Author Topic: Would you welcome an RPG aspect to this game?  (Read 1986 times)

Offline trotter

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Would you welcome an RPG aspect to this game?
« on: October 28, 2008, 06:43:19 PM »
With Combat Tour now waterlogged and drifting off, slowly sinking, I am thinking back to one of the aspects of that promised game that I was somewhat looking forward to. We were told that we would be able to gain experience for our virtual pilot, which could then be invested in attributes of our choice...such as better vision (see icons farther off), better G tolerance (less frequent blackouts), etc. I believe there was also talk about an overall ranking or level system, and some character control outside of the cockpit.

These are RPG (role playing game) elements, and I am still undecided as to whether or not they would be a good thing for AH.

Argument 1, against RPG elements
Those of us who have played RPG's in the past know how lame the behavior of the player base is. People go off the deep end at the prospect of leveling their character to the extreme, and purchasing all sorts of attributes and goodies that make their player "better" than the "newbs". It really is a sad thing to see, and although player manipulation of score happens to an extent in our current AH setup, but literally nothing like how it gets when playing more = makes it easier for you to win.

From a combat element standpoint, it certainly would not help newer players that they are flying against pilots who operate under a more forgiving interpretation of the simulated physical environment. Also, having your pilot gain attributes and essentially make the game easier for you will not truly help your own skills progress.

This game is best as it is now, with every pilot and plane entirely equal under the laws of the game, whereas individual skill (and, to some extent, computer hardware) is the only determining factor in the outcome of battle.

Argument 2, for RPG elements
This game has no purpose. Land grab and dogfighting are both equally circular racetracks, with no overriding accomplishments. Every time you end sortie, you are essentially forgotten in the AH world. Every time you up, you are reborn, with no record of accomplishments or tenure (aside from score, which itself is obscure and is reset each month).

Why play a game that forgets you so quickly and mercilessly? An online game that essentially disconnects your character when you log off?


My opinion
As you can see, I could not think of many arguments to put into Argument #2. This sort of gives away where I stand on the issue. I really think AH is unique in that very very few other MMO games give newbies the exact same chance as a veteran player. Plus, mastering an aspect of this game is made all the more special by the fact that no "attribute boost" or "special equipment" helped you get there.

(I might actually favor having an RPG arena with those things, and another arena that is the same as we have it now. Not sure which one would be more consistently populated over time.)

There is one aspect of RPG that I think would make the game more immersive and can be applied to all arenas. I would love to have some sort of "outside of the plane/vehicle" character control. Nothing along the lines of infantry combat, but just instead of being a spirit in the tower and then pressing "SW" to come to life, how about each player begins as the pilot in the tower. From there they can run (yes, we'd have to make pilot movement faster) to areas such as the hanger, or briefing room where departing pilots can post for all to see, if they choose, objectives as to where they are heading/what needs to be brought where, and when. Would make each team feel more like a team, and less a bunch of planes that are brief acquaintances before heading their separate ways.

What do you think about RPG elements in AH? There's much more I could think of, including some big problems in my own idea just listed above, but I am tired of typing about this.

Offline Lusche

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Re: Would you welcome an RPG aspect to this game?
« Reply #1 on: October 28, 2008, 06:47:16 PM »
Isn't it a RPG already? I mean, so many players claim just acting "in character" when behaving like complete morons...  :uhoh
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Offline Steve

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Re: Would you welcome an RPG aspect to this game?
« Reply #2 on: October 28, 2008, 06:50:16 PM »
Isn't it a RPG already? I mean, so many players claim just acting "in character" when behaving like complete morons...  :uhoh

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Offline PFactorDave

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Re: Would you welcome an RPG aspect to this game?
« Reply #3 on: October 28, 2008, 06:53:30 PM »
I could never support any RPG system that introduces "levels" that affect in any way the performance of pilot or aircraft.  No, I'm level x so I can sustain more Gs through a hard turn or nonsense like that.

I like it how it is.  Steep learning curve, but very little is contrived.

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Offline lagger86

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Re: Would you welcome an RPG aspect to this game?
« Reply #4 on: October 28, 2008, 07:00:35 PM »
Wouldn't that make us all nerds playing an RPG instead of a tough guy combat sim.........

you know what, Don't answer that.
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Offline 1Boner

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Re: Would you welcome an RPG aspect to this game?
« Reply #5 on: October 28, 2008, 07:10:53 PM »
I could never support any RPG system that introduces "levels" that affect in any way the performance of pilot or aircraft.  No, I'm level x so I can sustain more Gs through a hard turn or nonsense like that.

I like it how it is.  Steep learning curve, but very little is contrived.


I agree!

But it would be pretty cool if you had to run out of the briefing room (or officers club) and jump into a jeep with somebody on a 50 in the back, shootin at vulchers while you try to make it to your waiting plane.

An option to bypass the Rpg element of the game might not be a bad thing either. Instant up!!

Anyways,  :salute to the OP. Very well presented item for discussion.

Not sure how tough it would be to do though.

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Offline uptown

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Re: Would you welcome an RPG aspect to this game?
« Reply #6 on: October 28, 2008, 07:19:37 PM »
I could never support any RPG system that introduces "levels" that affect in any way the performance of pilot or aircraft.  No, I'm level x so I can sustain more Gs through a hard turn or nonsense like that.

I like it how it is.  Steep learning curve, but very little is contrived.


I agree completely. I want to win or lose a fight on a level playing field. Winning a fight with my ability and planes performance means everything to me. I want a flight simulator, not a xbox game. :salute
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Offline Stang

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Re: Would you welcome an RPG aspect to this game?
« Reply #7 on: October 28, 2008, 07:25:05 PM »
I've played Flight Sims for over a decade and "built up" my character's "abilities" on my own.  I don't need an in game system to tell me what I can and can't do.  The physical limitations of the airframe do that just fine.

Offline smokey23

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Re: Would you welcome an RPG aspect to this game?
« Reply #8 on: October 28, 2008, 07:36:36 PM »
Would i welcome it??   :huh.. "NO" if any players want RPG games go get an X-box spend youre 50 bucks on a RPG game then you can eat all the magic mushrooms, gather all the shiney coins and fly around with youre magic spaceboots all ya want it has no place here.

Offline 1Boner

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Re: Would you welcome an RPG aspect to this game?
« Reply #9 on: October 28, 2008, 07:42:28 PM »
I think that besides having the "level up" element , it wouldn't be a bad thing.

If your GV gets tracked or you run outta ammo, you can get out of the vehicle and run to and get in another vehicle(or not - just tower out) and take over on an unused gun. (kinda like joining a bomber)

Or running from the tower etc, to hop into mannable ack.

Its not that bad an idea,on a limited basis.

But definately no "level up" aspect please.

And would have to have a way to bypass it if you didn't want to use it.
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Offline Spikes

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Re: Would you welcome an RPG aspect to this game?
« Reply #10 on: October 28, 2008, 08:09:50 PM »
Isn't it a RPG already? I mean, so many players claim just acting "in character" when behaving like complete morons...  :uhoh
Too true :rofl
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Offline Ack-Ack

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Re: Would you welcome an RPG aspect to this game?
« Reply #11 on: October 28, 2008, 08:12:03 PM »
This game already does have RPG elements to it, one of them are known as 'perks' which is the basic equivilent to earning 'experience points' in other more traditional based MMORPGs.  Though, we do not use these perks to 'level' up our character, we instead use them to be able to access more 'powerful' planes.


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Offline rabbidrabbit

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Re: Would you welcome an RPG aspect to this game?
« Reply #12 on: October 28, 2008, 08:13:54 PM »
I never saw any substantial value to TOD simply because they could have had 95% of the benefits at less than 10% of the cost by supporting the scenario crowd which does most all of those things and much more.  Building on what you have frequently provides a much higher return on investment than neglecting it in favor of the unknown.
« Last Edit: October 28, 2008, 08:19:36 PM by rabbidrabbit »

Offline bobtom

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Re: Would you welcome an RPG aspect to this game?
« Reply #13 on: October 28, 2008, 08:21:05 PM »
I hope this game doesn't turn into Americas Army with its honor system, but that is the only other online game besides AHII that I play :uhoh. As said before I don't want leveling up. I like the aspect that it is a game that has the same chance no matter how long you have been playing/ how experienced you are. Ever since childhood I have loved aviation. I don't want this to become more of an RPG, instead of a flight simulator.

I would welcome an RPG aspect to this game, but on a limited basis.

Offline FLOTSOM

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Re: Would you welcome an RPG aspect to this game?
« Reply #14 on: October 28, 2008, 09:48:53 PM »
Well I'm not a big fan of the RPG type of game either.

But <SALUTE> to you SIR! this is a very interesting topic and you presented some basic pro's and con's very very well.

I don't think my idea would really fall into the realm of RPG, but I will put it here for the harsh criticisms of all those gentel souls out there in cartoon air plane land.

We already attain a "score" and "ranking" or "level" each month, well my thought is based on this preexisting condition.

If each group of say 5 or 10 pilots (i.e. pilots ranked numbers 1 through 10) were given a title or rank say call them air marshalls for lack of a better name. then numbers 11 through 20 you give the title general and so on until you have covered the highest 150 or 200 players.

everyone below the top ranked 200 or what amount is chosen is untitled, just a run of the mill sky Jockey.

your rank and the process for attaining it each tour remains as it is now, and it is subject to change each tour depending on your performance through out the previous month.

now here is the actual point to this, (yes there is more than a silly title) make each titled player worth a higher perk value!

If i shot down who ever is number 200 this month then he is worth the normal perk points for his ride as apposed to mine as it is now, but then there is a multiplier or set modifier for downing someone at that rank. i have no idea what would be reasonable as far as assigning an incrementally increasing multiplier for each rank, so i will leave that to those that are smarter. but the point being that if i instead downed a pilot who was ranked number 50 he would be worth far more perks than the pilot ranked at 200.

now you can also reverse that, a higher ranked player downing a lower ranked player gets a downward modifier earning the pilot less points (dictated by the victims rank) if any for the kill. that would intice those of higher rank to fly the non-uber rides so that they could gain perks.

so in essence, if player ranked 5000 kills the number 1 ranked player then the perkie payout is huge, but if, as is most likely, the number 1 ranked player kills player ranked number 5000 then he gets squat maybe nothing for his trouble.

it doesn't change the way people get their rank, only the perk points they get for their kills.

well just my thoughts.

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