Author Topic: straifing in ah  (Read 1196 times)

Offline warphoenix

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straifing in ah
« on: January 14, 2010, 03:27:54 AM »
any tips for straifing because I keep crashing into the ground and accidently go suicidle and collide with tanks and jeeps
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Offline Ack-Ack

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Re: straifing in ah
« Reply #1 on: January 14, 2010, 04:54:25 AM »
Yeah, pull up before you hit the ground.

ack-ack
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Offline JunkyII

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Re: straifing in ah
« Reply #2 on: January 14, 2010, 06:10:29 AM »
Yeah, pull up before you hit the ground.

ack-ack
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Dont go too fast and pull up sooner :aok
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Offline Ghosth

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Re: straifing in ah
« Reply #3 on: January 14, 2010, 07:04:34 AM »
Its pretty much that simple, don't get greedy.

Take your time, better to setup multiple passes than to die on the second one.

Offline WMLute

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Re: straifing in ah
« Reply #4 on: January 14, 2010, 07:42:43 AM »
Practice and patients.

(but a whole lot of practice)
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Offline Anaxogoras

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Re: straifing in ah
« Reply #5 on: January 14, 2010, 07:51:02 AM »
Use the K key and trim your plane up before you attack.  I have the feeling that you're going very fast when you crash trying to strafe.
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Offline KG45

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Re: straifing in ah
« Reply #6 on: January 14, 2010, 08:23:59 AM »
fly low and slow and straight at my M8

I need the target practice.  :D
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Offline Demetrious

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Re: straifing in ah
« Reply #7 on: January 14, 2010, 08:50:12 AM »
I, too, would like some advice with this, especially since I'm one of those stupid fools who attempts to kill tanks with high-angle rear attacks with 20mm cannons. (I think there's a few tanks and certainly most of the light armor that have vulnerable roof and deck armor, right?) This requires pin-point accuracy that I'm usually lacking.

What do you all think of dropping a few notches of flaps and flooring the engine to let yourself keep your nose on the target while not losing too much alt? It seems to work okay, but on the other hand you're painting a huge target on your fanny that says "blew all my E, please rape me."

Offline Lusche

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Re: straifing in ah
« Reply #8 on: January 14, 2010, 09:23:50 AM »
I, too, would like some advice with this, especially since I'm one of those stupid fools who attempts to kill tanks with high-angle rear attacks with 20mm cannons. (I think there's a few tanks and certainly most of the light armor that have vulnerable roof and deck armor, right?) This requires pin-point accuracy that I'm usually lacking.

What do you all think of dropping a few notches of flaps and flooring the engine to let yourself keep your nose on the target while not losing too much alt? It seems to work okay, but on the other hand you're painting a huge target on your fanny that says "blew all my E, please rape me."

You won't have much luck on tanks when attacking them with 20mm cannons, you are using just the wrong tool for the job. Only lightly armored vehicles (M8, LVTs, ad the turrets of flakpanzers) are vulnerable enough.

If you want to bust tanks with guns, take a Il2 (both gun options), Hurricane IID or B-25H. And in all of them I would not recommend using flaps at all, as it can have a negative impact on your aim.
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Offline crutch

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Re: straifing in ah
« Reply #9 on: January 14, 2010, 01:26:27 PM »
come in shallow, probably no more than 45 degress.  the steeper the angle the faster you have to pull off the straffing run.  fast does have the advantage of cutting your exposure to enemy fire.

you can dive steeply from altitude to the point where you use a shallow angle run on the target.  this lets you use all that nice speed you picked up while diving.

open fire at max range and walk your hits to the target. depending on where your guns are located on your ride you will see one of two distinct hit patterns.  wing mounted guns will start with two hit patches at max range with the left wing guns making the hit patch on the right and the right guns the left patch.  as you get closer to your convergence setting, the hit patches move together until they merge at conv. after they merge they will split apart again.  I tend to break off the run by the time I reach conv.
the second pattern is much simpler and it is for nose/fuselage mounted guns.  they tend to in a nice tight group 1-5 ft in diameter.  all the fire is consitrated in that one blob of hits.

a good way to practice strafing and controlling your aim is to strafe runways (offline of course).  strafe them along the length, at an intercetion and from one runway to another changing at an intersection

The bad part of straffing is if you can hit him, he can hit YOU..
Its best to work with a wingman and attack in tandem.

Crutch

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Offline jdbecks

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Re: straifing in ah
« Reply #10 on: January 14, 2010, 02:07:04 PM »
Yeah, pull up before you hit the ground.

ack-ack

 :rofl :rofl
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Offline Spikes

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Re: straifing in ah
« Reply #11 on: January 14, 2010, 05:39:27 PM »
Yeah, pull up before you hit the ground.

ack-ack
:rofl
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Offline warphoenix

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Re: straifing in ah
« Reply #12 on: January 14, 2010, 06:12:50 PM »
Yeah, pull up before you hit the ground.

ack-ack
I get target fixation easilly
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Offline Ack-Ack

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Re: straifing in ah
« Reply #13 on: January 14, 2010, 06:25:41 PM »
I get target fixation easilly

If the ground starts to fill up your forward view, pull back on stick.

ack-ack
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Offline warphoenix

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Re: straifing in ah
« Reply #14 on: January 14, 2010, 06:27:55 PM »
If the ground starts to fill up your forward view, pull back on stick.

ack-ack
thx
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