Author Topic: ALL FSO SQUAD CO'S AND PARTICIPANTS  (Read 1173 times)

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
ALL FSO SQUAD CO'S AND PARTICIPANTS
« on: April 14, 2008, 09:33:29 PM »
Ladies and Gents,

Please control the launches of your squad members.  I've got multiple squads having members where they launch at T-Time, then either tower out on the runway, or ditch just off the runway.  Then, a minute later, they launch again.  The Admin CM's use the logs to score the event, and the logs are getting cluttered with all of these false starts.  One or two are manageable, but 10-20 a frame are excessive.  If this trend doesn't correct itself next frame, I'm going to start assessing penalties in an attempt to correct it.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline trax1

  • Gold Member
  • *****
  • Posts: 3973
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #1 on: April 14, 2008, 09:41:01 PM »
I thought the last couple frames I've been hearing planes starting up on the runway before I've seen the Go from the CM more & more.

Our squad has a policy that no one launches until they get the order from me and not when the see it from the CM, this tends to help prevent those false starts.
« Last Edit: April 14, 2008, 09:43:20 PM by trax1 »
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." - Hunter S. Thompson

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #2 on: April 14, 2008, 09:52:26 PM »
Nothing wrong with aircraft being on the runway after the CM says fields are open.  Perhaps a good technique for CO's would be to tell the premature launchers to shut down and hold on the runway until the CO calls the launch.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline ROC

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7700
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #3 on: April 14, 2008, 10:48:57 PM »
Quote
If this trend doesn't correct itself next frame, I'm going to start assessing penalties in an attempt to correct it.

Just be sure the players aren't disco after mass spawn lag.  It happens, alot.  That's why there tends to be an ignore of the first few deaths about 5 minutes into the Go call.
ROC
Nothing clever here.  Please, move along.

Offline RATTFINK

  • Gold Member
  • *****
  • Posts: 3488
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #4 on: April 14, 2008, 10:52:44 PM »
I asked that each flight should launch off of their assigned carrier in the order they have been listed.  And that this will help out w/ individuals frame rates and will give the CM's a well deserved break when it comes to the logs.


Example:

Kilo Flight - Cyan
## [##.##.#]:


Carrier C##

Squad #1 TBM-3's

Squad #2 F4U-1D's

Squad #3 F6F-5's


CM: Fields are open...

Squad #1 on deck while Squad #2 & #3 in tower,

Squad #1 clears the deck,

Squad #2 on deck... so on and so forth.


Personally my squad will wait their turn every time there is a mass launch from a said base.
« Last Edit: April 14, 2008, 10:54:31 PM by RATTFINK »
Hitting trees since tour 78

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #5 on: April 14, 2008, 11:39:24 PM »
Just be sure the players aren't disco after mass spawn lag.  It happens, alot.  That's why there tends to be an ignore of the first few deaths about 5 minutes into the Go call.

If it says "landed safely", is this a mass spawn lag disco?  I wasn't counting the ones that said "disappeared without a trace".
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline wrongwayric

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 771
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #6 on: April 15, 2008, 09:04:17 AM »
Some can be attributed to stick calibration when going into the arena, x52's especially. When i first started playing it seemed every fso when i loaded up the map i would have to recalibrate my joystick. I had a few times were on take off joystick would go wacky and throw me into the ground due to loss of calibration. It's not so much a game problem IMO but saitek crappy software. Since the last patches though i haven't had this problem reoccur. Also some players come in late grab the right plane but the wrong load out, so they tower and correct the load out then re up. As long as the guy hasn't rolled down the runway i don't have a problem with him towering out to correct his plane ride or load out. He should probably tell the cm or his co though.
AKsleepy

Offline RATTFINK

  • Gold Member
  • *****
  • Posts: 3488
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #7 on: April 15, 2008, 09:17:48 AM »
[Fargo movie accent]
Ohhh, I don’t knoow.  Maybe you werrr just sleeeepy. [/Fargo movie accent]
Hitting trees since tour 78

Offline trax1

  • Gold Member
  • *****
  • Posts: 3973
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #8 on: April 15, 2008, 10:31:13 AM »
I've had the same issue as AKsleepy mentioned with my Saitek calibration, I always have to calibrate it before I take off and sometimes I forget to do it, screw up my take off and have to relaunch.

I'm sure alot of the relaunches last frame were on the Allied side and were due to people not making it off the CV.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." - Hunter S. Thompson

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #9 on: April 15, 2008, 10:47:44 AM »
Hmm, possible on that. I find the F6F and TBM easy to get off the deck fully loaded. While, okay I will admit it .. I always have a problem getting a fully bomb loaded F4U off the deck. Thankfully I am on the Japanese side this time. ;)
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #10 on: April 15, 2008, 03:46:49 PM »
I'm sure alot of the relaunches last frame were on the Allied side and were due to people not making it off the CV.

<<<Happened to me.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #11 on: April 16, 2008, 12:36:42 AM »
I find the O'Club a fantastic place to watch the other squads up.  Especially on the new carriers.  Grab some Goldschlager and watch the fun til its time to roll out.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline REP0MAN

  • Gold Member
  • *****
  • Posts: 2305
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #12 on: April 16, 2008, 07:40:11 PM »
Apparently, one in five people in the world are Chinese. And there are five people in my family, so it must be one of them. It's either my mum or my dad. Or my older brother, Colin. Or my younger brother, Ho-Chan-Chu. But I think it's Colin. - Tim Vine.

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #13 on: April 16, 2008, 09:41:56 PM »


Sorry, couldn't resist.  :rofl
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Sled

  • Gold Member
  • *****
  • Posts: 3595
      • Friday Squad Operations
Re: ALL FSO SQUAD CO'S AND PARTICIPANTS
« Reply #14 on: April 16, 2008, 10:05:23 PM »
 :rofl :rofl :rofl :rofl
~Sled~                 Aces High Special Events
USMC/71sqn
      XO               What Aces High is really all about.