Her are the Scrimmage Rules edited for Clarity
Rule 1 / Altitude is 10 thousand feet maximum throughout the event . Rule 2 / The first merge is a cold merge but after that beware. This is supposed to be a dogfight but we dont want to start argueing about angles so if your Hoed its your own fault after the first merge.
Rule 3 / Start with an equal No. of pilots each side with one life per frame. (Once the issue is decided/clear see additional rule b)
Rule 4 / There are 3 Frames maximum:
Frame 1: Rules above apply you all fly whatever you like as long as its not perked in the game. The winning side is the one left flying at the end of each of 3 legs. This is a best of 3 legs to decide the frame.
Frame 2: The "Challenged" (usually our opponents as we issued the challenge) get to choose the plane (we all fly the same) that everyone flies eg Hurri 1 (individuals can decide on the loadout) for the first of 3 legs. We choose in the second Leg (Leg 2) and they in leg 3. Again this is the best of 3 legs.
IF at the end of Frame 2 the Score is one frame each we repeat Frame 1 as the decider.
Additional Rules;
a) The side with most players may initially rotate players so everyone has a go.
b) If it is obvious early on who is the stronger side we can fly for example 10 against five if we have 10 and they only have 5 and they are stronger or if we are stronger lend them some of ours for a good fight.
c) Have fun, dont take it too seriously and no whingeing.
d) If you are extending for more than 2 minutes you are running away which isnt allowed. If a Leg gets too boring we will call it a draw and re run it.
So in Summary up to 3 Frames of up to 3 legs each. Each leg is decided by which side is left flying. If you understand the minimum no. of legs to win the scrimmage is 4 youve got it. If you havent got it read it again
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