Being an engineer and having a math oriented mind, I can't help but scratch my head about this inefficient and illogical scoring system that is used in the game. Every player has their 2 cents about the system but I think we can all agree that the system is fundamentally flawed and to rank high you need to perform a laundry list of tasks each month and milk the scoring system to maximize your rank. I can't sit on my hands any longer without trying to get this system changed. I have thought of the most efficient, most simplistic solution to the scoring woes that HTC would be foolish not to implement as soon as possible.
Let me focus on Fighter scoring for the sake of this discussion. The facts I will outline can be applied to all the categories but for simplifying the discussion I will focus on Fighter scoring. As it is set up now, 5 categories dictate a fighter's score. Hit Percentage, Kills/Death, Kills/Sortie, Kills/Time, and Points. Each category has a weight of 20% of importance to overall Fighter Rank. In the current system, a player can fly 5 Fighter sorties that he chooses (Probably very easy fights where it will be very easy to gets a mass number of kills and land) and milk his stats and easily get a top 15 Fighter rank that will stand for the entire camp. He will be able to capitalize on Kills/Death, Hit Percentage, Kills/Sortie, and Kills/Time while sacrificing Points for the campaign (That's milking 80% of the total weight). Let me use an analogy now: In baseball, the batting title goes to the player with the best batting average over the course of a season. It is obviously a great achievement to win the batting title. In a season a player will probably have 500+ at bats and the more at bats he accumulates, the harder it is to maintain his average and his 'true hitting skills' will be displayed as his number of at bats increases. Is it fair for a player who only has 75 at bats in a season but hits .400 to win the batting title? Of course not! You have to qualify with a certain number of at bats to win the award. This same concept can be applied to the Fighter scoring system. It sounds like a headache, but it is really simple to do. Here's how: All HTC has to do is weight Points to be worth 40-50% of the total fighter rank. This will have a two prong effect: One, it will discourage stat milking because if you fly 5 missions all campaign to dominate the other 4 statistical categories(K/D,K/Sortie,K/Time,Hit%) You will only be taking advantage of 50-60% of the total ranking weight. Flying more missions to accumulate more points will be the only significant way to improve rank. In doing so, a fighter's true stats will be exposed as the number of flights increase. The more points he accumulates, the lower his K/D,K/sortie,K/time, and hit percentage will be, exposing his true skills. The fighter rank of a pilot will be exponentially more accurate and fair using this system. The implementation of this system will be simple by changing a couple lines of code in the scoring function of the game.
This system can be applied to the remaining categories of attack, vehicle, and bomber and will dramatically improve the scoring aspect of the game. A fair system will encourage competition and smart flight and will ultimately make the game better. Any new idea needs support of the community and if you support this change you need to reply and voice your opinion. It will take many voices in support of this idea to get it implemented. So show your support for a fair scoring system that you can be proud to be a part of. <Salute>
Grizz -=Most Wanted=-