Author Topic: Logged in...Logged out...  (Read 5187 times)

Offline uptown

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Re: Logged in...Logged out...
« Reply #30 on: December 29, 2008, 02:09:15 PM »
Most if not all of the negative posters agree that the game needs to be "tweeked", but I haven't heard from any of them WHAT needs to be tweeked. Give us some examples.

These are my major beefs with the game:

1.The scoring system awards a player more points for bombing a building then a moving, manned target such as a flak panzer or tank. I ask you what takes more skill?

2.The same amount of points are awarded to a pilot for a air to air kill if it's a one on one fight or a 20 to one fight. In other words, if I up a pony from a capped field where I'm the only one there with 20 bad guys and manage to kill 2 and land, I get the same points as the bad guy pony that kills me twice. What takes more skill?

3.People hiding in base and town ack are awarded kills even though they never fired at shot at the downed plane.

4.The collision model:IF THERE IS A COLLISION, BOTH PLANES SHOULD TAKE DAMAGE....PERIOD.

5.Ho shots are awarded same points as the ACM aquired kills.

6.I'd like to see anything from the wish list threads made a reality. There's never a response one way or another from HTC on any of the suggestions.

7.Duel accounts should never be allowed.I know making money is what a business is all about, but shade accounts take away from the honest players.

8.If I shoot 3 guys down with my bombers, spending all my ammo, they are able to up from same field endlessly until they kill my no ammo damaged bomber. If they go down they shouldn't be allowed to up from that field for a set time period....IMO.


I could probably go on but this is just a few things that come to mind right now.  :salute
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Offline SlapShot

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Re: Logged in...Logged out...
« Reply #31 on: December 29, 2008, 02:25:40 PM »
4.The collision model:IF THERE IS A COLLISION, BOTH PLANES SHOULD TAKE DAMAGE....PERIOD.

 :rofl ... that's how it does work ... but only if BOTH planes collide on each of the players screens.
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Offline Bronk

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Re: Logged in...Logged out...
« Reply #32 on: December 29, 2008, 02:30:06 PM »
:rofl ... that's how it does work ... but only if BOTH planes collide on each of the players screens.
:rofl :rofl damn got to it before I did. :aok
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Offline Bronk

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Re: Logged in...Logged out...
« Reply #33 on: December 29, 2008, 02:31:53 PM »


8.If I shoot 3 guys down with my bombers, spending all my ammo, they are able to up from same field endlessly until they kill my no ammo damaged bomber. If they go down they shouldn't be allowed to up from that field for a set time period....IMO.



Why do you get 3 buffs and I only get one fighter? I think I should get 2 co alt air spawns from the closest base after being shot down.
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Offline Lusche

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Re: Logged in...Logged out...
« Reply #34 on: December 29, 2008, 02:40:51 PM »
Most if not all of the negative posters agree that the game needs to be "tweeked", but I haven't heard from any of them WHAT needs to be tweeked. Give us some examples.

These are my major beefs with the game:

1.The scoring system awards a player more points for bombing a building then a moving, manned target such as a flak panzer or tank. I ask you what takes more skill?

Not really. For scoring, there are different scoring categries for killing objects and killing "people". Thus you can't directly compare them. For perk points, I can get MUCH more perks from killing players than killing objects.

2.The same amount of points are awarded to a pilot for a air to air kill if it's a one on one fight or a 20 to one fight. In other words, if I up a pony from a capped field where I'm the only one there with 20 bad guys and manage to kill 2 and land, I get the same points as the bad guy pony that kills me twice. What takes more skill?

3.People hiding in base and town ack are awarded kills even though they never fired at shot at the downed plane.

I have no problem about that. Don't get into ack and you won't get shot down. Also players depending on ack to get kills are not getting much of them at all. And third: A ack proxy kill get's you no perks and lousy single kill point for score, which is absolutely negigible

4.The collision model:IF THERE IS A COLLISION, BOTH PLANES SHOULD TAKE DAMAGE....PERIOD.

In other words: You wishing for a model in which ramming would really work and almost be impossible to dodge.
After more than 2 years (at least) of playing  you still don't get why it is the way it is now, and what would happen if "both take damage"? geeez
I would bet almost any amount of money you would be the first to jump the BBS again if this would ever be implemented...


5.Ho shots are awarded same points as the ACM aquired kills.

A true HO in fighter combat means both players went for it. I have a hard time yelling "you suck" at my opponent when I offered him this opportunity myself.
BTW, front quarter shots in a dogfight are no HO's
And how would the program determine the "quality" of a kill and thus the points awarded from it?


6.I'd like to see anything from the wish list threads made a reality. There's never a response one way or another from HTC on any of the suggestions.

Total nonsense. Many wishes were made reality. It's just that not evrything comes true. And while hoping for some more response myself sometimes,  I can understand the reason for HTC why not to comment on wishes.

7.Duel accounts should never be allowed.I know making money is what a business is all about, but shade accounts take away from the honest players.

What about the many players here paying also for an extra account for their kids? You are simply assuming all "dual" accounts are just shades.. which isn't true at all. Also, someone really interested in "spying" and luching his shade won't be stopped at all, there are much more options than paying for a second account. Will only hurt honest players.

8.If I shoot 3 guys down with my bombers, spending all my ammo, they are able to up from same field endlessly until they kill my no ammo damaged bomber. If they go down they shouldn't be allowed to up from that field for a set time period....IMO.

In some way, I often wish it that way myself...but then I have to realize that the MA isn't the place for that kind of gameplay realism. That's why we have scenarios & FSO

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Offline LYNX

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Re: Logged in...Logged out...
« Reply #35 on: December 29, 2008, 03:10:07 PM »
Uptown

Be carefull of what you wish for because you may just get it.  I'll explain.  Before the arena split some of the more verbal BB's posters whined on about hoards and how one guy could strat pork a field on his own.  Fuel down to 25%, no troops or ords and even totally de-ack a small field on his own.

So we get more strat targets and lots more ack which in turn made the hoards EVEN BIGGER .....a fact seldom recognised by those of frequent whines about hoards.

In my opinion certain aspects of play could to be tweaked to encourage conflict.  Such as the strat system.  I did submit an idea about a month back but can't be arsed to find it to copy paste.

Other aspects need to be discouraged such as Lancstukering and deliberate suiciding.  This could be done both in the score / perk system and introducing a time clause on bombers and or what field they up from for that particular suicider.


Offline stickpig

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Re: Logged in...Logged out...
« Reply #36 on: December 29, 2008, 03:12:10 PM »
.If I shoot 3 guys down with my bombers, spending all my ammo, they are able to up from same field endlessly until they kill my no ammo damaged bomber. If they go down they shouldn't be allowed to up from that field for a set time period....IMO.

In some way, I often wish it that way myself...but then I have to realize that the MA isn't the place for that kind of gameplay realism. That's why we have scenarios & FSO


If your bombers are at alt. you should be out of the area way before someone can re-launch and climb up to you.

Now if your doing the low level dive bombing thing ..... I believe that's another complaint that's been brought up about game play.
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Offline Morpheus

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Re: Logged in...Logged out...
« Reply #37 on: December 29, 2008, 03:40:44 PM »
The game is waaaay different from what it was 7+ years ago when I signed up. Some bad, some good but all in all its still just a game. I dont care how "pretty" AH2 is, AH1 was the game. I think if more of the "furballers", self proclaimed or otherwise, wanted to fight they should go to the MW arena and leave the base taking to the guys in the LW MA's... I left for a while and came back to see 300+ people in any one of the LW arena's at a given time. I have yet to see what I would call a good furball. Maybe I haven't been back long enough... But a year ago it was still the same. But then again the furballs that used to be...5 years ago... Probably will never be again. But the midwar thing is close enough for me to keep me loggin in for now.

Other than that, taking a break is always a good idea after a long hump.  :D
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Offline Getback

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Re: Logged in...Logged out...
« Reply #38 on: December 29, 2008, 03:45:55 PM »
I can empathise with this as I to am finding myself logging off.  I say this as a long time subscriber (2002) and as a strat player.  Interested to know where you get the 10% figure.....insider trading?

Being a strat player I'm not seeking the holy grail of the elusive one v one.  By stating that I hope to emphasize in general and not the usuale furballers whine.  I see the MA for the multi contact situations that it's ALWAYS been.  So having said that, one has to remember things work in cycles in AH.  Team size / dominance, style of play, types of planes used, squads of notoriety, mission leaders and folk actually do come and go.  These all cycle through with some aspects lasting longer than others.  Rooks presently, as an example, are in a transition stage.  Sadly a dumbing down on a strategic level and to some extent skill.

I find myself logging off mostly due to lack of challenges with some reasons being attributed to game play / style.  Being a vet player some of the challenges are no longer a thrill.  Some of the challenges were made pointless.  Some of the challenges are a chore and quite frankly someone Else's bloody turn  :lol.   

Peak time hoards are becoming irksome now.  One skilless wave of suiciders followed by another.  One bunch here another there and a lack of defenders.  Yer... mission goers love it and it's arguable a good training exercise but alas I have been purged of such thoughts and tactics many years ago.  Disappointingly players of long standing still doing the "Nintendo".   Bomb an bail, pork and auger, suicide runs, Lancstukas of towns, Cv's and the poor old Gv players.  As for players that bail rather than fight .....ffs.

I hope not to be reduced to a whiny vet player.  To used to it all and remembering the good ol days.  I could sit here retyping ideas about game play, ways to tweak this an that and the score but to what avail.  This after all is someone Else's business.  Their prolly more concerned about the look of the dated graphics.  They have to attract new subscribers to replace the old in the next decade. 

With there being only seven days in the week and HTC's limited resources we'll have to wait our turn for updated strat system and tweaks on scoring, ack etc.  Remembering they can't code out stupidity unfortunately.

As for me and my rented space I think I'll be watching a little more TV untill this cycle settles down though. :aok


You make some salient points Lynx. I would like to just address the tactics and strategy. For every offensive there is a counter measure. When we, bishops, run a mission I often think to myself what would I do to counter this type of mission. Now I'm not going to give any hints here but I find more and more that just hard nosed playing works quite well. I noticed on one of the maps the rooks sent a horde to take 8. Tyhies, p51s, buffs, and the whole gambit. What did we do? We upped ILIIs, LA7s and who knows what else led by Ghi, and joined by my squadies, and just displayed hard nosed combat. They tried for about 2 hours to get that base. Can't tell you how many times they bombed the place flat. It was a blast for both sides. On our side we often do what my squad calls In-Your-Face missions (Gosh I am experiencing Deja Vu). Now you know they see it coming. However, they do little about it. What I think is happening is that they say to themselves gosh I can't get to 20k in my favorite plane so they move on to another field. As Dadsguns, my CO, has said, so many times that basically we are using their own egos against them. I don't condemn the Rooks or the Knits. They are both worthy opponents. If it's like the Bish though then you seem to have arenas with what I call the bad bish and arenas with what I call the good bish. I always try to fly with the good bish and hope the bad bish come onboard. They're not really bad but probably new to the game or have a different philosophy about game play. Personally I like to see, besides my mates, Rain000, Rob53, Rusty007, Fryman, Papy, Gruesome, Ghi, and many others on. They always seem to be where the action is and almost always do the right thing. More importantly they are team players.  Additionally they are just genuine good folks. I am willing to bet the Knits and Rooks have noticed the same thing on their side of the fence.

Just my .02. Hope I'm not too far off the subject.  

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Offline Morpheus

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Re: Logged in...Logged out...
« Reply #39 on: December 29, 2008, 03:56:09 PM »
lol you not only sound like a Bish, but a base taking Win Teh War Bish at that. I hate to stereotype but dam.
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Offline Getback

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Re: Logged in...Logged out...
« Reply #40 on: December 29, 2008, 04:02:05 PM »
lol you not only sound like a Bish, but a base taking Win Teh War Bish at that. I hate to stereotype but dam.

If you are referring to me. You be right! Can't same that I'm ashamed of that nor should I be. However, I like to do it all depending on my mood. Whether that be bombing, gv'ing, jabo, or flying a fighter. I guess mostly I like the strategy of the game in every aspect.

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Offline Guppy35

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Re: Logged in...Logged out...
« Reply #41 on: December 29, 2008, 04:20:23 PM »
If you are referring to me. You be right! Can't same that I'm ashamed of that nor should I be. However, I like to do it all depending on my mood. Whether that be bombing, gv'ing, jabo, or flying a fighter. I guess mostly I like the strategy of the game in every aspect.

OK so you like strategy.  Set AH2 up this way then.  Front line fields are nothing but fighter or attack birds. Second layer fields hold the mediums and fighters.  Furthest back hold the heavies and escort fighters.

The further you 'invade' the further your heavies have to go as do the mediums.  You can't take and hold a field with only a paratroop drop.  You have to get ground forces there to take and hold it.  If the ground forces don't make it the paratroops are overrun and you have to start over.

Again the further you go, the more difficult this gets as your supply lines and heavy bomber support have to go further.  Make sure there is a nice "Channel" of water between all countries so getting on to the other guys continent and getting a foot hold is tougher.

Then come talk strategy.
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Offline mechanic

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Re: Logged in...Logged out...
« Reply #42 on: December 29, 2008, 04:48:23 PM »
  The ongoing divide between people here about how to play the game is coherant with human nature as a whole. Infact it would be easy to go as far as saying the aceshigh community is exactly the same as the world's politics and conflicts in the current climate. Nobody will give in. Everyone has their own agenda to argue for. Most people wont allow others to follow their own agenda without bothering them about it.
  
  There are distinct and powerfull alliances between those people who share roughly the same game ethics. Or at least close enough game ethics to form unions in opposition to any person or people whose game ethics stray to far beyond the line.
  
  These countries within a game forum are constantly over lapping, disputing territory and beliefs without ever coming to satisfactory outcomes that always incite the defeated to rise again stronger. Our currency is opinion.... and as with any currency the opinionated only become more so as the rest are crowded out of the picture.
 
  I mean christ, we even have people here who would willingly sacrifice their cartoon life over and over for the greater cause. That is a little too metaphorical for comfort right now.
  But when we look at the human race right now, there are common constants that remain steadfast through the ages that no one can deny. Doesnt matter if you are a terrorists hiding in a hole or a millionaire sitting in the jacuzi, you love to laugh with good company, you cry when you endure great loss or hardship. You welcome warmth and shelter and nurishment and good health and all feel the same pain no matter which god or ideal you will die for. We all enjoy the game for the same vague reasons when it comes down to it. Friendship, laughs and a bit of cartoon combat to keep us from killing each other.
 
  Above all things humans share is the need to feel that we belong somewhere or to something. We have our place. We are greeting the next day another step closer to where we want to be, or sitting there already with a smug grin and an old body to nurse to the final sleep. The need belong coupled with our different cultures and creeds is the cause of conflict globaly, along with currency. Same applies with us dweebs and the economic state of opinons round here is booming, hence the global forum confilct that never ceases. If we here could all evolve beyond the level of the human race at present and actualy learn to co-exist in harmony, we might even notice how similar we all are. What an example to the rest of the world we might even be.lol.
 Happy New Year everyone, and for ****'s sake stop ruining this great game  
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Offline Getback

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Re: Logged in...Logged out...
« Reply #43 on: December 29, 2008, 04:57:19 PM »
OK so you like strategy.  Set AH2 up this way then.  Front line fields are nothing but fighter or attack birds. Second layer fields hold the mediums and fighters.  Furthest back hold the heavies and escort fighters.

The further you 'invade' the further your heavies have to go as do the mediums.  You can't take and hold a field with only a paratroop drop.  You have to get ground forces there to take and hold it.  If the ground forces don't make it the paratroops are overrun and you have to start over.

Again the further you go, the more difficult this gets as your supply lines and heavy bomber support have to go further.  Make sure there is a nice "Channel" of water between all countries so getting on to the other guys continent and getting a foot hold is tougher.

Then come talk strategy.

We work with what's in place. If the above happens we'll work with that.
« Last Edit: December 29, 2008, 05:03:57 PM by Getback »

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Offline toonces3

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Re: Logged in...Logged out...
« Reply #44 on: December 29, 2008, 05:01:45 PM »
Trotter had an excellent post that sort of addresses this topic a while back.

He asked if there was any desire for role-playing in Aces High; sort of like WoW or something I suppose.

He was roundly shouted down by the community.  We don't need no stinking role playing here!

Yet, I have to wonder if there's something to that idea.  What's the hook to Aces High?  The fight?  The base capture?  Do you ever really "win" anything.

You up, you die.  Every month you are born again.  There is no persistence.  The only victories are the satisfaction of feeling that you are somehow improving.

It's fun for a time, but eventually you come to realize that your burning time for the sake of burning time.  I've been on two years now and I have a bank of perks and some fond memories to show for it.  That's it.  No logbook.  No uber-level 10 fighter pilot character.  No cool virtual scarf or aim-bot.

And then, when more and more often you up to see some clown auger into the radar for the billionth time, or a great "mishun" where we're taking up Russian Il-2s, Brit Typhoons, US Ponies, and German FW-190s, I start to wonder how this is the "premier online WW2 experience".  

Suspension of disbelief?  Indeed.

If you're asking for a solution, I don't have one.  But, when the business plan is to recruit a new bunch of virtual fliers every two years or so when the 'vets' burn out...well, this is what you get.  
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