Originally posted by ROX
After running alot of missions lately...I ditched the Mossies (they are flak magnets) and replaced the 110's with 190-A8's with 30mm.
NIK1s are fun....they have cannon and can take some ords.
Funny....some folks are making light of the Alliance Missions....it's amazing how they can't counter them.
Hey what's that sound?! Oops, spies don't make sounds do they?
Filth, it's like kamilyun said. It's not because of the game, it's because of players who go for the path of least resistance that'll get them "kills" and hit sprites and pat on the back messages in gold text on the text buffer.. They don't really know and/or care for combat.
Either they don't understand how to actualy fight, and opt for something that'll do the fighting for them (easy planes, NOE swarm tactic vs empty bases, etc), or they flat out don't care and just do all those things because the game allows them to.
Another effect on missions is that no one joins a mission unless they've got a good guarantee it will be fun, e.g. that they won't get shot down.. It's common sense even though it's in effect incorrect: no one really wants to bother making an effort to play the other players' way of playing.. It's their 15$, their game, they'd rather play like they want to. But that's just ignoring the potential of missions - well planned missions would do the same thing they do on their own (combat), but better: There's actual combat discipline to it rather than just random swarming.. Maybe the mission leader sets wingman pairs, etc.
So, 110G2 + N1K + C47 missions are often not due to players' lack of creativity, but just to sugarcoat the bait.