Just playing devil's advocate here.. These are all examples, not a definition. What is gameplay, and what makes it good rather than bad?
I think AH people generally fall into two categories: those who view it as a sport, and those who view it as a simulation. I fall into the first group, and so, for me, very personally, good game play is good sportsmanship rather than good simulation. Consequently I value pleasant conversation, balanced fights, and fair play in general. (I occasionally stumble, usually when the simulators have incensed me, which is hard to do.)
Those from the simulation camp will correctly note that these values do not accuratly portray WWII aerial combat. I respond that this is so, but combat for pleasure, P-51 v P-51 fights, take-an-airfield-with-10-soldiers captures, and war-without-death are hardly accurate, either.
- oldman