Author Topic: Zone system.  (Read 18371 times)

Offline Dragon

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Re: Zone system.
« Reply #165 on: September 15, 2009, 11:56:14 AM »
Overall I like the idea.  :aok
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Offline BigKev03

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Re: Zone system.
« Reply #166 on: September 15, 2009, 08:34:30 PM »
Yes, please go back to this.  It makes the strats play more of a role.  Kind of a lost art in this game when we went to zones.

Offline moot

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Re: Zone system.
« Reply #167 on: September 15, 2009, 09:28:13 PM »
n/t
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Offline USRanger

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Re: Zone system.
« Reply #168 on: September 15, 2009, 11:33:44 PM »
It's time you let us use the CT city objects HT! :aok

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Offline MjTalon

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Re: Zone system.
« Reply #169 on: September 15, 2009, 11:42:56 PM »
Hell yes. If the new zone systems used at least 1 huge city to represent the strat then just imagine the type of raids taht would ensue...  :x

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Offline MachFly

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Re: Zone system.
« Reply #170 on: September 16, 2009, 12:41:47 AM »
at least 1 huge city


OMG!!!  There is going to be A LOT of FLAK!!!  :O                     lol


would still be nice to have large cities
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Offline Jayhawk

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Re: Zone system.
« Reply #171 on: September 16, 2009, 12:50:52 AM »
It's time you let us use the CT city objects HT! :aok



Yeah I really like this idea, a big city.
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Offline chris3

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Re: Zone system.
« Reply #172 on: September 16, 2009, 01:17:46 AM »
moin

 :x cant wait :x

this combinied with the bridge city idea would be awesom.

imagine if one of these citys is capturabel maybe with 5-6 mapromes for ech city zone  :x :x :x :x :x :x :x :x :x

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Offline ToeTag

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Re: Zone system.
« Reply #173 on: September 16, 2009, 03:58:48 AM »
I think a large bombing raid with alota bombs and alot a flak and alot of buildings going boom will lag the system and create a disco inferno.  Kinda like a few years back UFO dropping unlimited bombs from his plane over TT it nearly locked up my computer.
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Offline thndregg

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Re: Zone system.
« Reply #174 on: September 16, 2009, 07:49:23 AM »
Not just a huge city, but large factories as well. Lots of ack & flak. Would be nice to see.
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Offline rough_wood

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Re: Zone system.
« Reply #175 on: September 16, 2009, 11:44:11 AM »
Yeah to put some of the factories in the large cities would be very cool.

We'd need maps of the cities on the clipboard tho. But that's not a huge thing, I'd assume.

Offline LLogann

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Re: Zone system.
« Reply #176 on: September 16, 2009, 11:45:44 AM »
We do...... Clipboard Maps.

Yeah to put some of the factories in the large cities would be very cool.

We'd need maps of the cities on the clipboard tho. But that's not a huge thing, I'd assume.
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Offline rough_wood

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Re: Zone system.
« Reply #177 on: September 16, 2009, 01:48:19 PM »
Wow they have those?  :rolleyes:

I don't know specifically how they'd do it cause the city would likely be damagable, so they'd have a map of that. But also of factory buildings. So the map would be so large you couldn't make anything out. So they'd have to find a better way to do it.

Offline TEXICAN

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Re: Zone system.
« Reply #178 on: September 21, 2009, 03:36:54 PM »
Sounds great better for the bomber guys and better for the buff hunters. :aok  When could we expect the change???   :pray
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Offline 1sum41

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Re: Zone system.
« Reply #179 on: September 21, 2009, 08:48:37 PM »
probably late but +1 on this