Author Topic: Jokers Jokers(#1 Base Capture Squad in AH)  (Read 8857 times)

Offline Hap

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #135 on: February 04, 2009, 09:25:04 PM »
Sir Loin,

Too cool that you are digging the game.  It can grow stale.  Some of my favorite Bish fly with the Jokers.  And the squad does a great job.

What would be cool is to have the naysayers on this thread set up a contest.  Purses at d400 or something. 

But seriously, good competition is good for the game.  When stuff gets personal, it's exactly that.  It ain't about this squad or that squad or achievements, tactics, or execution.  It's just folks with their knickers in a twist, and excuse to toss a turd into the pool will suffice. 

I <S> all who continue to shape Aces High in a good direction.  Anything that appears on the help file is fair game.  I love capturing bases.  That a country tries to diminish the accomplishment by not defending what's there's is beyond me.  That a player would be critical of a capture against an undefended field or underdefended field misses the point.  To those who don't care, but take the time to say over and over again how much they don't care.  We get it.  Thanks for sharing.  Could you not care in a less voluable fashion?  Your tone and words belie the indifference you profess.  We think you doth protest too much.

Ah, the BBS, the true game within the game. 
« Last Edit: February 04, 2009, 09:33:07 PM by Hap »

Offline Ack-Ack

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #136 on: February 04, 2009, 10:15:01 PM »





Seems to have occured sometimes in real life. 

Zemke's Wolfpack

wrongway

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ack-ack
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Offline grizz441

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #137 on: February 04, 2009, 10:17:23 PM »
479th "Riddle's Raiders" FG

ack-ack

But it wasn't named 479th "Riddle's Riddler's"  :)

Offline 1pLUs44

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #138 on: February 04, 2009, 10:20:02 PM »
sorry but cant call ur self best base capture squad when u never take bases by your squad alone. always see jokes err jokers behind
30 to 50 other lemming  in horde capture.  like last night 40+ planes @ P109, 5 sorties, base still knits, and i think i counted
20+ 234s killed LOL......too funny

I find that kind of odd, I usually never even see Joker missions go past 30 when I'm online, and very rarely they go past 25, and sometimes, 20. 
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Offline FiLtH

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #139 on: February 04, 2009, 11:55:14 PM »
The mechanics of the game keep the $$$ flowing. like it or not. New guys have a hard enough time staying in the air much less landing a few kills. Changing anything will only benefit the uber sticks out there and frustrate the new guy trying to learn.There are leaders in this game and ther are followers. As a follower, you wanna kick A**. You want the wtgs and pats on the back. As leaders, you have to remember that you are directly influencing these other peoples behavoir. Everyone that has been here a while really has to do their part when it comes to shaping any new pilots as they come. If you truley want to be rewarded, instead of asking 76589376748 to roll a goon in to that base you pumbled, then yell at him for dropping on the feild...ask him to take a fighter/bomber/Gv of choice and teach him a few basic do's and donts.

  Sorry Dale

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Offline Kaw1000

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #140 on: February 05, 2009, 12:25:47 AM »
WOW THANKS 4 INCLUDING ME LOIN.................

yea me too  :mad: ;)
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Offline rod367th

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #141 on: February 05, 2009, 01:12:51 AM »
  Only time rank or base captures impress me is guy Not in a squad. When he has 15 or 20 captures doesn't bomb strats in bomb mode or attack mode, and still near top 10( this is easy to see if his hit % under 400 hes just killing cvs and towns). This is man who is good at what he does. Anyone can get base captures if in a squad and great k/d by vulching noobs that lift bombers and a base with 20 guys fighting over the vulch. Get 4 or 5 guys that can kill ack so you can vulch base not impressive.
 Not saying sirloin wrong for posting But i'm 1 of those who laugh at squadmates who brag after the capture a base or squadie lands 2 kills. see  it alot 5 guys going wtg soso squad great capture, you go look and they all from said squad. even more fun to laugh when its a vb.






 

 


 

 

Offline Rich46yo

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #142 on: February 05, 2009, 04:20:34 AM »
Quote
Sirloin is happy, proud and I am happy for him..... we , each and every single one of us  Online Cartoon Pile-its think that our squad, group, wingman, selves are the best!     and we all are in our own minds 


I dont know. I'm having this vision of a bunch of guys hand in hand dancing in circles barefoot with flowers in their hair. And it just aint right.

I know Loin is a good guy and a very good stick. But horde tactics isn't some kind of elevated deployment of 24'th century star ships at high warp speeds using advanced mathematics. You load up a bunch of 4 cannon jabos with bombs, fly to the nearest base with alt, dump you bombs, vulch, HO, and pick. And then rinse and repeat as often as you can. It works against Rooks cause weve become the nation of score hungry furballers. Even I eventually get tired of 5 on 1 picks and just wonder off giving them the base. I dont exactly have anxiety fits when I lose a cartoon air base anyways.

A few times Ive just sat there on the ground and watched them miss easy dive bomb targets. One thing it isn't is "good tactics". Its simply mobbing thats all, and it makes NOE ground hugging look like "good tactics".

Hey if you have fun with it then more power to you. Ive gotten tired of what air to air has become in AH and just want to fly my IL-2s anyways.
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Offline Nilsen

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #143 on: February 05, 2009, 05:35:00 AM »
rofl.  MA dominance?      :lol




hehe made me chuckle too.

Offline bongaroo

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #144 on: February 05, 2009, 08:20:53 AM »
 What may improve gameplay, would be for a side to announce it is going to run a mission, allow for a defense to setup and try to stop it. It would however rely on those that died to up from a rear base to simulate attrition.

Without attrition there is no reduction in defenders.

Without that it requires large group and being sneaky.

This puts most of the fight at 3k or lower, and creates vulchfests.


Its the mechanics of the game not the players I find fault in.

If we had strats in the form of aircraft factories that took alot of bombers to kill it, the game would take care of itself.

Oh..and maybe take some of the base capture aspect out of it for awhile.

What about this: set some more ack a bit out from base and give the airbases auto puffy guns, 40mm quads, and perhaps a 5" manned gun or two.  Move the towns out a bit further and make them perhaps a tad larger.

This discourages the vulching, focuses the fight more over the town instead of the airbase, and keeps people being able to get back into the action without a long wait.  Maybe I should make this a wishlist request.
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Offline Getback

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #145 on: February 05, 2009, 08:24:29 AM »
What about this: set some more ack a bit out from base and give the airbases auto puffy guns, 40mm quads, and perhaps a 5" manned gun or two.  Move the towns out a bit further and make them perhaps a tad larger.

This discourages the vulching, focuses the fight more over the town instead of the airbase, and keeps people being able to get back into the action without a long wait.  Maybe I should make this a wishlist request.

I somewhat agree with that. I don't like the puffy ack but I would like the 40 mm quads and maybe a 5 incher. And yes maybe in the wishlist forum. Butttttttttt while I'm at it I'd like to see those new guns stay down 20 min instead of 15.

There was a map that had 5 inchers by the town at one time. Not sure how effective they were. Maybe it didn't go over so well.
« Last Edit: February 05, 2009, 08:28:08 AM by Getback »

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Offline texasmom

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #146 on: February 05, 2009, 08:26:29 AM »
Howdy SirLoin, Sure is nice to hear that you really enjoy the game and company of your squaddies. :aok
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Offline Joker2

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #147 on: February 05, 2009, 08:45:32 AM »
What about this: set some more ack a bit out from base and give the airbases auto puffy guns, 40mm quads, and perhaps a 5" manned gun or two.  Move the towns out a bit further and make them perhaps a tad larger.

This discourages the vulching, focuses the fight more over the town instead of the airbase, and keeps people being able to get back into the action without a long wait.  Maybe I should make this a wishlist request.

There is that one map i can't remember the name but it had town's very far from the field and it was very interesting.

It might have been only a few bases that had them but i like the idea of extending town's from the field. at least then when u shoot a guy down over the town he can't shoot u down 30 seconds later cuz he just grabbed another Spixteen.

See the way the game is set up the attacker has the disadvantage because he had to fly 25 or 50 miles to get to the base in question while the defender's can up unlimited amount of times in whatever they want. plus they have ack as protection, it would be good to make the fight happen over the town rather than the field.
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Offline Nilsen

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #148 on: February 05, 2009, 08:58:31 AM »
Make fields harder to take and not easyer. As it is now the attacker has the upper hand. More defences including the much hated manned puffy would balance it out better  :aok

No need to make it easyer for the hordes to deack and vulch.

Offline Getback

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #149 on: February 05, 2009, 09:04:20 AM »
Wouldn't the town being far away from the base make it easier for NOE's? That was the problem with the map that had the town far from base. You just couldn't respond in a timely manner.
« Last Edit: February 05, 2009, 09:12:15 AM by Getback »

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