Author Topic: Ingredients for a successful mission  (Read 1328 times)

Offline ROX

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Re: Ingredients for a successful mission
« Reply #15 on: April 20, 2008, 03:36:34 PM »
All you need for a successful mission is a hoard.  Nothing else matters.


Some folks have tapped the teamwork aspect, but there is far more than the "hoard".  Take 100 players to a base, and if there is no leadership and no willingness to achieve a goal it's just a mindless furball.  Many non-lead efforts degenerate into a mindless furball....most of the hangars are destroyed but not one building in town is touched.  Saw it multiple times yesterday.

I appreciate the original poster who called it "ingredients", because taking a base is just like following a recipe.  If you follow the recipe to the letter you will take the base.  If you think I'm going to post the recipe here to have it used against knights, your nuts.

As for the spying reference, don't worry about it.  Aces High is not a reflection of world wide society as a whole, and contains no bad people.  All people who change sides every hour or two do so in a light of purity and honor with absolutely no intent to relay information to an enemy. 



ROX

Offline Sketch

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Re: Ingredients for a successful mission
« Reply #16 on: April 20, 2008, 06:53:11 PM »
Watched a botch base capture last night at A5... not sure what happened but vulching a field with field guns still up just doens't seem to work.  :huh
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Offline crockett

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Re: Ingredients for a successful mission
« Reply #17 on: April 20, 2008, 07:05:27 PM »
Another hint for a sucessfull mission. When planning a NOE mission to attack team 2. Make sure there is no one flying over your base from team 3 at the moment your mission launches.   


sorry bishies  :rofl
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Offline falcon23

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Re: Ingredients for a successful mission
« Reply #18 on: April 20, 2008, 07:18:43 PM »
But Strafing,we trust our "NEIGHBORS.. :noid
                                                  Kevin

Offline Rich46yo

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Re: Ingredients for a successful mission
« Reply #19 on: April 21, 2008, 05:37:22 AM »
Surprise is everything as is teamwork. There are a few squads I really like flying missions with, a few guys I like flying with. And I prefer historically accurate missions. Or close to. Probably my favorite is the RAF ones with Mossies ,Typhoons, Spits, and Goons in RAF drag.

The Luftwaffe ones are OK but Im getting a little burned out on 110s. However when it comes to taking a town down nothing can compare with a 110.

I like flying NOE in mountainous terrain cause it takes skill to barrel along at 300+ mph while staying under 200'. Sometimes I challenge myself and fly under 100' in mountains.

I'd love to see Russian TUs or PEs to fill out Russian missions better. The IL-ll is a very effective aircraft but its so darn slow. Thats what I love about the RAF missions. Once the base starts flashing your barreling in at 330 mph+ with wep and just not giving defenders much time to react.

Another mission I love is the Hellkitty ones where about 30 guys up Hellkittys and blow a base to heck, smoke the town, and get a goon in. 38Ls and Jugs work pretty good to.
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Offline bongaroo

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Re: Ingredients for a successful mission
« Reply #20 on: April 21, 2008, 09:29:48 AM »
My favorite part of the game is watching an NOE misshun of 30 some people grab an undefended base and than start patting themselves on the back and all the wtg's.  LOOK AT US!  WE TOOK A BASE THAT NO ONE WAS DEFENDING!!  WE'RE SUCH BAD#*&%'S!!!!

:lol

actually, even better than that is when a bunch of tards in a misshun run into a few defenders, don't capture the base; and than blame SPIES!  :noid :noid

They can't get over the fact that undefended base stealing isn't really an art nor a good way to develop as an air to air combat fighter.  But they still like to blame others for their big fat FAIL.

mmmm...making fun of these types is too easy.
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Offline mutant

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Re: Ingredients for a successful mission
« Reply #21 on: April 21, 2008, 07:02:57 PM »
Timing, timing, timing!

It's all about the timing.... You can roll many bases with small number of attackers if your timing is down pat!

There are, of course, many different strategies to take a base...some requiring more #'s than others...

But for me, the most fun missions are those with combined arms assaults..... bmbrs to take down hangers, ftrs to clear the air and gvs to clean up the town and take the base!

<S>
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Offline Rich46yo

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Re: Ingredients for a successful mission
« Reply #22 on: April 21, 2008, 07:18:38 PM »
My favorite part of the game is watching an NOE misshun of 30 some people grab an undefended base and than start patting themselves on the back and all the wtg's.  LOOK AT US!  WE TOOK A BASE THAT NO ONE WAS DEFENDING!!  WE'RE SUCH BAD#*&%'S!!!!

:lol

actually, even better than that is when a bunch of tards in a misshun run into a few defenders, don't capture the base; and than blame SPIES!  :noid :noid

They can't get over the fact that undefended base stealing isn't really an art nor a good way to develop as an air to air combat fighter.  But they still like to blame others for their big fat FAIL.

mmmm...making fun of these types is too easy.

                  Go hit your bong. Cause your people skills suck.
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Offline LTARGlok

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Re: Ingredients for a successful mission
« Reply #23 on: April 21, 2008, 08:19:48 PM »
My favorite part of the game is watching an NOE misshun of 30 some people grab an undefended base and than start patting themselves on the back and all the wtg's.  LOOK AT US!  WE TOOK A BASE THAT NO ONE WAS DEFENDING!!  WE'RE SUCH BAD#*&%'S!!!!

:lol



Except that strategy is also supposed to be part of this game.   

If one side either fails to notice that a base is under attack, or fails to respond quick enough to block the take, then who are the real bad players in that scenario???

You must not belong to any squad, if you think that it takes 30 people to quickly take down a town on a NOE mission.

.

Offline uberslet

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Re: Ingredients for a successful mission
« Reply #24 on: April 21, 2008, 08:21:27 PM »
i use 1 or 2 different town killer planes, then 1 or 2 escort plane types, and a goon. generally i use
Town: 110
Escort: 190A8
Troops: Goon
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Offline bongaroo

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Re: Ingredients for a successful mission
« Reply #25 on: April 21, 2008, 09:44:12 PM »
Oh i now how long it takes, with a couple different types of NOE attack.  The ever popular 110s or how about the old 3 low sets of lancs to carpet bomb it, that ones a doosey.

but in the end i find the who can take a base in less time a futile game.  even when you have it down to a minimum number of people, its steal just stealing some cartoon buildings in a never ending war, the real fun of this game is the combat, not the stealth ninjas landgrab
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Offline A8TOOL

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Re: Ingredients for a successful mission
« Reply #26 on: April 21, 2008, 10:33:03 PM »
The A8's run good missions and usually take their target no matter how much time it takes. Some missions get busted and others if not taken effiently can produce a quick overwhelming response back from the enemy. Normally if we're there we want your sheep and the word goes out. I'm sure the same thing goes for the LTAR's and AK's because of the uniform.

Best missions take planning with the right planes and load out to go in first, second and third. Timing has always been one of the most important aspects to consider during a mission. Strafe the map room.

Offline NoBaddy

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Re: Ingredients for a successful mission
« Reply #27 on: April 21, 2008, 11:12:14 PM »
Geez.....waaaaay too much talk about things like "teamwork" and "strategy" for me. Thinks like that can give real men hives!!!!


(well...virtually real anyway :D)
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Offline Delirium

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Re: Ingredients for a successful mission
« Reply #28 on: April 22, 2008, 12:42:43 AM »
Here is the key to any successful mission...

1. NOE

2. 110s and Niks

3. More than 20 people in the mission.

4. Backslapping and congratulations amidst the group like a self pleasuring circle jerk.

Any questions?
Delirium
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Offline PFactorDave

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Re: Ingredients for a successful mission
« Reply #29 on: April 22, 2008, 01:29:18 AM »
I just wish that missions posted by folks would be a bit more themed....

How about some missions with Japanese Attack planes, Japanese Fighters, Japanese Troop Transports (Doh!)...  Or German Attack Planes, German Fighters, etc etc etc....

Too many of the posted missions are a combo of the best (gamiest) planes for the roles.

For me, flying a mission is a fantasy/immersion excercise.  Allowing any aircraft kind of spoils that.  Missions start to have a "canned" feel to them.

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