Author Topic: Map for Round 3: ITALY  (Read 835 times)

Offline captain1ma

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Map for Round 3: ITALY
« Reply #15 on: January 24, 2008, 10:35:27 AM »
im with you mr. fork, well said!!

Offline republic

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Map for Round 3: ITALY
« Reply #16 on: January 24, 2008, 12:16:03 PM »
Quote
Originally posted by Mister Fork
If people choose to capture bases in a milk run, congrats on childish gameplay.  Get caught milk-running, face the consequences.


:aok

Now if we could just somehow put in a command to enable sportsmanship, that would fix it (and a multitude of things) completely.  :)
P-47 pilot

Offline XAKL

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Map for Round 3: ITALY
« Reply #17 on: January 24, 2008, 12:52:28 PM »
Quote
Originally posted by indy007
I'll go a step better, this entire unbalanced side problem could easily be fixed with probably 2 lines of code.

If a side has 25% more people than the other side, disable C-47/Jeeps.

10 vs 7 - game goes on.
10 vs 6 - capturing is temporarily halted until sides are re-balanced.

Not perfect, doesn't take into account spies, idlers, etc, but it's better than just letting people wail on the pinata.


Indy what you are describing is what AvA used to be, and aside from some close ACM battles there wasn't much else.  Infact, it only hosted 10 or 15 players at best each night.  Finally, AvA has some resemblance of what this arena should be.  The big complaints I heard were the limited plane set and the inability to capture bases.  I myself complained of the same thing.  Now, the Arena is attracting 30-50 players a night even with the current set up of planes.  Let me make it clear to you.  I don't like your proposal.  Turning off the base capture because of unbalanced side problem is counterproductive.  Even in real war you try to unbalance your enemy to overtake their territory.  Having equal numbers to make it more fair is honorable but is ineffective.  The map is big enough for anyone to hold duels and run seperate missions.  I like the new setup.  I wish we had more plane selection.  

MUGADAI of the MUNGADAI WARRIORS

Offline XAKL

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Re: Map for Round 3: ITALY
« Reply #18 on: January 24, 2008, 12:59:11 PM »
Quote
Originally posted by Mister Fork


There will be some lofty objectives... :)


Does this mean that the axis will lose their Japanese airplanes, and the Allies lose their current setup of airplanes??

Again, I urge the staffers to recognize that when the arena says AvA, I'm thinking all axis planes and allies airplanes.  

Mugadai of the MUNGADAI WARRIORS

Offline Mister Fork

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Map for Round 3: ITALY
« Reply #19 on: January 24, 2008, 03:48:52 PM »
The commander has full ability to choose what aircraft are enabled/disabled for the next round.  so if they choose to ignore Japanese aircraft, they can do so.  However, all aircraft are brought forward to the next round.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech