I'm still woundering about haveing just two sides. I don't mean a HA but just two side. What I've seen in the mornings is one team with a bunch of a sepecific time zone on. Then there are two teams that are much weaker than the one. Thus when the two front wars starts there is no way to defend effectively or to go on the offenceive at all. I get the impression that one country (time zone) started a squad and the other people from that area wanted to fly with others that were on at the same time so they switched sides. Other wise the lopsided odds that occur fairly often don't make a lot of sence if the players are assigned countries randomly. It is also a factor of small numbers. If you only have 20 people on it's easyer to get 2 and 3 to 1 odds. If you only had two sides it would make it so that a squad could be split and still have enough people on each side to do something. If you spit that group into therds it gets hard for any one side to have enough people to do anything. If to have 20 people on and divide it by three you end up with 8,8,4 or 6,6,8 or some times 4,4,12. In any of the cases it is easy to get one team on the ropes if even only 2 or three guys from another side are attacking the same team. As I said it might make it so there was less of a tendency to switch to another side because you want to be part of a team that's doing something other than defending. I don't hardly play at all in the mornings because it is very discouraging to see 10 guys with free reign of the board and 3 or 4 guys on the opposing sides in a constant struggle just to get into the air. With 200 people on there are just more resources to destribute over the map and a lot of different people that have their own agenda. Even at that when the double team starts you have 50 against 150. Just an idea based on my observations of the off peak game dynamics.
[This message has been edited by Jimdandy (edited 02-13-2001).]