Author Topic: Rise of Flight  (Read 94435 times)

Offline PFactorDave

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Re: Rise of Flight
« Reply #570 on: November 10, 2011, 08:35:09 PM »
I don't use TrackIR for Aces Hgh, but it is really fantastic for Rise of Flight.  I highly recommend it.

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Rolling Thunder

Offline Sid

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Re: Rise of Flight
« Reply #571 on: November 11, 2011, 04:04:14 AM »
But I'll be there soon. I am moving between counties so this will have to wait.

Good Luck Sir  :salute moving is all ways a stressful time.

The only problem I'll have is the internet connection in my area (that's why I cancelled my subscription to Aces High  :cry).

You need an internet connection (of some sorts)

  • To register the game after you first install it.
  • To download new licences for any new aircraft you have bought before you can use them.
  • To download any updates to the game.
  • To occasionally login and keep your copy active.
  • To play multiplayer.
  • To play single player Career B.

Having registered the game, you DO NOT need an internet connection

  • To fly Quick Missions though Quick Mission Builder.
  • To fly Missions.
  • To fly Campaigns.

Just select the "Login Offline" button when the game first loads.


Woot!

My pilot has survived for two weeks now.  Flying 1 or 2 sorties a day.  I've only reflown one mission due to death.  But I'm not counting it because it happened when I was low and slow fighting a DH2 and my TrackIR freaked out causing me to crash. 

I'm optimistic enough that I went ahead and bought the  Albatros D2 so I would have it when Jasta 2 starts getting them in a couple weeks.

I just hope Hauptmann Steffen let's me fly one once in awhile instead of this infernal E3.

WTG Dave  :aok the great thing with Career B is it's just you against the computer. What ever difficulty settings you use or whether you chose to refly any sorties is entirely up to you and you alone for your maximum enjoyment, glad to hear you are enjoying it.  :salute

p.s. once you go up in rank you can set who flies what etc, you get to lead.

I tried the demo thing but the I just find the blocked forward and top view too disorienting and the view system useless. my hat switch slews the view rather than snap it (despite any control keymapping i try to do) so its really silly to dogfight in.

Too bad they didn't put the Airco DH2 as the free plane.. clear views would make it so much enjoyable.

I think we went through this a few posts back.

One of the problems with WWI planes is your view can be limited by the wings, some of the planes are worse than others in this respect, as you have discovered, but have you zoomed out enough to have a better FOV?

The views and the view system in Rise of Flight can be made to be identical to that of Aces High, except for two things

  • You can't rotate your head up past 90 deg, i.e. you can't look back at the tail upside-down.
  • you can't rotate your head past 180 deg in either direction to the side, i.e. you can't rotate your head round to look at the tail and then keep going until your looking out the front again.

I've already written two long posts on how to do this here and here, so I'm not going to re-post it all again here.

If your still having problems getting it to work having read those post, let me know and I'm more than willing to help you sorry it out.

Same goes for TrackIR users, I use TrackIR, any problems give me a shout and I'll do what I can to help.
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Offline Sid

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Re: Rise of Flight
« Reply #572 on: November 11, 2011, 05:08:26 AM »

May I  :bhead again?

I just looked up the prices of both recommended cards... that's absolutely insane. No way I will ever be able to afford a %&$&% 140€ graphics card. So my 2013 estimate for a GTX 260 ain't that far off, but I guess the recommendations for ROF will have changed again by then, so that I would still need to pay such an amount.  :(

Is ROF a clever scheme by the hardware industry?  :noid

I feel for you Lusche, I really do, but please don't :bhead too much, you might do permanent damage.

Most games are a clever scheme by the hardware industry to keep us upgrading, what ever game you want to play always seems to need next years CPU/GPU to get the best out of it.

As a general comment "IMHO", although Nvidia quite often have the top dog GPU, where "Bang per Buck" or Bang per Euro" is concerned, the AMD Radeon series will normal win, particularly if your looking to buy last years or the year before technology.

Use this site to get an overall feeling for how various graphics cards fit into the overall scheme of things Video Card Benchmark (although some cards maybe better suited to a particular game more than others).

For you specifically Lusche, bearing in mind your service to the AH community with your Stats (which I have enjoyed reading immensely), I maybe able to help. I have upgraded a few times over the years and have a box of "bits" in the loft, that when dusted off may have something suitable in, at no cost to yourself. I need to know what your current system specs are though, CPU? GPU slot? (AGP, PCI-E), PSU? Home built/Pre-Built, Dell etc?

Post here or PM me.
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Offline Lusche

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Re: Rise of Flight
« Reply #573 on: November 11, 2011, 05:31:32 AM »
I feel for you Lusche, I really do, but please don't :bhead too much, you might do permanent damage.

 :lol Can't get any worse, there damage is already there.... whoops... speaking of brain damage, time for my meds   :x  :bolt:




Oh, and  thank you for you very noble offer.  :salute
But my system is that much obsolete by now (never has been up to date anyway), that  I'd basically need a complete new one to play resource hogs like ROF. And then I would be hard pressed to keep up with the arms race after that. Generally speaking, I have updated my CPU every 3-4 years, and never for more than 70-90€ / 100-120$.


Another consideration... If I could play ROF there would possibly no time for the next AH stats anymore...  :D
« Last Edit: November 11, 2011, 05:34:10 AM by Lusche »
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Offline mechanic

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Re: Rise of Flight
« Reply #574 on: November 11, 2011, 11:39:49 AM »
http://www.youtube.com/watch?v=IYH85t1UuB0


here is my sortie from today. Myself and two wingmen went on offensive patrol and bullied an allied recce plane into the ground. Nothing else of worth to note. This is a live recording as i played it with reasonable frames. my computer is not that new.

And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Gh0stFT

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Re: Rise of Flight
« Reply #575 on: November 11, 2011, 03:36:02 PM »
2 vs. 1 ? not gentleman like ;)
anyway nice vid.
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Offline Vudu15

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Re: Rise of Flight
« Reply #576 on: November 12, 2011, 12:13:33 AM »
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh





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Offline zack1234

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Re: Rise of Flight
« Reply #577 on: November 12, 2011, 03:22:46 AM »
Hurrah! for video and pics :)
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Offline Sid

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Re: Rise of Flight
« Reply #578 on: November 15, 2011, 09:36:30 AM »
Nice Pics  :salute

The new Cinematic Camera Effect which is due for release in the next update, should make for some even better looking films. The new effect allows the a/c being filmed to wonder around the frame slightly, rather than being permanently fixed in the centre of the screen, giving a more nature air to air filming look.

ROF_Cinematic_Camera_Effects.wmv
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Offline Jappa52

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Re: Rise of Flight
« Reply #579 on: November 15, 2011, 11:57:33 AM »
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh

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http://www.youtube.com/watch?v=IYH85t1UuB0


here is my sortie from today. Myself and two wingmen went on offensive patrol and bullied an allied recce plane into the ground. Nothing else of worth to note. This is a live recording as i played it with reasonable frames. my computer is not that new.

Whoa. . . :O Did you use FRAPS to capture that?

I wish we had views like that in AH. No icons and smooth fights. That's awesome.
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Offline TheBug

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Re: Rise of Flight
« Reply #580 on: November 15, 2011, 12:07:05 PM »
Finally took the time to install the demo this weekend.  Had a couple issues with it locking up on me, only moving through screens not actually during a flight.  Still getting setup and figuring things out, but so far game seems very impressive.  :aok
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Offline mechanic

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Re: Rise of Flight
« Reply #581 on: November 15, 2011, 01:57:19 PM »
Jappa, yep recorded with fraps in game. all the graphics settings on medium to low, it runs about the same frame rate as AH does maxed out.
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Offline Jappa52

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Re: Rise of Flight
« Reply #582 on: November 15, 2011, 02:20:40 PM »
In AH you can barely run FRAPS in small fights if at all. The more I see ROF the more I want to get into it.
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Offline JimmyC

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Re: Rise of Flight
« Reply #583 on: November 15, 2011, 03:31:15 PM »
It's fun
Realism servers have no icons and engine management ( radiator and fuel mix) no icons On map so map reading by landmarks
No icons takes time tO get on top of
Aircraft recognition, Heavy... Checking roundels or crosses before firing , friendly fire on of course
I'm new to it but it's deeply submursive
 chocs away
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Offline Sid

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Re: Rise of Flight
« Reply #584 on: November 21, 2011, 08:56:03 AM »
ROF V1.022 Just Released!  :x

Reminder of how to update:

  • From the Game Launcher click on the "Update" button next to "Start".
  • Click on the "Update" button on the next page.
  • If it finds an update (left hand panel).
  • Use the arrow button to move the update accross to the right hand panel.
  • Finaly ckick on the "update" button to install.
  • Note: If it comes up with a DirectX install make sure you run this even if you think you have the latest DirectX installed.




"Dear Customers!
Rise of Flight team is glad to inform you that we have completed the new update for your favorite game – version 1.022. This version contains several very noticeable features, so I’ll point on some of them here.
First of all, this update contains the new plane – it’s long-time expected Allies multirole plane for early period of Great War – R.E.8. This plane has very interesting airframe, it has enthralling careers, it takes a part in 4 squadrons, and it is a big challenge to piloting it.
Second major thing is a new options section in the game GUI. Now any game setting may be adjusted in game, most of them can be adjusted without exiting the sortie. Input options dialogs were improved; now you can assign unique response for each plane separately. Also, there are new usable smoothed response curve shape is available. Plus: curves presets, curve shift up/down functions, import/export curves/assignments feature and many other improvements.
Third one is new skins packs. This update is including the approving of the vol.9 skins packs, which are including 420 skins in total.
Fourth one is another long-time expected feature – oil on goggles when your engine is damaged by some reason.
And the last but not least – is a promised fix for Nieuport 17.C1 Flight Model. Plane physics was totally re-designed. Plane stability, agility, maneuverability, control and performance are corresponding to source data much better now.
Rise of Flight team is continue work on the project evolving, we sincerely wish you to have some new joy with this update."


Features list version 1.022

GENERAL FEATURES:

1. R.E.8 plane was added (with Skins, Career (4 squads), Missions)
2. Nieuport 17.C1 now have revized FM (stability, agility, maneuverability, speed, climb, construction strenght, anything...)
3. Official Skins Pack ver.1.022 was approved (+20 skins)
4. Community Historical Skins Pack vol.9 was approved (+151 skins)
5. Community Fictional Skins Pack vol.9 was(+249 skins)
6. Oil on Googles effect, it's appearing when palne engine is damaged and running and you're looking on it while you're in pilot view.
7. Remote Server Control protocol was added to DServer, now you're able to control DServer via your own custom application from remote computer, also we have added an example Control-Console to make your own Control-Application progremming easier

OPTIONS FEATURES:
8. All game options which were presented in launcher tool - now are available in Game GUI
9. GUI hotkeys like Map, Icons, Gauges now can be mapped like any other input command
10. "Slight Response Curves" were added, now you're able to make a curve by operating with only 1-2 points.
11. Response curves basic presets were added.
12. Response curve shift up/down feature was added
13. Input system was re-designed, read warning on first game start cearfully. Now you may assign individual response curves for each plane separately or use common curve, by your wish

OTHER FEATURES:
14. Cinematic Camera Effect feature was added

Change list of version 1.022

GENERAL CHANGES:
1. When MODS are ON the binary (.msnbin) mission have more priority to load now (Career and QuickMission loading time are the same in Mods On and Off now)
2. Skin previews in Skinpacks were switched from .JPG to .DDS to save your memory and to reduce quantity of "OUT_OF_MEMORY" errors

GUI CHANGES:
3. Measurement system switch will apply without mission restart now
4. Gauges and map are draging below Settings window when I'm operating with settings controls
5. Bristol now have unique bombsight mask
6. Map disapearing when Nav Icons are off - fixed

CAREER CHANGES:
7. Kills without squad and ranks of Albatros D.IIlt in Spetember 1916 were fixed
8. Incorrect skins on player squad planes were fixed
9. Nieuport 17.C1 AI planes skin bug (skin from other plane) was fixed
10. Merged Planes Spawns were fixed
11. SPA3 error of spawn area in 2nd half of 1917 was fixed
12. Fokker Dr.I now is taking a part in sorties together with Albatros D.Va when the date is less than 1918
13. Reported problematic locations of trains were fixed, should be no de-railing now
14. Ground Attack now requires to destroy 50% of column, now the whole column
15. Filter by Plane on Career creating - planes order now is correct (Germans->Frenchs->Britishs, like in Quick Mission)
16. Airfield selection zone on Career creating was fixed
17. AI Bristols flights which you will meet on your way will have their loadouts which will correspond to their mission
18. Skins were attached to Nieuport 11.C1 in N31, N26, N103

OTHER CHANGES:
19. Joystick Axis which were assigned with key-modifier now is working properly (it's keeping last adjusted position when you have released modifier)
20. Kill Notifications are not fully hided when option is off on server

Notes of 1.022
1. Please be sure, that you have installed "Skins *.jpg to *.dds thumbnails conversion pack", in case if you don't - skin thumbnails will not be shown in skin lists.
2. Don't take in mind the themperature indication on the simple gauges of the Nieuport 17.C1 - his engine have redisigned themperature ballance and simple gauges indication will collaborate with it correctly only in 1.023, together with Nieuport 11.C1 FM fix.
3. Russian, Spanish, German, French localizations for the new GUI elements is to be added in upcoming updates.
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