Author Topic: Rise of Flight  (Read 94660 times)

Offline Shuffler

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Re: Rise of Flight
« Reply #360 on: January 05, 2010, 12:23:49 PM »
Install the game, set your views and you're off in the skies battling the Hun over Flanders.  You don't need an advanced degree in physics to install and set up the game and get it to work.  The recent patches fixed a lot, if not most, of the problems at game launch and it's a fantastic game. 

ack-ack

Great... can you fly offline now?
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #361 on: January 05, 2010, 12:29:23 PM »
Great... can you fly offline now?


Always have been able to shuffler.  What people were complaining about was the lack of an in-depth career mode for offline play; the generated missions can be a bit repetitive (like other offline sims I've tried); there's no AI pilot roster, etc.  On the other hand, the dogfight generator you can download allows you to create some pretty epic dogfights.
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Offline lengro

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Re: Rise of Flight
« Reply #362 on: January 05, 2010, 12:41:35 PM »
Always have been able to shuffler.

You can't start the game if you are disconnected from the internet. Some people don't like this. It's not a concern to me though - I can't remember what year I last time had my PC off the internet. In a few years I'm pretty sure every application/game will require you to be online.
"When you have to shoot, shoot, don't talk!" Tuco - The Good, the Bad and the Ugly.

Offline Anaxogoras

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Re: Rise of Flight
« Reply #363 on: January 05, 2010, 12:54:46 PM »
Woops, I totally misunderstood the question then.

If there's any game that benefits from online authentication, it's Aces High.  I've never seen real evidence of the c-word in AH, there's no bickering over whose mod has better flight models, etc.  The Il-2 community is tearing itself apart at the moment over competing mods and changes to flight and damage models.
« Last Edit: January 05, 2010, 12:58:24 PM by Anaxogoras »
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Offline CptTrips

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Re: Rise of Flight
« Reply #364 on: January 05, 2010, 01:19:46 PM »
The game still has a long way to go, and the campaign mode is very bland, but I will say the last patch fixed most of the glaring technical issues I was having.  My performance has been much improved.  (Load times are better too, but still a bit too long.)

I understand Shuffler's dislike of the verification model.  I'm sympathetic to that point of view.  For me personally, the dislike was not sufficient to justify not buying the game.  I always have my internet on so I have found no drawback.  And at this moment, I doubt there is a better WWI simulator (though I await HTC's release with great anticipation).
  
Its a visually beautiful simulation, excellent sound, flight model, damage model...  If there is an available program out there that beats it on a majority of of those criteria let me know.  I'll buy it too. ;)

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Offline allaire

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Re: Rise of Flight
« Reply #365 on: January 05, 2010, 02:05:34 PM »
Do you still have to exit the game to adjust any settings?
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #366 on: January 05, 2010, 02:13:14 PM »
Do you still have to exit the game to adjust any settings?

Video settings, yes, but you can fully adjust control inputs and sensitivity curves from within the game, and even in the middle of flying if you want to tinker with something.
gavagai
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Offline Enker

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Re: Rise of Flight
« Reply #367 on: January 05, 2010, 07:40:48 PM »
Do you have to be continuously connected to the internet to run the game offline, or only during the verification part? I ask this because AT&T provides terrible modems.
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... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline allaire

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Re: Rise of Flight
« Reply #368 on: January 05, 2010, 07:58:12 PM »
You have to be connected at all times, but you can disconnect from the net after you load a mission but need to reconnect before you get done with it.  The reason is your stats are saved on their system.
"I drank what?" -Socrates

Offline Kirin

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Re: Rise of Flight
« Reply #369 on: January 11, 2010, 01:41:11 AM »
Got RoF yesterday since I am having CTD issues with AH (hopefully solved by soon to come Soundcard). Wow - haven't been too much of a fan of The Great War (TM) but RoF is beginning to draw me in. Still having lottsa trouble actually shooting something down besides ballons.   ;)   Gotta love those pea-shooters.

Looking forward to some online fights once I got my wings...  :angel:


---

BTW, anyone suffering from bouncing nose? Haven't had this problem since AH beta. Am I overlooking some trim issues within RoF?  :joystick:
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Offline mia389

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Re: Rise of Flight
« Reply #370 on: January 11, 2010, 01:49:20 AM »
There is no trim. My nose is all over the place in that game. Plane always want to go up. The last update they made it so you can scale your stick. That has helped a little but I still suffer from nose bounce.

Offline lengro

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Re: Rise of Flight
« Reply #371 on: January 11, 2010, 02:22:45 AM »
There is no trim. My nose is all over the place in that game. Plane always want to go up. The last update they made it so you can scale your stick. That has helped a little but I still suffer from nose bounce.

Yeah - that's one of the challenges of WW1 - they didn't have trim back then. Well, at least they don't spray real oil in our heads from the leaking engine :)
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Offline DrDea

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Re: Rise of Flight
« Reply #372 on: January 11, 2010, 10:26:52 AM »
Yeah - that's one of the challenges of WW1 - they didn't have trim back then. Well, at least they don't spray real oil in our heads from the leaking engine :)

Um...This is a ww2 game :airplane:
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Offline lengro

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Re: Rise of Flight
« Reply #373 on: January 11, 2010, 10:33:17 AM »
« Last Edit: January 11, 2010, 10:36:44 AM by lengro »
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Offline Treize69

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Re: Rise of Flight
« Reply #374 on: January 11, 2010, 10:45:50 AM »
Um...This is a ww2 game :airplane:

Funny, I thought this was a thread about Rise of Flight.
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