I'm really confused on what the definition of "unbalancing" is.
This is what I gather...
So we perk the 262 because it goes REALLY fast and has 30mm, very hard to fly though (take off and landing is more challenging than other planes), once you get slow, your essentially dead...
Same for the Tempest minus taking off and landing, but it has 20mm...
We perk the C-hog because it has 4 20mm instead of 6x50's, but no real performance benefit over the other F4U's. So based on this, a Niki should be perked too...?
We perk the Spit XIV because it goes faster than your average spit (and has 50's instead of 303's), but doesn't turn as well...
We perk the F4U-4 Because it climbs very well, but it still has a 6x50 cal gun package...
My question is, what is it about these planes, really, that makes them unbalancing?
You couldn't see this?
We perk the Spit XVI because it decelerates/accelerates quickly, has 50cals and 20mm's, climbs very well, is fast, turns very well, carries more ord than other spits, and (just like any of the other perked and some unperked planes...) in the right hands is VERY lethal. Even in the WRONG hands it can STILL be lethal!
Now I'm not really complaining about the Spit XVI, I just really don't understand why when someone gives a load of reasons why a plane is should be perked, people reply with "you haven't given me one reason as to why it's unbalancing."
So what the *bleep* makes a plane "unbalancing?!" Perhaps if we had some REAL guidelines to this, we'd understand and stop seeing these flame war threads about perking rides.
Now I agree with the people that say that we need a ride for beginners wholeheartedly. Perhaps the price of a plane should vary directly with your rank in that type of plane. So one person pays lets say 30 perks for a ride because he's ranked below 200, while the high ranked pay 5 or even less perks (dependent on the aircraft).
This is just an idea. If you have any comments, don't put them in flame form please. Nothing gets accomplished when people are at each other's necks.