Author Topic: the niki pilot does not handle g's very well  (Read 1724 times)

Offline Urthona

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Re: the niki pilot does not handle g's very well
« Reply #30 on: June 19, 2008, 02:57:47 PM »
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)

If you've done some damage, then Bailing does help score slightly in that you get a better death multiplier for killpoints.

Death Multipliers
 
Landed    1.0
Discoed    0.25
Bailed       0.5
Ditched    0.75
Captured  0.4
Killed        0.25
Crashed    0.25


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Offline MachNum

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Re: the niki pilot does not handle g's very well
« Reply #31 on: June 19, 2008, 03:33:27 PM »

If you've done some damage, then Bailing does help score slightly in that you get a better death multiplier for killpoints.


So you get credit for damaging an enemy aircraft, not just for the "kill"? I haven't noticed any points accumulating for those times when I get nothing but "Assist on ###".

Offline Lusche

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Re: the niki pilot does not handle g's very well
« Reply #32 on: June 19, 2008, 04:14:15 PM »
So you get credit for damaging an enemy aircraft, not just for the "kill"? I haven't noticed any points accumulating for those times when I get nothing but "Assist on ###".


You do not get perk points for assists, but score points. Actually most of your scorepoints are the result of damage inflicted on the enemy airframe. In theory you could even be #1 in scorepoints without having a single kill on your list ;)
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Offline spit16nooby

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Re: the niki pilot does not handle g's very well
« Reply #33 on: June 19, 2008, 04:23:09 PM »
Hey Valdals this is Theace47 and I have to say after reading your recent posts that you are doing a good job of embarassing yourself.  Also is there a possibility that there are two valdals on the forums useing different capital letters.  Because you seem different.

Offline mensa180

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Re: the niki pilot does not handle g's very well
« Reply #34 on: June 19, 2008, 04:34:17 PM »
You are the best troll after waldren.
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Offline pallero

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Re: the niki pilot does not handle g's very well
« Reply #35 on: June 19, 2008, 04:35:31 PM »
when you black out in a dog fight its best to just bail out. or otherwise you will get killed or crash into the ground. fuel load was 50% drop tanks released 500/400 gun package no bombs. i was on the tail of a 109 when he turned inside of me. i blacked out trying to match his turn.


Offline SlapShot

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Re: the niki pilot does not handle g's very well
« Reply #36 on: June 19, 2008, 04:37:07 PM »
The most humorous part of his post is that he is thinking that the "nikki pilot" doesn't handle Gs as well as the "zero pilot", "spit pilot", "hurricane pilot", and the "ki61 pilot".

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Offline Messiah

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Re: the niki pilot does not handle g's very well
« Reply #37 on: June 19, 2008, 05:39:09 PM »
Where do these kids come from?
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Offline BMathis

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Offline Noir

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Re: the niki pilot does not handle g's very well
« Reply #39 on: June 20, 2008, 02:44:36 AM »
Where do these kids come from?

Escaped from research camps ?
now posting as SirNuke

Offline Cmustard

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Re: the niki pilot does not handle g's very well
« Reply #40 on: June 20, 2008, 02:52:10 AM »
Escaped from research camps ?
From sperm cells
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Offline Ack-Ack

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Re: the niki pilot does not handle g's very well
« Reply #41 on: June 20, 2008, 05:20:44 AM »
From sperm cells

In your case, out of a million spermatozoa the stupidest one hit the target.


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Offline Noir

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Re: the niki pilot does not handle g's very well
« Reply #42 on: June 20, 2008, 05:22:28 AM »
In your case, out of a million spermatozoa the stupidest one hit the target.


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makes me think of a movie.... :D
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Offline valdals

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Re: the niki pilot does not handle g's very well
« Reply #43 on: June 20, 2008, 06:20:26 AM »
No.

For k/d calculations, death (obviously), captured and bail count as "death". Disco is 1/2 "death".
Only landed and ditched are no "deaths"
 
not true a ditch is a death.

Offline valdals

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Re: the niki pilot does not handle g's very well
« Reply #44 on: June 20, 2008, 06:21:40 AM »
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)

If you've done some damage, then Bailing does help score slightly in that you get a better death multiplier for killpoints.

Death Multipliers
 
Landed    1.0
Discoed    0.25
Bailed       0.5
Ditched    0.75
Captured  0.4
Killed        0.25
Crashed    0.25



thanks for posting this. i did the right thing by bailing out.