Well,
The other night (I'm a ROOK BTW) a fellow rook got his name in the buffer a few times.
I think on one sortie he got 38 and on the next 14.
He was not flying a B-26, he parked it near the spawning point of a field in contention, and toasted a few as they spawned.
Now, normally I would have made much noise and beratement of this individual for such activity, but I didn't.
I didn't because I watched a pony spawn from that field a few minutes before, and kill two Paratroopers dropped by a C-47. Killing those two Paras kept us from capturing that field.
What I would like to see is!!!
1. Allow all buff guns to be on, all times. If someone wants to park a B-17 on a runway and use it as an Ack Platform, SO BE IT. No Gear Up and No Weight on Wheels, let them sit in their plane on the ground, and shoot from the top turret and sides and nose and tail.
2. Make it so that If I drop a bomb from alt, it will kill any planes I hit.
3. Make it so if I bomb all the ammo bunkers at a field new spawning planes at that field don't get ammo, until that team flies in a C-47 and lands at that field to deliver Ammo/Fuel/Parts/Troops/Etc.. Etc.. or the Ammo Bunkers Rebuild.
4. Make it so that if I bomb the fuel at a particular Airfield, and planes spawning on the runway at a particular field, do so with no fuel, until a C-47 arrives at that field delivering Fuel/Ammo/Parts/Troops/Etc... Etc... or that Fuel Bunkers Rebuild.
5. Make it so that If I bomb all the System Targets at a field (Hangar/Tower/Barraks) Then NO PLANES CAN SPAWN AT A FIELD. SOmeone who clicks Fly or types .Fly will just be a Pilot who is Planeless at the spawning point.
What I am saying here is.
If you are at a Airfield under attack, and a buff comes over and takes out the ack, you will be spawning at a vultch fest. If you choose to spawn a B-17 and use it as Ack, you can do so. Then the NME Bomber, takes out the AMmo Bunkers, the next time you spawn that B-17 and move to a gun position, and squeeze the trigger nothing happens cause that field is out of ammo. Meanwhile the B-17 bombs the Fuel BUnkers, and the next time you spawn in that B-17 you can't even start the engines cause there is no fuel at that airfield. So you sit at the spawning point of the runway, in a B-17 with no ammo and no fuel.
Now, you have a choice, after your unarmed, imobile bombers is vultched, spawn from another field, and fly a C-47 to the field in contention, and deliver fuel, say a C-47 can Carry 5000 Gallons of AV Fuel, 50,000 Rounds Of Various Amuniton, and 5 paras.
Your feild can't rebuild without the barracks cause there are no troops to do the rebuilding.
So, flying in 10 C-47 from another field to the field in Contention will cause a complete restoration of that field facilities.
THe Attackers should only need to drop or deliver 10 paras in 1 C-47 to capture a field.
Of course all these other features (Concerning your ability to get a fully loaded C-47 to a field in contention should depend on the overall health of your nation. If your AMmo Factory/COmplex has been bombed out, then you can only fly 10,000 rnds from another field to the field in contention.)
Anyhow, what this does is add another strategic element to field capture, disabling the STRATEGIC TARGETS at a field in contention will have an Positive effect in making the field more capturable, and limit the defenders rescources. I personally would BOmb the ACK/AMMO/FUEL, and then let them spawn unarmed/unfueld aircraft all day.
Leave them sitting at the spawning point, helpless as I land my C-47 and unload my Paras Right by the map room. If they want to try and stop me, they have to take off from a field with fuel and ammo, and intercept me, or survive the flight to the field in contention, and strafe my Paras/C-47 before I fully unload it.
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Lincoln "Downtown" Brown.
lkbrown1@tir.com http://www.tir.com/~lkbrown1 Those who don't remember the past are condemned to repeat it.
Hals und beinbruch!