But, progressively, as a duel wears on and E is exhausted as it is converted to angles there's a point it becomes a pure stallfight, then there is no E to manage, you no longer have the E needed to create angles alone. The closer E states are the greater the importance of angles.
a) to gain angles you need to maneuver
b) to maneuver you need E
c) If you ever stuck in prolonged rolling scissors you'll understand importance of managing E at or near stall speeds.
d) stall fighting is common in all arenas
Why do you think shooting and maneuvering are mutually exclusive?
They aren't. I'm just saying one leads to another.
Do you stop pulling your stick when you press the trigger?
You unload stick pressure a bit at high Gs, otherwise rounds will be spread over too large area. Takes some time as well for a solid kill burst (depends on armament).
The kind of spraying I'm talking about are fleeting crossing shots, where you are completely out of plane with your opponent as he crosses in front of you.
You don't want to pass in front of the bandit in any fight. And reverse is true, if opponent is passing in front of you, he usually dies. Either you aim or you spray. DA is no different in that regard.
These are the kind of shots that people will take in a duel more often and with greater gusto, ammunition wise, they they would in the MA. They'll throw a hose up there in anticipation of the enemy about to cross in front of him.
Instead of answering myself, I'll quote Vudak: "I think most guys who've spent a lot of time dueling will admit that a good portion of the times they were killed was right after they blew a shot they thought they had. Dueling's one of the best ways to learn there are some shots even more dangerous to oneself than a HO".
When it's done it looks more like you're throwing up a stream that he runs into than you "hitting him" with a shot.
That's what we call deflection shooting.