Author Topic: Pyro, Will We Be Able To Kill Ships Guns?  (Read 132 times)

eskimo

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Pyro, Will We Be Able To Kill Ships Guns?
« on: December 11, 2000, 10:32:00 PM »
If a ship's gun takes a small bomb or rocket hit, will it be disabled for a few minutes?

eskimo

Offline Fury

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Pyro, Will We Be Able To Kill Ships Guns?
« Reply #1 on: December 12, 2000, 08:33:00 AM »
Hopefully more than just a few minutes imho.

Even better would be disabled until someone points it to a port where it can be repaired.

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Offline Ripsnort

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Pyro, Will We Be Able To Kill Ships Guns?
« Reply #2 on: December 12, 2000, 08:44:00 AM »
Also, what class of escort destroyer we getting?  Rodderow class?

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[This message has been edited by Ripsnort (edited 12-12-2000).]

Offline Eagler

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Pyro, Will We Be Able To Kill Ships Guns?
« Reply #3 on: December 12, 2000, 08:57:00 AM »
I hope to see damage zones. Say a bomb hit in rear, if not enough to sink maybe disable creating a dead in the water target. Same with guns and carrier deck. Should be able to damage to a point of not allowing take offs and landings way before you sink a carrier. Yep the port repair idea would fair better than just a timed repair as the bases are now. Port could be something as simple as being a specific grid (which we could vulch the heck out of  

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TheWobble

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Pyro, Will We Be Able To Kill Ships Guns?
« Reply #4 on: December 12, 2000, 04:45:00 PM »
I think if ya wack a ships guns like a cruiser or something and the damage is REALLY bad it should remain damaged till it is sunk, or untill it returns to port, where it will be repaired.....kinda like how ya can land and refuel/rearm, accept this would refule rearm and repair.