Originally posted by sling322:
So tell me again how that solves anything at all Arlo...
Then we would have to put up with constant whines about a guy flying in front of you and keeping you from shooting a con. This would be just as bad as kill stealing. For example, you see a friendly chasing a con, you swoop in front of said friendly taking fire from said friendly. Said friendly will be forced to stop shooting or will have all his ammo taken. You are then free to shoot down the con without worrying about your buddy that you just swooped in front of killing himself with killshooter.
What exactly does this solve?
This is happening a fair bit already. I'm seeing a few players use it as a tactic a bit too frequently to be coincidence. But then that's one of the fundamental flaws of killshooter...it always assumes the shooter is at fault and applies a VERY extreme penalty on the heals of that.
Killshooter also serves to penalize people with marginal network connections or low to mid end systems. Stopping dweebs from firing blindly is not something any tool can do. After all, that happens now, a lot. Killshooter does nothing to prevent dweebs from being dweebs. Heck, most new comers probably have no idea it even exists. And it definitely doesn't prevent folks from getting your kill. Quite the contrary actually, its a handy tool to ensure they get it. After all its very hard for you to kill anything if you just shot yourself down. For more experienced players it can be an effective means by which they can grief...and it is certainly used as such. In short, a whole lot of bad for little to no good.
The problem is that you really only have two viable options; 1) do away with it entirely (I prefer this one) or, 2) make the effects of the tool a bit more representative of the underlying causes (i.e. most instances are absent of malice). If you're going with #2 the fact of the matter is I shouldn't be killed because someone is trying to block me; nor should another fella be killed because his network connection is a tad slow; or his gear isn't top end and FPS' aren't quite up to snuff. And no he shouldn't be killed for just being a dweeb and firing a bit wildly either.
There's much better ways of doing this not the least of which is DA98's recommendation of losing guns for a short period (register a message in chat window too, similar to kill messages). You can also implement a 2-4 second blackout...although since the blackout model here is actually greyouts (i.e. you can still fly and shoot when fully "blacked out") DA98's suggestion is likely the better of the two. I think taking ammo away, or anything that takes away your ability to fight that flight, really isn't the way to go. It is, after all, just a different flavour of what is in place now.
Granted #2 doesn't completely prevent griefs from being griefs, although it does make the tactic a lot less effective since the shooter stays alive. And warps will still from mess your shot, or that clunky old video card will still wheeze past 12 FPS...and dweebs will still be dweebs (like you're going to change that with this anyway, right? ;-> ). What it does do though is tone the severity down a bit and make it so there is still a penalty, just not as severe.
A good middle ground that's a whole lot more practical imo.
Vortex
[ 01-02-2002: Message edited by: Vortex ]