Author Topic: Small Solution To stop Stuka bombers  (Read 2251 times)

Offline MjTalon

  • Gold Member
  • *****
  • Posts: 2587
      • 82nd FG Home
Small Solution To stop Stuka bombers
« on: February 27, 2008, 12:39:41 PM »
Ever get tired when your on a 10+ kill streak in your gv? And along comes a pissed gvers than you've killed countless times in a lanc stuka and puts a end too your killing rampage.


Well me and whels were talking on 200 today, and a possible way to fix the lanc stukas/b17s/24s etc is to restrict there launch to medium/large airbases. Yes it might sound silly but look at the positive effects:


-Will force bombers to roll from back bases in the map

-Will dramatically reduce the amount of dive bombing Bombers.

- Actually won't have suicidal Bombers rolling from small bases to pork and bail.

S.A.P.P.
Cavalier - 82nd F.G
Group Commanding Officer

Offline yankedudel

  • Copper Member
  • **
  • Posts: 199
      • Yankee Air Museum
Small Solution To stop Stuka bombers
« Reply #1 on: February 27, 2008, 12:43:28 PM »
I think the rear base idea is a good one.
It will slow the amount of "lanc stuka"ing and wont hurt those of us that attempt actual raids.
Absorbing your bullets as...YAF1
79th FG - Fighting Falcons[/size]
Yankee Air Museum...Become a member[/size]

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15724
    • Twitch: Twitch Feed
Small Solution To stop Stuka bombers
« Reply #2 on: February 27, 2008, 12:47:47 PM »
Fine, if:

-Only big bombers were effected:
-Lanc, B17, B24, B26, Ju88, etc.

-Small(er) bombers were not effected such as:
-Boston3, Stuka, A20, B25 etc
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Small Solution To stop Stuka bombers
« Reply #3 on: February 27, 2008, 12:48:14 PM »
I'm all for limiting where bombers can takeoff, as long as we get rid of vehicle spawnpoints. That way we don't get any more tanks parked on runways vulching fighters- you'll be driving 30 miles cross country while the bombers are taking off from 2 sectors back, and you'll still get egged as soon as you get there- the perfect fix.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Small Solution To stop Stuka bombers
« Reply #4 on: February 27, 2008, 01:32:17 PM »
Yeah but rear bases change as the game changes and fields are captured/lost. If you mean only allow heavies to take off from the 3 main bases then you might as well just get rid of the bombers period.

                    If, however, HTC can write the code that actually only front line bases are effected, and the code can keep up with the base changeovers? Then sure, that would be great. No "real" bomber stick takes off from frontline bases anyways. As long as only bases that nudge up against each other are effected.

                  But I dont think theres any real way to change things. I do know this however ,when the 20mm flakwagons come out, Im going to pound some Lancstukas. Many of whom bail after dropping anyways.

                 Im not a GV guy but its a shame their good gameplay can be impacted by somthing as Dweebish as a Lancstuka. Myself I have to much respect for the Lancaster and the impact it had in the war to fly it in such a way.

                Oh and the Marauder should be left out too. Its a medium bomber that strafes as well. Just like the B-25. Only the heavies should be affected.
« Last Edit: February 27, 2008, 01:35:05 PM by Rich46yo »
"flying the aircraft of the Red Star"

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Small Solution To stop Stuka bombers
« Reply #5 on: February 27, 2008, 02:05:07 PM »
Quote
Originally posted by SpikesX
Fine, if:

-Only big bombers were effected:
-Lanc, B17, B24, B26, Ju88, etc.


Its funny that you include the Ju88 in that list, as the very reason it only had two engines and was equipped with dive flaps is so that it COULD dive bomb.

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Small Solution To stop Stuka bombers
« Reply #6 on: February 27, 2008, 02:19:22 PM »
Quote
Originally posted by Motherland
Its funny that you include the Ju88 in that list, as the very reason it only had two engines and was equipped with dive flaps is so that it COULD dive bomb.

Good catch.
See Rule #4

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Small Solution To stop Stuka bombers
« Reply #7 on: February 27, 2008, 02:22:15 PM »
Was the Boston really a divebomber or ground attack plane (well, variant)?
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Small Solution To stop Stuka bombers
« Reply #8 on: February 27, 2008, 02:33:12 PM »
The B-26 and Ju88 are not heavy bombers. Neither should be on that list.


Also, moving heavy bombers to med/lg fields might have a negative consequence as well. They all climb out to 15k+ (leaving the folks at 10k and below unable to intercept)

Another option is they get alt then dive in from higher alt. Perhaps ripping their wings off but not before dropping their bombs all over the intended target.

In general I like the idea (only for 4-engine bombers) but I think it could have side effects.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Small Solution To stop Stuka bombers
« Reply #9 on: February 27, 2008, 02:36:33 PM »
If you really want to stop diving bombing heavy bombers, limit the angle they could drop bombs at.  I'm sure there is ample data that indicates what angle a bomber could be at when dropping bombs.  

You can also do it through game mechanics by making it so that you can only drop bombs from the bombadier position.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15724
    • Twitch: Twitch Feed
Small Solution To stop Stuka bombers
« Reply #10 on: February 27, 2008, 02:51:47 PM »
Oops...forgot the 88s had dive flaps. :o

The B26 could go either way...what if I put it this way:

If it doesn't have forward facing guns, controllable in the pilot seat, it is a heavy bomber. Excluding the B5N.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline stroker71

  • Silver Member
  • ****
  • Posts: 939
Small Solution To stop Stuka bombers
« Reply #11 on: February 27, 2008, 04:03:27 PM »
Easier fix would be to require someone to be in the F6 view to release bombs.
Back to DuHasst
Here since tour 84
Quote by Uptown "It's one thing to play the game...quite another to live there."

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Small Solution To stop Stuka bombers
« Reply #12 on: February 27, 2008, 04:06:26 PM »
Quote
Originally posted by stroker71
Easier fix would be to require someone to be in the F6 view to release bombs.

Macros work wonders.
The fix is dive angle.
See Rule #4

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10166
Small Solution To stop Stuka bombers
« Reply #13 on: February 27, 2008, 05:48:25 PM »
I do not care for the "bombers (or any vehicle) being relegated to specific take-off or spawn areas" idea.  As far as the dive angle, I favor whatever was realistic.  If the bombers are doing something that they were truly unable to do, then it needs to be fixed.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Small Solution To stop Stuka bombers
« Reply #14 on: February 28, 2008, 02:32:47 AM »
Quote
Originally posted by Rich46yo
good gameplay can be impacted by somthing as Dweebish as...


Dropping the HQ radar...
Dropping the fighter hangars...
Dropping the VH's in tank town...
Suicide pork missions for ord/radar...
Camping aircraft spawns in GV's...
Camping in general...

This list could continue.  All I'll say is welcome to the MA, where someone elses imagination is your worst nightmare...
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech