Author Topic: New radar and icon options  (Read 2886 times)

Offline rabbidrabbit

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Re: New radar and icon options
« Reply #15 on: December 11, 2009, 08:37:07 PM »
Friendly only icons would be interesting or eny icons at type and range under 2k.

Offline PFactorDave

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Re: New radar and icon options
« Reply #16 on: December 11, 2009, 09:32:24 PM »
Personally, on the maps we play on in FSO, I think Icons off would make for a long boring frame.  Icons help to get the combat going, I don't see much advantage in hindering that.

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Offline FiLtH

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Re: New radar and icon options
« Reply #17 on: December 11, 2009, 10:46:18 PM »
  On the contrary, for some of us it made a very short frame.

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Offline 10thmd

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Re: New radar and icon options
« Reply #18 on: December 12, 2009, 02:17:45 AM »
I love them Those Spixteen Pilots didnt know what to do with out their Icons LOL :banana:
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Offline gyrene81

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Re: New radar and icon options
« Reply #19 on: December 12, 2009, 08:40:43 AM »
Personally, on the maps we play on in FSO, I think Icons off would make for a long boring frame.  Icons help to get the combat going, I don't see much advantage in hindering that.
LOL, Dave where do you come up with this stuff? I'm guessing the shortened icon range last night proved not to be a hinderance to combat...except that it made things very dicey if you weren't maintaining really good SA. It was such a non factor, some of us didn't even notice.   :lol
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Offline Anaxogoras

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Re: New radar and icon options
« Reply #20 on: December 12, 2009, 08:49:53 AM »
I love them Those Spixteen Pilots didnt know what to do with out their Icons LOL :banana:

Long icon ranges do favor the turn-n-burn aircraft.
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Offline PFactorDave

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Re: New radar and icon options
« Reply #21 on: December 12, 2009, 09:25:42 AM »
LOL, Dave where do you come up with this stuff? I'm guessing the shortened icon range last night proved not to be a hinderance to combat...except that it made things very dicey if you weren't maintaining really good SA. It was such a non factor, some of us didn't even notice.   :lol

By the time we made first contact, icon range was definitely at 3k.  So, maybe a lot of people "didn't notice" simply because things were normal by the time they actually came into contact with enemy aircraft.

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Offline FiLtH

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Re: New radar and icon options
« Reply #22 on: December 12, 2009, 09:53:04 AM »
  Just like running and horsepower favor the "I-cant-turn-and-burn-so-ill-choose-a-plane-I-can-be-sneaky-and-let-the-plane-do-my-fighting-for-me-style"

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Offline Boxboy

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Re: New radar and icon options
« Reply #23 on: December 12, 2009, 12:58:53 PM »
No Icons for me will = no FSO, my eyes are not what they used to be and it is tuff enough now, but with icons off I would just drop out of the event,
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Offline AKP

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Re: New radar and icon options
« Reply #24 on: December 12, 2009, 01:10:57 PM »
No Icons for me will = no FSO, my eyes are not what they used to be and it is tuff enough now, but with icons off I would just drop out of the event,

I agree with the above on this one.  Leave the settings as they have been please.

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Offline Anaxogoras

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Re: New radar and icon options
« Reply #25 on: December 12, 2009, 02:22:57 PM »
  Just like running and horsepower favor the "I-cant-turn-and-burn-so-ill-choose-a-plane-I-can-be-sneaky-and-let-the-plane-do-my-fighting-for-me-style"

You can't make that complaint when you're in a XVI vs a 190A. :lol
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Offline FiLtH

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Re: New radar and icon options
« Reply #26 on: December 12, 2009, 05:34:20 PM »
     Anaxagoras,

  Its a general comment,directed at 10thmd on what I see in the arenas now. Very few people willing to fight it out. Its all about score, and worthless shat. The game has improved but generally the player base and the type of fighting has declined. Too many people are learning from the wrong people and putting way too much into the scoring and survivng, and very little into intense fighting.

  
     I cant help what I was given to fly lastnight. I'd have preferred a P40.

May ruffle a few feathers but Iz callz it as Iz seez it.

   Id prefer people follow the acts of players like Greebo and some others. Not many others.

    
« Last Edit: December 12, 2009, 05:36:51 PM by FiLtH »

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Offline Anaxogoras

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Re: New radar and icon options
« Reply #27 on: December 12, 2009, 06:41:29 PM »
    Anaxagoras,

  Its a general comment,directed at 10thmd on what I see in the arenas now. Very few people willing to fight it out. Its all about score, and worthless shat. The game has improved but generally the player base and the type of fighting has declined. Too many people are learning from the wrong people and putting way too much into the scoring and survivng, and very little into intense fighting.

  
     I cant help what I was given to fly lastnight. I'd have preferred a P40.

May ruffle a few feathers but Iz callz it as Iz seez it.

   Id prefer people follow the acts of players like Greebo and some others. Not many others.

    

I hear your point of view and I do sympathize.  Sorry if it seemed like I was being an bellybutton or just trying to provoke.  For my part, if I found myself in a 190A, I would use whatever unchivalrous tactics were available to kill and survive in FSO, because that's the only way I would have any success. ;)
gavagai
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Offline Viper61

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Re: New radar and icon options
« Reply #28 on: December 12, 2009, 10:43:01 PM »
Leave the FSO settings alone is my opinion.  This is a "game" for enjoyment.  We aren't battle reenactors.  If the game becomes hard we lose folks.  For some personnel we running at max capability now.

Offline AKKuya

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Re: New radar and icon options
« Reply #29 on: December 12, 2009, 11:29:31 PM »
One of the best reasons to have the Icons on is this.  How many players can actually ID an aircraft from the silhoutte?

Then the follow up reason is this.  How many players are using larger inch screens to see larger graphic airplanes at the same range as opposed other players with smaller screens?   

If a player spent the money on a 56 inch screen in front of them, then they would be able to see the silhoutte quicker at 2K then the player with the laptop at 2K.  Not to mention players with triple screen capability.  This reduces they're need to hit a key to change the view when glancing with their eyes left and right will be quicker.

From a tech point of view.  Players with better graphic, video card, cpu, monitors, and internet connection speeds do have a slight advantage over players with basic computer systems.  The latter group of players will have to play with lower frame rates in the teens and not accurate visual graphics.  Just play the game on a laptop for 400 dollars with a Wi-fi connection to see.

Leave icons on and range on.

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