Author Topic: Spitfires in tour 110: Late war  (Read 6452 times)

Offline Steve

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Re: Spitfires in tour 110: Late war
« Reply #30 on: April 03, 2009, 06:38:31 PM »
I couldn't agree more +1

Actually you are completely 100% wrong(no offense).  Since we are all dweebs, all planes are dweeb rides.    :salute

As for the spixteen, we have a lot of new players in this game. For the sake of this discussion, I consider anyone here for else than a year or so to be a new player. If the spixteen is indeed, "easy mode" so be it. The new players need to be able to have a fighting chance, of getting a kill now and then, after a few flights.  Make the learning curve too steep, few will climb it; the game would die. The spits are forgiving to be sure, but I don't see how any of the models unbalance game play.    
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Offline StokesAk

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Re: Spitfires in tour 110: Late war
« Reply #31 on: April 03, 2009, 06:41:19 PM »
True the spitfire is something people can fly that they wont get frusturated in it and leave, Spits keep aces high alive.  :rock
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Offline Ack-Ack

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Re: Spitfires in tour 110: Late war
« Reply #32 on: April 03, 2009, 06:43:02 PM »
As for the spixteen, we have a lot of new players in this game. For the sake of this discussion, I consider anyone here for else than a year or so to be a new player. If the spixteen is indeed, "easy mode" so be it. The new players need to be able to have a fighting chance, of getting a kill now and then, after a few flights.  Make the learning curve too steep, few will climb it; the game would die. The spits are forgiving to be sure, but I don't see how any of the models unbalance game play.    

Exactly.  There is a reason why new players and veterans alike flock to the Spitfires for the reason Steve mentioned.  The Spitfire is an easy and forgiving plane to fly, so it's natural that a lot will gravitate toward this plane.  Are we now supposed to demand planes be perked because of the easy and forgiving nature of a plane's flight characteristics?  


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Offline lyric1

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Re: Spitfires in tour 110: Late war
« Reply #33 on: April 03, 2009, 06:51:00 PM »
Spit 5 has more kills than Spit 14 :lol
Perk it.  :lol

Offline thrila

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Re: Spitfires in tour 110: Late war
« Reply #34 on: April 03, 2009, 07:56:20 PM »
I love spittfires, it gives the opposition the chance to blame the enemy aircraft, rather than their ability for the reason they got shot down. Only noobs like levi would fly a spitfire.

Krusty, are you positive the spit16 rolls just bit better than the spit8, or is it a krustimation? :)  Seriously, comparitively the spit8 rolls like crap.
« Last Edit: April 03, 2009, 08:06:23 PM by thrila »
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Offline Anaxogoras

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Re: Spitfires in tour 110: Late war
« Reply #35 on: April 03, 2009, 08:08:51 PM »
Spit VIII / XVI comparison:

Speed at sea level
VIII: 339
XVI: 344

Speed at 10k ft
VIII: 380
XVI: 385

Time to complete a 360 turn at seal level (75% fuel)
VIII: 15.66 seconds
XVI: 15.77 seconds

Secondary weapon firepower, 1 second burst, 1000=1k lb bomb
VIII: 19.71
XVI: 31.12

Ordinance capacity
VIII: 500lbs
XVI: 1000lbs

Time to roll 360 at 200mph
VIII: 2.88s
XVI: 1.92s

Time to roll 360 at 300mph
VIII: 4.3s
XVI: 2.65s

Time to roll 360 at 400mph
VIII: 10.96s
XVI: 4.28s

Acceleration from 150-250mph
VIII: 18.9s
XVI: 18.2s

If it weren't for the range of the VIII, there would be no choice between these two aircraft.
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Offline Saxman

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Re: Spitfires in tour 110: Late war
« Reply #36 on: April 03, 2009, 08:17:09 PM »
Uhmm.. unperking the Tempest?  :uhoh

And the -4?
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Offline Oldman731

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Re: Spitfires in tour 110: Late war
« Reply #37 on: April 03, 2009, 08:35:13 PM »
As for the spixteen, we have a lot of new players in this game. For the sake of this discussion, I consider anyone here for else than a year or so to be a new player. If the spixteen is indeed, "easy mode" so be it. The new players need to be able to have a fighting chance, of getting a kill now and then, after a few flights.  Make the learning curve too steep, few will climb it; the game would die.

Agreed.  The appropriate focus is on those who have adequate experience yet continue to fly Spits.

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Offline Lusche

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Re: Spitfires in tour 110: Late war
« Reply #38 on: April 03, 2009, 08:40:57 PM »
Agreed.  The appropriate focus is on those who have adequate experience yet continue to fly Spits.

For some odd reason, my K/D is way lower in a Spit 16 than on other rides, not only my preferred 109K, Ta152, 190D but also even in similar ones like N1k, 109F, Ki-84.
It's utterly fragile under enemy fire...
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Offline Anaxogoras

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Re: Spitfires in tour 110: Late war
« Reply #39 on: April 03, 2009, 08:46:28 PM »
It's because the XVI makes people overconfident.  You see a bandit, you know you can kill it, but maybe not before his friends arrive to help. ;)
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Offline Ack-Ack

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Re: Spitfires in tour 110: Late war
« Reply #40 on: April 03, 2009, 08:49:34 PM »
Agreed.  The appropriate focus is on those who have adequate experience yet continue to fly Spits.

- oldman

Why should there be any focus on those that have 'adequate experience' and yet continue to fly Spitfires?  Honestly, why does it even matter if someone with 'adequate experience' flies a Spitfire?  Does it make them any lesser of a pilot or less skilled than someone of 'adequate experience' such as yourself that doesn't fly Spitfires?

There sure seems to be a lot of interest by players on what others fly and using that as an excuse as to why they die instead of improving themselves.


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Offline Sloehand

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Re: Spitfires in tour 110: Late war
« Reply #41 on: April 03, 2009, 09:35:27 PM »
People have also forgotten to mention picking the best choice aircraft for a particular mission or situation as a reason for taking up a specific aircraft. 

If I need to get high over a base to intercept a porker or some light bomber quickly, I take the SpitXVI for it's climb rate and high alt speed.  There are others like K-4 or LA-7, but of those I like the Spit more, so I take it. 

It's gun package is not the optimum bomber killer (like the G-14 with gondys), but will suffice very well in a pinch.  But it's great for chasing down a porking Pony, Dora, Jug or Hog.  Lack of range/endurance means you don't usually see it on long escort or JABO missions, so it's not the very best all-purpose fighter aircraft either. 
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Offline BaDkaRmA158Th

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Re: Spitfires in tour 110: Late war
« Reply #42 on: April 03, 2009, 09:51:14 PM »
Fly a P-39D or Q and everything else is cake.
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Offline Dream Child

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Re: Spitfires in tour 110: Late war
« Reply #43 on: April 03, 2009, 09:59:22 PM »
My belief that the XVI deserves a light perk is from an extensive cross-examination of the performance abilities of all the aircraft in AH (around 25 different categories), combined with a statistical technique provided by one of our players who does statistics for a living.  You get different rankings by weighting different categories more heavily or more lightly, but unless you intentionally skew the numbers to help the F4U-1C, the XVI always comes out above it.  Since the F4U-1C is perked, I reason that the XVI should be perked.  If HTC unperked the F4U-1C, then I would have no more argument for perking the XVI.

Can't disagree more. The -1C does almost everything better than the Spit 16 except climb and accelerate. It turns better, has more firepower, can take lots more damage, can carry decent ordnance, has better range, zoom climbs like crazy and has a higher top speed.

Offline uptown

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Re: Spitfires in tour 110: Late war
« Reply #44 on: April 03, 2009, 10:01:56 PM »
Spitfires are for sissys!  :t
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