Author Topic: Would you welcome an RPG aspect to this game?  (Read 1984 times)

Offline zuii

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Re: Would you welcome an RPG aspect to this game?
« Reply #30 on: October 29, 2008, 10:28:46 AM »
No frakin rpg jive. I just wanna be me and fly a nice wwii "Flight Sim".
all the rest is horse stuffing!

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zuii
« Last Edit: October 29, 2008, 10:34:32 AM by zuii »
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Offline Getback

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Re: Would you welcome an RPG aspect to this game?
« Reply #31 on: October 29, 2008, 10:41:27 AM »
I could never support any RPG system that introduces "levels" that affect in any way the performance of pilot or aircraft.  No, I'm level x so I can sustain more Gs through a hard turn or nonsense like that.

I like it how it is.  Steep learning curve, but very little is contrived.

I'm with Dave.

Basically in RPG you're asking for a source code advantage. I don't like that. Do you eventually go to "God Command". I don't think things are totally erased when you exit. For one you have stats and another you have films.

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Offline Tilt

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Re: Would you welcome an RPG aspect to this game?
« Reply #32 on: October 29, 2008, 11:18:48 AM »
Well as stated above we do already have  a persona which gathers perks and attains score.

However score matters little to many and perks are such that they are nearly always available when we want them to do what ever they permit.

I do not think that gaining advantage thru rank would bring anything to the melee that is the general arenas..............

I like the idea of using perks to purchase or access via deposit certain ordinance load outs.

I take the point that the arenas are very much these days a series of 1 mission/flight/journey events that have little game play beyond the singularity of each mission. (accepting the role played in Land Grab)

The land grab and strategic target models are "well worn" to those of us who have played for some time.

If the game were only about land grab then the heavy formation bombers would be used much more than now. So its clear that whilst land grab can focus some game play activity it does not heavily influence choice of ride.

In truth the most significant RPG aspect is that we are a community of folk who play this game. We actually know each other quite well through our interactions and we do develop relationships (and reputations)to a greater or lesser extent with other folk. This is a direct product of the requirement to compete with and develop team work with other players and player groups.
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Offline trotter

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Re: Would you welcome an RPG aspect to this game?
« Reply #33 on: October 29, 2008, 11:42:06 AM »
In truth the most significant RPG aspect is that we are a community of folk who play this game. We actually know each other quite well through our interactions and we do develop relationships (and reputations)to a greater or lesser extent with other folk. This is a direct product of the requirement to compete with and develop team work with other players and player groups.

Good point. The actual community that has developed is as strong or stronger than any sense of community imposed upon us by levels.

This is aided by the fact that those who play this game for a while are more or less like-minded people. It takes a certain type of online gamer to accept the type of gameplay AH provides. Many people boot up this game and expect to start "questing" and "leveling up" their pilot by "farming NPC's". When they realize that there does not exist a linear relationship between time invested and reputation earned in the community, they give up.

This is why I was going to say that I was somewhat surprised the responses so far are overwhelmingly anti-RPG, but then realized that almost all the pro-RPG people are gone after their two week trial.

This begs the question though:
Would HTC net more income by making this game appeal to RPG'ers? It is obvious from the trends in the flight simulation genre compared to the MMORPG genre that there are more willing buyers out there for MMORPG games. Would the generated income by transforming this game offset the cost of the transformation? I certainly think it would. Then, as a corollary question, is the intrinsic value of having this game remain a "pure" simulation worth more to Dale and the crew than the extra income the game would earn if it was made RPG?*




*Hitech, this is a hypothetical question, don't get any ideas!

Offline PFactorDave

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Re: Would you welcome an RPG aspect to this game?
« Reply #34 on: October 29, 2008, 11:50:53 AM »
*Hitech, this is a hypothetical question, don't get any ideas!

Shhhhh!

Don't put visions of WoW revenues into Hitech's head!

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Offline rabbidrabbit

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Re: Would you welcome an RPG aspect to this game?
« Reply #35 on: October 29, 2008, 12:01:43 PM »
Shhhhh!

Don't put visions of WoW revenues into Hitech's head!

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Offline toonces3

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Re: Would you welcome an RPG aspect to this game?
« Reply #36 on: October 29, 2008, 12:15:11 PM »
Argument 2, for RPG elements
This game has no purpose. Land grab and dogfighting are both equally circular racetracks, with no overriding accomplishments. Every time you end sortie, you are essentially forgotten in the AH world. Every time you up, you are reborn, with no record of accomplishments or tenure (aside from score, which itself is obscure and is reset each month).

Why play a game that forgets you so quickly and mercilessly? An online game that essentially disconnects your character when you log off?


My opinion
 

This is the nub of the matter to me.

I can understand, and support, not having any sort of 'level-up' elements that give you abilities beyond a level playing field.  To some extent perks give you 'extra ability' but I don't find it unbalancing.

But, I absolutely love how eloquently you put that part above that I quoted.  I feel no connection to my 'in-game' persona, whatever that is.  Even my score is erased monthly.

I'd love to see some 'character' aspect to this game.  I don't know exactly what it would be, but perhaps an in-game bio that assigned attributes to you, or characterized you, based upon some matrix of how you played, what you flew, what you killed, etc.   I don't know how you would flesh this out. 

But as it stands, AH2 is really not a whole lot more than quake with wings as it is now.  Which can be fun for what it is.  But I'd love more depth to this game. 

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Offline bustr

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Re: Would you welcome an RPG aspect to this game?
« Reply #37 on: October 29, 2008, 03:17:34 PM »
This thread has begun to show two general types of persons and how their brain architecture seeks reward.

Type-1.) Give me a level playing feild and I will take my lumps until I can beat everyone at every aspect of this game. I own you all because I paid the price.

Type-2.) I want to show everyone how intellegent, resourcefull, accomplished and clever I am. I want to be valued and respected by my community for this.

Type-1 dominate the MA and the DA. They do not need rank because they are known by anyone who flys past the free 2 week. Their personal dominance of the arenas creates the benchmarks of accomplishment and the unspoken ranks of attainment. If I say 999000, we all know to fear attacking B17's from the rear. If I say shane, steve or stang.......we know how to test our real rank in the game. Call one out to the DA. When you achieve this ability, players remember you for years because you made that real of an impact on the game. 999000 is remembered from AW as the same lethal B17 pilot. shane was a poni monster in AW.

Type-2 are the reason we have the Special Operations Arenas and an incredible Training Core. In the game these are the players who would like more of a ridged hierarcical reward system by which they can attaine through alternate paths the same name recognition as shane. Tour of Duty would have given them the ability via a frame work of fixed steps, ridged assignments and the anonymous nature of AI to gain the rank and recognition by their peers in ToD. This is much harder to attain in the unstructered MA of shane. But who would remember anyone past the first player to acheive the rank of Grand ToD Phooba number 1?

I flew the friday night squad ops and some of the snap shots for a year when I was in the 56th with Nomde. One would have thought with the amount of bureaucracy, planning, strategy and ridgid goals, the Type-2 in AH would be satisfied. Anyone of them can start out as Grand Phooba and control a whole scenario. And if you win, scenario goers will remember you..............Grand Phooba of ToD is no substitute for the rank 999000 or shane have earned in our memories.

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Offline A8TOOL

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Re: Would you welcome an RPG aspect to this game?
« Reply #38 on: October 29, 2008, 03:44:31 PM »


NO


Offline PFactorDave

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Re: Would you welcome an RPG aspect to this game?
« Reply #39 on: October 29, 2008, 04:43:29 PM »
Leerooy ...... Jenkins.....!

http://www.youtube.com/watch?v=LkCNJRfSZBU

 :rofl

You know, that's been around for quite awhile now, but I still get a chuckle out of it.

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Offline scot12b

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Re: Would you welcome an RPG aspect to this game?
« Reply #40 on: October 29, 2008, 04:58:02 PM »
Stang and Bipolar will be the 

Offline PFactorDave

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Re: Would you welcome an RPG aspect to this game?
« Reply #41 on: October 29, 2008, 05:00:25 PM »
Stang and Bipolar will be the  (Image removed from quote.)

Hmmm, I don't really know Bipolar.  Just read his posts here on the BBS...  For some reason, I pictured him more like this...


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Offline scot12b

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Re: Would you welcome an RPG aspect to this game?
« Reply #42 on: October 29, 2008, 06:46:54 PM »
LMFO Nice dude :aok

Offline BiPoLaR

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Re: Would you welcome an RPG aspect to this game?
« Reply #43 on: October 29, 2008, 07:01:24 PM »
Hmmm, I don't really know Bipolar.  Just read his posts here on the BBS...  For some reason, I pictured him more like this...

(Image removed from quote.)
DUDE!!!!!!!!!!!!
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Offline yanksfan

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Re: Would you welcome an RPG aspect to this game?
« Reply #44 on: October 29, 2008, 07:05:19 PM »
NO to RPG style play.

 YES to updated graphics, new planes, new feilds, citys, tgt's, and perhaps an updated ground war, and doing away with scoring system all together.
ESTES- will you have my baby?
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