Have a dynamic ENY value based on current ENY value + plane vs all other planes stats.

Offline Lusche

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Re: Re: Re: $.02
« Reply #5 on: June 08, 2007, 01:52:35 PM »
Quote
Originally posted by 2bighorn
Have a dynamic ENY value based on current ENY value + plane vs all other planes stats.


That would give La 7 and Spit 16 a ENY value somwhere around 15-20 and the 109F-4 near to ENY 5-10.  Do you really want this? ;)
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Offline Ack-Ack

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Re: $.02
« Reply #6 on: June 08, 2007, 01:53:29 PM »
Quote
Originally posted by Atoon

4) A scale for player rank values, IE- killing #3 ranked player, scores more points than killing #300 ranked player.



AW had this as part of their scoring system.  You got more points for killing someone that was rated higher than you than you would have received for killing someone lower rated than you were.  

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Offline Toad

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Re: Re: $.02
« Reply #7 on: June 08, 2007, 01:56:39 PM »
Quote
Originally posted by Ack-Ack
AW had this as part of their scoring system.  You got more points for killing someone that was rated higher than you than you would have received for killing someone lower rated than you were.  

ack-ack


It would probably make some of our timid highly ranked people even more timid.

If that were possible.
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Offline 2bighorn

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Re: Re: Re: Re: $.02
« Reply #8 on: June 08, 2007, 02:02:18 PM »
Quote
Originally posted by Lusche
That would give La 7 and Spit 16 a ENY value somwhere around 15-20 and the 109F-4 near to ENY 5-10.  Do you really want this? ;)
OK easy to tweak...

Have a dynamic ENY value based on current ENY value + plane vs all other planes stats + usage stats

Offline pluck

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$.02
« Reply #9 on: June 08, 2007, 02:11:25 PM »
some interesting idea's i guess.  the idea about the different scores in different arena's may help with issues with padding scores, though padding scores through easy ways has always been in AH.  like the idea about getting more points for killing higher ranked guys, though may have side affect of more score protected flying.  never had to deal with eny, and if i did, i would realize i'm flying for a very heavily populated country.

most have to do with people who care about scoring and such.  personally nothing that will alter gameplay for me, or the amount of fun i have. none-the-less, not knocking on your post.
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Offline NoBaddy

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Re: Re: $.02
« Reply #10 on: June 08, 2007, 03:53:06 PM »
Quote
Originally posted by Ack-Ack
AW had this as part of their scoring system.  You got more points for killing someone that was rated higher than you than you would have received for killing someone lower rated than you were.  

ack-ack


Well, what you are talking about was the ELO system. It was like a chess ranking system. You lost and received points to your ELO rank based on the relative rank of your opponent. The idea was that folks would fight enemies with better ELO's and get more points. It didn't work that way :(. It was a very flawed ( and abused system). Had it only been on while in duel mode, it might have had some validity. However, it was on all the time in the MA (Melee Arena). Therefore, it was easy to pump your ELO by vulching, ganging and bailing when you got in trouble.

If I remember correctly, the ELO scoring system was taken out of the game sometime in 1991.
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Offline Ack-Ack

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Re: Re: Re: $.02
« Reply #11 on: June 08, 2007, 03:56:34 PM »
Quote
Originally posted by NoBaddy
Well, what you are talking about was the ELO system. It was like a chess ranking system. You lost and received points to your ELO rank based on the relative rank of your opponent. The idea was that folks would fight enemies with better ELO's and get more points. It didn't work that way :(. It was a very flawed ( and abused system). Had it only been on while in duel mode, it might have had some validity. However, it was on all the time in the MA (Melee Arena). Therefore, it was easy to pump your ELO by vulching, ganging and bailing when you got in trouble.

If I remember correctly, the ELO scoring system was taken out of the game sometime in 1991.



IIRC, at least for AW4W it was in there until the bitter end of that version.  Though the normal player couldn't see what their "rating" was as it took a GM command to see it.  

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Offline Ghastly

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$.02
« Reply #12 on: June 08, 2007, 04:17:49 PM »
Quote
Have a dynamic ENY value based on current ENY value + plane vs all other planes stats.


This looks like it makes sense - until you run the numbers.  If you do so, some pretty glaring anomalies stand out. Can Someone Explain Current ENY Rankings?


(Which is not to say that they couldn't be improved...)
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Offline 2bighorn

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$.02
« Reply #13 on: June 08, 2007, 05:04:58 PM »
Quote
Originally posted by Ghastly
This looks like it makes sense - until you run the numbers.  If you do so, some pretty glaring anomalies stand out. Can Someone Explain Current ENY Rankings?


(Which is not to say that they couldn't be improved...)
Well, ENY values should be properly adjusted to more reasonable figures before anything else. The value range should also be more detailed/higher, ie from 0 to 100, especially if we are going to get more choice selecting various ordnance loadouts.
Slam on top of better base ENY values some sort of dynamic adjustment based on different parameters coupled with dynamic perk system and you're all set.

Offline halcyon

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Re: $.02
« Reply #14 on: June 08, 2007, 05:17:29 PM »
Quote
Originally posted by Atoon
4) A scale for player rank values, IE- killing #3 ranked player, scores more points than killing #300 ranked player. [/B]


While I like the idea of getting more perk points for kills against higher profile targets, the ranking system DOES NOT determine the skill level of a player.
Furthermore, rank in my opinion destroys this game to a degree. It only serves two purposes: one is attracting FPS dweebs into the game and making AH into an arcade style atmosphere, the other is letting these same FPS dweebs commandeer aircraft carriers all the while squeaking out orders over range like the little Napoleons that they are.

Get rid of rank. Completely. This isn't CounterStrike.
Secondly, I think a new system should be put in it's place. What exactly that would be, I don't know, but I'm coming up with some ideas that I'll post up soon when I get them hashed out.

*edit*
Just thought of something...why not publicly track ONLY kills of successful sorties, that is to say, kills you actually land.
Any kills you've made before eating the ground should be omitted, and every time you're shot down (not a ditch or a disconnect) it affects your overall confirmed kill count.

Just an idea. It closely resembles the actual war.
« Last Edit: June 08, 2007, 05:24:22 PM by halcyon »