Those of us who are working on a larger campaign style setup for the event are paying attention to what you guys are saying.
Personally, one of the setups I'm working the bugs out of uses hardness to increase the damage needed to take down a structure. This causes an actual Mission to be required to take something down, not simply a pork and auger.
There is also life limits to consider. Setting the limit up so that you can't launch right after you die suggests more time spent trying to live, and not engage in pork and auger runs, and for the fighter purists that are in the AvA, how much more realistic can you get? You die in a fighter, you don't just jump back up, so there is a great incentive to stay alive.
It's also quite possible to have a controlled fighter front that allows for the furballs some of you want, while keeping the Strat element off to the sides, that's done by the setup.
There is a great deal of opportunity for a long term, ongoing campaign in this arena. It's a natural for it. Kind of a huge waste of space for a handful of dogfighters who want a private arena.
The complaints about overnight porking are valid. The Setup allows for that Not to Occur, as it is a total waste of time for the pork and auger dweebs that we all know and love. It can be Very Difficult, and require a well planned and thought out mission, one worth Defending. This is what Scenario Guys live for, and while pushing off the very people that would do what you are concerned about, you could be drawing in the solid, strat minded guys, who after their missions would likely head to the fighter front and shoot at you.
Just so you know you Are being listened to. Those who Want more strat and those who don't want the furballs killed off.