However, I can put an end to this debate...
I apologize. I came into this with the assumption that at least
some of you thought you were flying a SIM.
It's become clear that the vast majority think (and prefer) to be flying a GAME. I quote Baumer:
It is very clear to me that Aces High is NOT a simulation, it's a game.
Realism, accuracy, detail, none of those things matter in a game. You design for the most fun, not to try and create a set of historical conditions or parameters.
My fault for making that assumption.
And my parting shot is this:
How can you say things like: (Widewing)
There is no engine management in combat, you firewall it and cylinder head, coolant and oil temps be damned.
Right. See my earlier comment about deciding that it's not worth your time to gas up your car. You *will* care if you started an engagement with the engine already hot, and now your performance is diminishing instead of increasing.
Thus, work load in combat is minimal.
In
some planes, true. But tell that to the Brewster pilots in Malaya who, in order to get anything like rated performance in combat had to manipulate the fuel pump while flying!!!
(Yes, that's an extreme case). Or the pilots who had to be sure to lower rpms before a dive, or their engine *would* quit... or the Spit I drivers with carbureted engines, that had to go inverted before a dive or have the engine quit from negative Gs.
And finally, all of you fail to see the gray area between needing to manage your engine while out of combat, ferrying, transiting, cruising, etc. and having to firewall it during combat.
Of course you need every bit of power for the fight, yes. No argument there. But the FACT was, you didn't use it
full out all the time. Because you DID have to manage your engine.