Author Topic: New cities look fantastic  (Read 4228 times)

Offline Krusty

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Re: New cities look fantastic
« Reply #30 on: December 02, 2009, 05:08:08 PM »
All the updated terrains are on the terrains download page, if you want to grab them from there.

Will you be able to keep the "old" maps without this strat setup, for use in the SEA and whatnot? If they simply over-write, it may be an issue where the FSO uses a map, but the bombable strats are all in one place now. Kind of bottlenecks things a bit for FSO purposes.

Offline Strip

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Re: New cities look fantastic
« Reply #31 on: December 02, 2009, 05:10:12 PM »
Apparently flying over the cities at 35k in Ki-67s is still enough to piss somebody off, for simply being there.

He even had the nerve to say I collided with him, in autopilot afk!

Strip

Offline jay

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Re: New cities look fantastic
« Reply #32 on: December 02, 2009, 05:40:57 PM »
are kills recorded as damage or seperate from damage (just wondering)
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Offline Krusty

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Re: New cities look fantastic
« Reply #33 on: December 02, 2009, 05:45:09 PM »
I've only seen damage so far, but makes sense that if you're in a bomber that's all that really counts

So 999000, you're outta luck!

















(hehehe, maybe not, I don't know. Just giving trip9's a ribbing!)

Offline LYNX

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Re: New cities look fantastic
« Reply #34 on: December 02, 2009, 06:33:40 PM »
Quote
NEW STRAT SYSTEM


Quote
This version changes how the strat system works. The current zone system has been replaced with a more straight forward system where strat targets are clustered in a city and the effects of damaging strat objects inflicts global damage on a country rather than being localized to a zone. The cities are large, covering around 8 square miles. They consist of the various types of factory complexes, an industrial city center which serves as the function as the city strat, and a surrounding residential area that is not bombable and has no strat value. Cities are heavily defended with numerous flak towers and guns.


Large maps start with their city closer to the front. If one of the surrounding airfields around the city is captured, the city will be evacuated to the rear. You can see which airfields will trigger an evacuation by selecting zones after right clicking on the clipboard map. Any damage already inflicted on strat objects will stay with the city when it is moved but the damage timer will reset thereby extending the down time. The airfields surrounding the rear city location are uncapturable. Small maps only use 1 city per country and do not use the evacuation mechanism.

While we wait for screenies to be posted lets look at the facts.  All the strat targets are localised.  What an excellent step forward.  Well done all at HTC.  This means strat players will mount large ops with escorts to destroy all the strat in one go.   This in turn will lead to high alt defence.  In essen's the fight will be dragged up into the air where some feel it belongs.

Note:-   the damage is then transferred over to the next city when the zone field / zone city  is captured (larger maps).  This means it is worth while defending your strat.   

Conclusion:-  you lucky lucky buggers.

Is the new strat system resupply-able ? 

Offline Spikes

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Re: New cities look fantastic
« Reply #35 on: December 02, 2009, 06:44:23 PM »
Even mine's not cranked, I think it's about 2/3-3/4 of the way up.
Ah, didn't even see your screen shots...cities look GREAT from far out...I noticed the text buffer saying people can land 'damage' now...is this just to cities or all airbases/towns?
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Offline Strip

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Re: New cities look fantastic
« Reply #36 on: December 02, 2009, 07:02:14 PM »
everything.....

Offline gpcustom

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Re: New cities look fantastic
« Reply #37 on: December 02, 2009, 07:12:40 PM »
Drove into one in a Jeep.Trains still running to strats within. Very intense detail at ground level.Bridges are crossable as well.Guns everywhere!!!!
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Offline DREDIOCK

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Re: New cities look fantastic
« Reply #38 on: December 02, 2009, 07:17:42 PM »
 Curious. with the strats now effecting the entire country as opposed to a single zone.

What effect do the strat targets have?

Previously Bombing ammo for example had no noticeable effect even within the zone even. Giving little reason to bomb strats other then to pad score. And even less reason to try to  defend them. Bombers bombs were put to better use on fields and towns and Fighters half the time didnt bother to go after the strat bombers unless they were bored. Why risk the bomber phasers when the bombers target wont effect you? Better off just letting them go and defending against a real threat.

The new layout Im sure looks great. but whats the point in having the strat targets if they arent going to have a greater effect on the bases they are supposed to be supplying?
I realize Im am probably sounding more critical then I intend. but I am just trying to understand the thinking on how the strat targets work. And why.

It just seems to me that bombing strat makes sense only if your looking to pad score. But why defend a strat target other then HQ?
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Offline Shuffler

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Re: New cities look fantastic
« Reply #39 on: December 02, 2009, 07:17:51 PM »
 :rofl  :rofl  :rofl

Buffs landing damage

guess now if they don't land... the damage will be dropped whatever % kills are dropped if not landed?
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Offline LYNX

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Re: New cities look fantastic
« Reply #40 on: December 02, 2009, 07:40:38 PM »
Curious. with the strats now effecting the entire country as opposed to a single zone.

What effect do the strat targets have?

Previously Bombing ammo for example had no noticeable effect even within the zone even. Giving little reason to bomb strats other then to pad score. And even less reason to try to  defend them. Bombers bombs were put to better use on fields and towns and Fighters half the time didnt bother to go after the strat bombers unless they were bored. Why risk the bomber phasers when the bombers target wont effect you? Better off just letting them go and defending against a real threat.

The new layout Im sure looks great. but whats the point in having the strat targets if they arent going to have a greater effect on the bases they are supposed to be supplying?
I realize Im am probably sounding more critical then I intend. but I am just trying to understand the thinking on how the strat targets work. And why.

It just seems to me that bombing strat makes sense only if your looking to pad score. But why defend a strat target other then HQ?

I'm suprised man.  You have been here ages and you don't know how the strat works.  Bombing factories makes the field strat stay porked longer.   Bombing the city makes the factories stay porked long.

So what you do is bomb the city first then all the factories then pork fields. [/b][/u]  Fuel isn't worth hitting since the 25% fuel porkage was stopped.  Some say troop training isn't worth bombing either because of the amount of barracks on some fields.

Before this update strat was spread out across the map like a mad womans crap.  Now it's all nice and tidy in one place ....for a megga bomber raid.
« Last Edit: December 02, 2009, 07:45:55 PM by LYNX »

Offline bagrat

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Re: New cities look fantastic
« Reply #41 on: December 02, 2009, 07:54:00 PM »
this stuff looks awesome wtg htc!!!!!!

now if we can have hangars (representing plane factories) placed in the city to sabotage enemies ENY, then there will be even more motivation for the bombers and fighter intersectors.  and with that we can up the manned flaks even more!. till the sky is covered in black!!!


I must have more :D

then we can have this sort of craziness
« Last Edit: December 02, 2009, 08:03:56 PM by bagrat »
Last post by bagrat - The last thing you'll see before your thread dies since 2005.

Offline Rich46yo

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Re: New cities look fantastic
« Reply #42 on: December 02, 2009, 08:21:23 PM »
Dont know whats going on with my system. I fly over the city and it looks flat checkerboard until the airplane is right over, or past, and then the buildings draw up. Strange cause I have settings max'ed and am keeping a steady 60 fps, "which is max". From what i can see the city looks great. Its just redrawing up very slowly, even at a slow speed tree top level.
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Offline DREDIOCK

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Re: New cities look fantastic
« Reply #43 on: December 03, 2009, 12:23:38 AM »
I'm suprised man.  You have been here ages and you don't know how the strat works.  Bombing factories makes the field strat stay porked longer.   Bombing the city makes the factories stay porked long.

So what you do is bomb the city first then all the factories then pork fields. [/b][/u]  Fuel isn't worth hitting since the 25% fuel porkage was stopped.  Some say troop training isn't worth bombing either because of the amount of barracks on some fields.

Before this update strat was spread out across the map like a mad womans crap.  Now it's all nice and tidy in one place ....for a megga bomber raid.

Untill very recently I hadnt really spent alot of time in buffs and never really noticed a huge impact on the feilds . I noticed a larger impact on feild if zone bases were taken then the factories hit.

Im going ot skip making any kind of real opinion on thew new strat system. I liked the former idea before of zone bases. Going to have to give this a chance
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Offline Ratpack1

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Re: New cities look fantastic
« Reply #44 on: December 03, 2009, 12:41:20 AM »
WTG HTC!!! :aok
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