Author Topic: The K/D now and then  (Read 7518 times)

Offline warhed

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Re: The K/D now and then
« Reply #60 on: October 29, 2009, 09:02:18 AM »
I complain more then most, but this is very true I actually helped a 1Blauv out in the DA and he started beating up on some WoT  :rofl :rofl :aok :salute

You do realize he's been playing about 7 years longer than you right?
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Offline Masherbrum

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Re: The K/D now and then
« Reply #61 on: October 29, 2009, 09:25:22 AM »
You do realize he's been playing about 7 years longer than you right?

I think he was "fooled" and didn't realize it.   
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Offline hitech

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Re: The K/D now and then
« Reply #62 on: October 29, 2009, 10:17:58 AM »
Everyone seems to miss the simple concept for every kill there has to be a death, and how it effects the distribution.

The only thing that can really shift that curve much is the number of crashes with out awarding kills. I would think the perk system and the name in lights both gave more of an incentive to land, and hence why the k/d's are better in tour 111 then 24. The curves do not really show quality of players but how = the players are and the desire to land.

Offline Anaxogoras

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Re: The K/D now and then
« Reply #63 on: October 29, 2009, 10:32:05 AM »
Everyone seems to miss the simple concept for every kill there has to be a death, and how it effects the distribution.

I don't think everyone misses the point.  I've argued for it in on multiple occasions, and others have too.

However, the general intuition is that if 100 players all had individual K/D scores of 1 after a year of arena combat, it would indicate much more equal skill levels than if among 100 players 5 had K/D scores above 2, 20 had K/D scores above 1, and the rest had K/D scores <1.

Edit: I've got to think about this some more.

« Last Edit: October 29, 2009, 10:44:08 AM by Anaxogoras »
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Offline save

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Re: The K/D now and then
« Reply #64 on: October 29, 2009, 11:22:53 AM »
An idea for  the high k/d'ers : Adding eny to a value per k/d :

Kazaa - you may fly only c47s next tour :x


I fly eny15+ planes 80-90% of the time, but sometimes get bored by not beeing able to stay with my squad by endurance, or performance.


« Last Edit: October 29, 2009, 11:34:50 AM by save »
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Offline Ack-Ack

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Re: The K/D now and then
« Reply #65 on: October 29, 2009, 12:38:36 PM »

In Tour 24 newbies might be able to run, or might be able to turn, but now? Now they can outrun and outturn almost anything they encounter (oh, and let's not forget outclimb, out accelerate, oh yeah and outroll!).



They had the La 7 or the N1K2.


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Offline Pongo

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Re: The K/D now and then
« Reply #66 on: October 29, 2009, 12:45:35 PM »
An idea for  the high k/d'ers : Adding eny to a value per k/d :

Kazaa - you may fly only c47s next tour :x


I fly eny15+ planes 80-90% of the time, but sometimes get bored by not beeing able to stay with my squad by endurance, or performance.




Do the opposite, make killing a high K/Der worth far more perkies. Double with every level of K/D above 1/1 so shooting down a 20/1 cherry picker mulitplies your perkies by 20 for that kill.

Offline Patches1

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Re: The K/D now and then
« Reply #67 on: October 29, 2009, 12:46:13 PM »
I think HT is saying...furballing is fun...but landing those kills after furballing is important, much like what the real life WWII pilots faced, and is far more challenging than simply furballing 'til you die.



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Offline shiv

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Re: The K/D now and then
« Reply #68 on: October 29, 2009, 01:12:49 PM »
Nah, he's saying it's environmental.  Players are given an incentive to land kills, so they land kills. 

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Offline Boxboy

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Re: The K/D now and then
« Reply #69 on: October 29, 2009, 01:30:11 PM »
Nah, he's saying it's environmental.  Players are given an incentive to land kills, so they land kills. 

We're all just dogs in here, and HT is Pavlov.

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Offline AHGOD666

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Re: The K/D now and then
« Reply #70 on: October 29, 2009, 11:00:20 PM »
Every time I took off my intention was to get as many kills and re-arm.  Rinse repeat...  And then land 30-45 kill sorties :p  Back when the D-9 was God and the spit hordes were everywhere... 

Offline Stalwart

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Re: The K/D now and then
« Reply #71 on: October 29, 2009, 11:13:08 PM »
Woo Hoo Graphs. you haven't used one in your post for a little while.
Maybe we need a Wednesday graph

This was the gem in this thread!~   :rofl

Offline Steve

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Re: The K/D now and then
« Reply #72 on: October 30, 2009, 03:33:33 AM »
Do the opposite, make killing a high K/Der worth far more perkies. Double with every level of K/D above 1/1 so shooting down a 20/1 cherry picker mulitplies your perkies by 20 for that kill.

I think killing higher ranked pilots should be worht more perkies, maybe even quite a bit more.

Yes I understand rank does not equal skill, but as a general rule, people ranked high in fighters die less than those ranked lower, regardless of skill level.  Thus, the rarer pelt is more valuable.
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Offline Plawranc

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Re: The K/D now and then
« Reply #73 on: October 30, 2009, 04:04:01 AM »
Im pure pwnage, EOS ;)

lol it makes me feel good that 50% of players cant get above 1 to 1, because that means  have no right to bich at having under 2 to 1 :)

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Offline GradeyShane

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Re: The K/D now and then
« Reply #74 on: October 30, 2009, 10:55:28 AM »
I have been trying to figure out why my K/D ratio gets worse as I get more skilled in the game.  It was quite frustrating really..but then I got to really thinking about how I'm playing and realized that the vast majority of these fighter deaths (those where you die over and over and over) are where I'm upping at a very heavy capped field trying to defend that base.  The results vary in that sometimes we hold the base and sometimes we loose it..but one consistent aspect of that play style is that I am dieing a LOT more than I have to.

So, I could go back to how I played initially...and play more safe and get my K/D up to where its not so dreadful.  Or I can continue to try to be a good little Knight and fight the hoards taking our bases.  I guess it just comes down to how you want to roll. 

It is frustrating to die a lot, but its also pretty fun to get insta action when you take off..dodging crap coming at you from every direction-and be a thorn to the BishRook plans of annihilation of the Knight home lands.

So....IMO its hard to take K/D ratio very seriously as it totally depends on how you play and what your goals are.  If your goal is to have a good K/D then you take steps to make that happen.  If your goal is to grab land and hang onto that land you have..then your K/D will suffer for it.
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