No "fanboi" anything. I've found that this game (and most flight sims) are reasonably accurate with regard to the translation of ACM concepts. While any given component of an FM might be out of sync the realities of relative E state, position and plane capability when viewed from the concept of superior or double superior play out correctly. A pilot who understands the relative performance envelopes of the two planes and can reasonably judge relative lift vector vs position at any point in a fight can employ the concepts outlined by Shaw and others with a high degree of success. While we all may argue about the authenticity of a specific flight model or component there of the concepts play out correctly. I am unaware of any trickery or gameable exploit in AH with regard to any plane. I can take an A-20 or SBD and put up a reasonable fight vs any pilot in any plane, this is exactly what should be expected if reasonably competent ACM is employed. I can force the other pilot to either be patient and manufacture a solid advantage or I can look to entice a premature move. I can also cede the advantage early so to present him with his maximum potential before he has eroded my options completely...therefor presenting the potential to surprise him by slightly altering the context of the engagement. In the end I can make him fly a quality to fight to earn my pelt...this is not in any way gaming the game or dependent on a quirk of the game. In fact it is not dependent on any one sim and is transferable across any of them.