Author Topic: gamey bombing  (Read 2979 times)

Offline SmokinLoon

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Re: gamey bombing
« Reply #15 on: November 19, 2008, 07:21:09 PM »
As it is now, bombs must travel 1000' through the air before they become armed.  Why not just increase that distance to 5000' for the heavy bombers.  It could be more or less than 5000', I just picked that number at random.

Coogan

I believe it would be easier to code the actual aircraft that it would be to code the ord.  I'm not familar with the coding that AH2 uses, but if the ord was changed I believe it would have to be across the board.  Meaning, if a 1000lb bomb dropped from a lanc had to travel X number of feet before becoming armed it would mean that a 1000lb bomb from a B25 must travel the same X distance.  We certainly do not want to handicap those aircraft that actually performed those dive bomb tactics, such as the B25, Ju88, etc. 

It would be easier to code those 4, 5, or 6 aircraft and what alt they can drop their ords from their bay than it would be to tinker with the ords themselves.

Oh... and the B26 is certianly a medium bomber in the purest sense.  It is a larger medium bomber none the less.  I dont seem to recall any B26's doing the Lanca-Stuka gamer tactic, either.  In WWII, the B26 was strictly a med-high alt level bomber unlike it's B25 cousin which performed both the level and dive bombing techniques at low and med alts.  Lets not forget the normal bombing alts for the heavy bombers, either.  Even in the most secure airspace... it wasnt below 10k alt so the 5k alt that I suggested is still quite low for a hvy bomber.
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Offline Lusche

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Re: gamey bombing
« Reply #16 on: November 19, 2008, 07:35:17 PM »
It would be easier to code those 4, 5, or 6 aircraft and what alt they can drop their ords from their bay than it would be to tinker with the ords themselves.

As much as I don't like to see Lancs killing single tanks by 500 ft carpet bombing - I'm strongly opposed against any artificial, unrealistic inhibitions. I don't see a reason why it should not be possible from a technical point of view for a Lancaster to release it's ords from a certain altitude.
Doing that is the same as the often called for "undo bomb damage if buff doesn't survive XXX seconds after drop" (to prevent bomb'n'bail) or "make HO shots less lethal" (to force better ACM upon the players". I have bad feelings about such things.

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Offline thndregg

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Re: gamey bombing
« Reply #17 on: November 19, 2008, 07:42:11 PM »
Lanc-Stuka pilots are just proving they can't do it in a Jug.
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Offline Coogan

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Re: gamey bombing
« Reply #18 on: November 19, 2008, 07:43:13 PM »
Your right SmokinLoon, I hadn't considered the fact the smaller bombers can carry some of the same type of ords as the heavy's do, and they would be effected too by increasing the distance traveled before arming.  I'm all for disabling the ability to drop at very low altitude for large bombers.

Coogan
  
« Last Edit: November 19, 2008, 07:45:41 PM by Coogan »

Offline Ack-Ack

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Re: gamey bombing
« Reply #19 on: November 19, 2008, 08:17:44 PM »
As it is now, bombs must travel 1000' through the air before they become armed.  Why not just increase that distance to 5000' for the heavy bombers.  It could be more or less than 5000', I just picked that number at random.

Coogan

You sure it's 1000ft?  I dropped a BFB from a Stuka at 500ft, unfortunately though I did get caught in the blast radius and died.


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Offline Ack-Ack

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Re: gamey bombing
« Reply #20 on: November 19, 2008, 08:20:13 PM »
I believe it would be easier to code the actual aircraft that it would be to code the ord.  I'm not familar with the coding that AH2 uses, but if the ord was changed I believe it would have to be across the board.  Meaning, if a 1000lb bomb dropped from a lanc had to travel X number of feet before becoming armed it would mean that a 1000lb bomb from a B25 must travel the same X distance.  We certainly do not want to handicap those aircraft that actually performed those dive bomb tactics, such as the B25, Ju88, etc. 

It would be easier to code those 4, 5, or 6 aircraft and what alt they can drop their ords from their bay than it would be to tinker with the ords themselves.

Oh... and the B26 is certianly a medium bomber in the purest sense.  It is a larger medium bomber none the less.  I dont seem to recall any B26's doing the Lanca-Stuka gamer tactic, either.  In WWII, the B26 was strictly a med-high alt level bomber unlike it's B25 cousin which performed both the level and dive bombing techniques at low and med alts.  Lets not forget the normal bombing alts for the heavy bombers, either.  Even in the most secure airspace... it wasnt below 10k alt so the 5k alt that I suggested is still quite low for a hvy bomber.

To be clear on the B-25, when it's mentioned that some times it was used as a dive bomber, it wasn't in the strict sense a dive bomber like the Ju-87, SBD, etc., but instead used shallow dive bombing attacks.


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Offline Anaxogoras

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Re: gamey bombing
« Reply #21 on: November 19, 2008, 08:44:57 PM »
Perk ordinance.
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Offline smokey23

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Re: gamey bombing
« Reply #22 on: November 19, 2008, 09:45:16 PM »
Any of the bombers which served a dual role as a bomber and attack craft would be excluded includeing B-26's and B-25's Im only talkin the big 4 engine monsters like lancs, B-24's and other large bombers. I would leave it upto HTC to decide which ones would be immune.

Offline NEARY

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Re: gamey bombing
« Reply #23 on: November 19, 2008, 09:55:17 PM »
Perk ordinance.
that won't help at all, most of the time bombers are used for bombing fields.



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Offline Coogan

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Re: gamey bombing
« Reply #24 on: November 19, 2008, 11:41:28 PM »
Ack-Ack, I have no doubt you did drop at 500', and the bombs did explode.  I always thought you had to be at or above 1000' for the bomb arm.  I've recently learned that is not the case.  The bomb only has to travel 1000' through the air.  You were at 500' alt. when you dropped, now factor in your horizontal speed at the time.  With your altitude and air speed combined, the bomb was able to travel 1000' or better through the air. 

 :salute
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Offline Anaxogoras

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Re: gamey bombing
« Reply #25 on: November 20, 2008, 07:47:43 AM »
that won't help at all, most of the time bombers are used for bombing fields.

Perking ordinance means that bombs would cost perks.
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Offline colmbo

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Re: gamey bombing
« Reply #26 on: November 20, 2008, 08:31:54 AM »
The shear load stress on those wings would tear them off.

Tis not the angle of dive that stresses the wing, it's the pull to recover.  I've done wingovers in a real B-17 and lived to tell about it...same for the B-24.

B-24s were used for "dive bombing" in China.  Naturally it wasn't the 70 degree dive of a Dauntless or Apache....but a dive bomb none the less.

The "code modification" needs to be done to the dweeb player. <G>


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Offline BaDkaRmA158Th

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Re: gamey bombing
« Reply #27 on: November 20, 2008, 08:41:33 AM »
You are correct, perking ords would stop almost all abuse.

2 perks a bomb :D Also applyed to formations, now your cookin' with gas!

Unless those lancstukas want to drop the smaller bomb packages. :P
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Offline Anaxogoras

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Re: gamey bombing
« Reply #28 on: November 20, 2008, 08:53:11 AM »
With perked ordinance, you couldn't afford to carpet bomb gv fights, lancstuka cv's and bail out from undamaged aircraft.
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Offline Ack-Ack

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Re: gamey bombing
« Reply #29 on: November 20, 2008, 12:41:22 PM »
Perking ordinance means that bombs would cost perks.

No, it means that certain ordnance packages will cost perks.  For example, having HVARs on B-25s would cost perks but loading up on 3 1,000 pound bombs wouldn't.


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